Elin Decompiled Documentation EA 23.102 Nightly
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LayerLoadGame Class Reference
Inheritance diagram for LayerLoadGame:
ELayer Layer IUISkin

Public Member Functions

void Init (bool _backup, string _pathBackup="", string _idDest="")
 
void RefreshList ()
 
void RefreshInfo (GameIndex i)
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
sealed override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 
- Public Member Functions inherited from Layer
virtual string GetTextHeader (Window window)
 
virtual bool HeaderIsListOf (int id)
 
virtual void Init ()
 
virtual void OnInit ()
 
virtual void OnAfterInit ()
 
virtual void ApplySkin ()
 
void ShowScreenLock (string id)
 
void UpdateInput ()
 
virtual void OnUpdateInput ()
 
virtual void OnRightClick ()
 
virtual bool OnBack ()
 
virtual void OnChangeLayer ()
 
virtual void OnCreate ()
 
void _AddLayer (string id)
 
Layer AddLayer (string id)
 
AddLayer< T > ()
 
AddLayer< T > (string id)
 
AddLayerDontCloseOthers< T > ()
 
Layer AddLayerDontCloseOthers (Layer l)
 
GetOrAddLayer< T > ()
 
virtual void OnBeforeAddLayer ()
 
virtual void OnAfterAddLayer ()
 
Layer AddLayer (Layer l)
 
void ToggleLayer (string id)
 
ToggleLayer< T > (string id=null)
 
void WaitAndClose ()
 
void OnClickClose ()
 
virtual void Close ()
 
void CloseLayers ()
 
void RemoveLayers (bool removeImportant=false)
 
bool RemoveLayer< T > ()
 
void RemoveLayer (Layer l)
 
virtual void OnKill ()
 
Layer SetOnKill (Action action)
 
void DisableClose ()
 
void Delay (float duration=0.05f)
 
Layer SetDelay (float d)
 
Layer GetLayer (string id)
 
GetLayer< T > (bool fromTop=false)
 
Layer GetTopLayer ()
 
void SwitchContent (int idWindow, int i)
 
virtual void OnSwitchContent (Window window)
 
Layer SetTitles (string langList, string idHeaderRow=null)
 
bool IsBlockWidgetClick ()
 
bool IsHideHud ()
 
bool IsAllowGeneralInput ()
 
bool IsUseBlur ()
 
bool IsPointerOnLayer ()
 
void ApplySkin ()
 

Public Attributes

UIList list
 
GameObject goInfo
 
GameObject goNoInfo
 
GameObject goInfo2
 
GameObject goCloudWarn
 
UINote note
 
UIButton buttonLoad
 
UIButton buttonDelete
 
UIButton buttonBackup
 
UIButton buttonOpen
 
UIButton buttonListBackup
 
UIButton buttonMove
 
List< GameIndexworlds
 
Portrait portrait
 
UIText textAka
 
UIText textName
 
UIText textInfo
 
UIText textRace
 
UIText textJob
 
UIText textDeepest
 
UIText textDays
 
- Public Attributes inherited from Layer
Option option
 
UnityEvent onKill
 
Anime animeIn
 
Anime animeOut
 
bool closeOthers
 
bool defaultActionMode = true
 
Button screenLock
 
Layer parent
 
string idLayer
 
List< Layerlayers = new List<Layer>()
 
Vector2 lastParentPos
 
List< Windowwindows = new List<Window>()
 
string langHint
 

Properties

bool cloud [get]
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 
- Properties inherited from Layer
Layer TopLayer [get]
 
string uid [get]
 
virtual RectTransform rectLayers [get]
 
virtual bool blockWidgetClick [get]
 

Private Attributes

string pathRoot
 
string idDest
 
string pathBackup
 
bool backup
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Static Public Member Functions inherited from Layer
static T Create< T > ()
 
static T Create< T > (string path)
 
static Layer Create (string path)
 
- Static Public Attributes inherited from Layer
static int skipInput
 
static bool closeOnRightClick
 
static bool rightClicked
 
static bool cancelKeyDown
 
static bool ignoreSounds
 
static Transform blurStopInstance
 
static string[] searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" }
 
- Protected Member Functions inherited from ELayer
sealed override void _Close ()
 
sealed override void Kill ()
 
- Protected Member Functions inherited from Layer
virtual void Awake ()
 
virtual void _Close ()
 
virtual void Kill ()
 
- Protected Attributes inherited from Layer
RectTransform _rect
 
bool isDestroyed
 

Detailed Description

Definition at line 7 of file LayerLoadGame.cs.

Member Function Documentation

◆ Init()

void LayerLoadGame.Init ( bool  _backup,
string  _pathBackup = "",
string  _idDest = "" 
)
inline

Definition at line 61 of file LayerLoadGame.cs.

62 {
63 backup = _backup;
64 pathBackup = _pathBackup;
65 idDest = _idDest;
66 if (backup)
67 {
68 for (int i = 0; i < 2; i++)
69 {
70 Vector2 anchoredPosition = windows[i].Rect().anchoredPosition;
71 windows[i].Rect().anchoredPosition = new Vector2(anchoredPosition.x + 40f, anchoredPosition.y - 30f);
72 }
73 }
74 if (!backup && Application.isEditor)
75 {
76 FileInfo[] files = new DirectoryInfo("D:\\Download").GetFiles();
77 foreach (FileInfo fileInfo in files)
78 {
79 if (fileInfo.Name.StartsWith("world") && fileInfo.Name.EndsWith(".zip"))
80 {
81 string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fileInfo.Name);
82 string path = CorePath.RootSave + fileNameWithoutExtension;
83 if (!Directory.Exists(path))
84 {
85 Directory.CreateDirectory(path);
86 new StreamWriter(new MemoryStream());
87 ReadOptions options = new ReadOptions();
88 ZipFile.Read(fileInfo.FullName, options).ExtractAll(path);
89 }
90 }
91 }
92 }
94 if (!backup)
95 {
96 windows[0].ClearBottomButtons();
97 windows[0].AddBottomButton("toggleCloud", delegate
98 {
99 ELayer.core.config.cloud = !ELayer.core.config.cloud;
100 SE.Tab();
101 RefreshList();
102 });
103 }
104 }
bool cloud
Definition: CoreConfig.cs:586
CoreConfig config
Definition: Core.cs:70
Definition: ELayer.cs:4
static Core core
Definition: ELayer.cs:7
string pathBackup
void RefreshList()
List< Window > windows
Definition: Layer.cs:116

References backup, CoreConfig.cloud, Core.config, ELayer.core, idDest, pathBackup, RefreshList(), and Layer.windows.

◆ RefreshInfo()

void LayerLoadGame.RefreshInfo ( GameIndex  i)
inline

Definition at line 147 of file LayerLoadGame.cs.

148 {
149 goInfo.SetActive(value: true);
150 goNoInfo.SetActive(value: false);
151 note.Clear();
152 note.AddTopic("version".lang(), i.version.GetText());
153 note.AddTopic("date_real".lang(), i.RealDate);
154 note.AddTopic("date_game".lang(), i.GameData);
155 note.AddTopic("ID", i.id);
157 goInfo2.SetActive(flag);
158 if (i.IsCorrupted)
159 {
160 note.Space();
161 note.AddText("corrupted_folder".lang(), FontColor.Bad);
162 }
163 else if (!flag)
164 {
165 note.Space();
166 note.AddText("incompatible".lang(), FontColor.Bad);
167 }
168 else
169 {
170 note.AddTopic("currentZone".lang(), i.zoneName);
171 }
174 textDays.SetText("infoHire".lang(i.days.ToString() ?? ""));
175 textDeepest.SetText("deepestLv2".lang(i.deepest.ToString() ?? ""));
176 textRace.SetText(ELayer.sources.races.map.TryGetValue(i.idRace)?.GetName().ToTitleCase() ?? "");
177 textJob.SetText(ELayer.sources.jobs.map.TryGetValue(i.idJob)?.GetName().ToTitleCase() ?? "");
178 if (!i.idPortrait.IsEmpty())
179 {
180 portrait.SetActive(enable: true);
181 Color color = Color.white;
182 ColorUtility.TryParseHtmlString("#" + i.color, out color);
184 }
185 else
186 {
187 portrait.SetActive(enable: false);
188 }
189 note.Build();
190 buttonListBackup.SetActive(!backup);
192 buttonBackup.SetActive(!backup && (!ELayer.core.IsGameStarted || i.id == Game.id));
193 buttonOpen.SetActive(backup);
194 buttonMove.SetActive(!backup && !ELayer.core.IsGameStarted);
195 buttonMove.mainText.SetText((cloud ? "fromCloud" : "toCloud").lang());
196 buttonMove.SetOnClick(delegate
197 {
198 Dialog.YesNo("dialog_switchCloud", delegate
199 {
200 string sourceDirName = (cloud ? CorePath.RootSaveCloud : CorePath.RootSave) + i.id;
201 string text = (cloud ? CorePath.RootSave : CorePath.RootSaveCloud) + i.id;
202 string text2 = (cloud ? CorePath.PathBackupCloud : CorePath.PathBackup) + i.id;
203 string text3 = (cloud ? CorePath.PathBackup : CorePath.PathBackupCloud) + i.id;
204 bool flag2 = Directory.Exists(text2);
205 if (Directory.Exists(text) || Directory.Exists(text3))
206 {
207 SE.Beep();
208 ELayer.ui.Say("cloud_conflict");
209 }
210 else
211 {
212 SE.Play("mutation");
213 try
214 {
215 if (flag2)
216 {
217 Debug.Log("Converting Backup files:");
218 Directory.Move(text2, text3);
219 foreach (GameIndex game in GameIO.GetGameList(((!cloud) ? CorePath.PathBackupCloud : CorePath.PathBackup) + i.id + "/"))
220 {
221 Debug.Log("Processing:" + game.id + ": " + game.path);
222 if (!cloud)
223 {
224 GameIO.PrepareSteamCloud(game.id, game.path);
225 }
226 }
227 }
228 Debug.Log("Converting Current World:");
229 Directory.Move(sourceDirName, text);
230 i.path = text;
231 i.cloud = !cloud;
232 GameIO.UpdateGameIndex(i);
233 if (i.cloud)
234 {
235 GameIO.PrepareSteamCloud(i.id);
236 }
237 }
238 catch (Exception ex)
239 {
240 ELayer.ui.Say(ex.Message);
241 }
242 RefreshList();
243 }
244 });
245 });
246 buttonLoad.onClick.RemoveAllListeners();
247 buttonDelete.onClick.RemoveAllListeners();
248 buttonLoad.SetOnClick(delegate
249 {
251 if (backup)
252 {
253 Dialog.YesNo("dialog_restoreWarning", delegate
254 {
255 GameIO.DeleteGame(idDest, cloud, deleteBackup: false);
257 SE.WriteJournal();
258 Close();
259 Game.TryLoad(idDest, cloud, delegate
260 {
262 });
263 });
264 }
265 else
266 {
268 {
270 ELayer.ui.Say("backupDone");
271 i.madeBackup = true;
273 }
274 Game.TryLoad(i.id, cloud, delegate
275 {
276 Game.Load(i.id, cloud);
277 });
278 }
279 });
280 buttonDelete.SetOnClick(delegate
281 {
282 Dialog.YesNo("dialogDeleteGame", delegate
283 {
285 worlds = null;
286 RefreshList();
287 SE.Trash();
288 });
289 });
290 buttonListBackup.SetOnClick(delegate
291 {
292 ELayer.ui.AddLayer<LayerLoadGame>().Init(_backup: true, (cloud ? CorePath.PathBackupCloud : CorePath.PathBackup) + i.id + "/", i.id);
293 });
294 buttonBackup.SetOnClick(delegate
295 {
297 {
298 ELayer.game.backupTime = 0.0;
299 ELayer.game.Save();
300 }
301 i.cloud = cloud;
303 ELayer.ui.Say("backupDone");
304 SE.WriteJournal();
305 });
306 buttonOpen.SetOnClick(delegate
307 {
309 });
310 buttonLoad.SetActive(flag);
311 }
FontColor
Definition: FontColor.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
Version version
Definition: BaseCore.cs:17
static string RootSave
Definition: CorePath.cs:206
static string RootSaveCloud
Definition: CorePath.cs:208
static string PathBackup
Definition: CorePath.cs:216
static string PathBackupCloud
Definition: CorePath.cs:218
bool IsGameStarted
Definition: Core.cs:84
Definition: Dialog.cs:7
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
Definition: Dialog.cs:244
sealed override void Init()
Definition: ELayer.cs:67
static SourceManager sources
Definition: ELayer.cs:37
static Game game
Definition: ELayer.cs:9
static UI ui
Definition: ELayer.cs:21
Definition: GameIO.cs:10
static void DeleteGame(string id, bool cloud, bool deleteBackup=true)
Definition: GameIO.cs:264
static void UpdateGameIndex(GameIndex i)
Definition: GameIO.cs:249
static void MakeBackup(GameIndex index, string suffix="")
Definition: GameIO.cs:112
string RealDate
Definition: GameIndex.cs:52
string pcName
Definition: GameIndex.cs:27
bool IsCorrupted
Definition: GameIndex.cs:59
string id
Definition: GameIndex.cs:13
int deepest
Definition: GameIndex.cs:19
string idJob
Definition: GameIndex.cs:35
string idRace
Definition: GameIndex.cs:33
string aka
Definition: GameIndex.cs:29
int days
Definition: GameIndex.cs:17
Version version
Definition: GameIndex.cs:21
string color
Definition: GameIndex.cs:15
string path
Definition: GameIndex.cs:48
bool madeBackup
Definition: GameIndex.cs:37
string zoneName
Definition: GameIndex.cs:23
string GameData
Definition: GameIndex.cs:54
string idPortrait
Definition: GameIndex.cs:31
Definition: Game.cs:8
static void Load(string id, bool cloud)
Definition: Game.cs:313
static bool TryLoad(string id, bool cloud, Action onLoad)
Definition: Game.cs:302
static string id
Definition: Game.cs:147
bool Save(bool isAutoSave=false, bool silent=false)
Definition: Game.cs:960
Definition: IO.cs:11
static void CopyDir(string sourceDirectory, string targetDirectory, Func< string, bool > funcExclude=null)
Definition: IO.cs:233
GameObject goNoInfo
UIButton buttonOpen
UIButton buttonBackup
UIButton buttonLoad
UIButton buttonDelete
UIButton buttonListBackup
Portrait portrait
GameObject goInfo
GameObject goInfo2
List< GameIndex > worlds
UIText textDeepest
UIButton buttonMove
static void KillActor()
Definition: LayerTitle.cs:191
virtual void Close()
Definition: Layer.cs:463
void SetPortrait(string id, Color colorOverlay=default(Color), bool applyColorMod=true)
Definition: Portrait.cs:213
SourceRace races
SourceJob jobs
UIText mainText
Definition: UIButton.cs:102
void Clear()
Definition: UINote.cs:35
UIItem AddTopic(string id, string text, string value=null)
Definition: UINote.cs:144
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
void Build()
Definition: UINote.cs:49
void SetText(string s)
Definition: UIText.cs:159
Definition: Util.cs:10
static void ShowExplorer(string itemPath, bool selectFirstFile=false)
Definition: Util.cs:228
string GetText()
Definition: Version.cs:16
bool IsBelow(int _major, int _minor, int _batch)
Definition: Version.cs:31
bool IsSaveCompatible(Version v)
Definition: Version.cs:73

References UINote.AddText(), UINote.AddTopic(), GameIndex.aka, backup, UINote.Build(), buttonBackup, buttonDelete, buttonListBackup, buttonMove, buttonOpen, UINote.Clear(), cloud, Color, GameIndex.color, ELayer.core, GameIndex.days, GameIndex.deepest, GameIndex.GameData, Version.GetText(), goInfo, goInfo2, goNoInfo, Game.id, GameIndex.id, GameIndex.idJob, GameIndex.idPortrait, GameIndex.idRace, if(), GameIndex.IsCorrupted, Core.IsGameStarted, Version.IsSaveCompatible(), SourceManager.jobs, UIButton.mainText, note, CorePath.PathBackup, CorePath.PathBackupCloud, GameIndex.pcName, portrait, SourceManager.races, GameIndex.RealDate, RefreshList(), CorePath.RootSave, CorePath.RootSaveCloud, Portrait.SetPortrait(), UIText.SetText(), ELayer.sources, UINote.Space(), textAka, textDays, textDeepest, textJob, textName, textRace, ELayer.ui, GameIndex.version, BaseCore.version, Dialog.YesNo(), and GameIndex.zoneName.

Referenced by RefreshList().

◆ RefreshList()

void LayerLoadGame.RefreshList ( )
inline

Definition at line 106 of file LayerLoadGame.cs.

107 {
108 if (!backup)
109 {
110 windows[0].SetCaption("saveList".lang() + (cloud ? (" " + "isCloud".lang()) : ""));
111 }
112 pathRoot = (backup ? pathBackup : (cloud ? CorePath.RootSaveCloud : CorePath.RootSave));
114 goCloudWarn.SetActive(cloud && !backup);
115 goInfo.SetActive(value: false);
116 goNoInfo.SetActive(value: true);
117 list.Clear();
118 list.callbacks = new UIList.Callback<GameIndex, UIButton>
119 {
120 onInstantiate = delegate(GameIndex a, UIButton b)
121 {
122 FontColor c = (ELayer.core.version.IsSaveCompatible(a.version) ? FontColor.Good : FontColor.Bad);
123 string s = a.Title + ((ELayer.core.IsGameStarted && a.id == Game.id) ? "currentSave".lang() : "") + Environment.NewLine;
124 b.mainText.SetText(s, c);
125 b.subText.SetText(a.RealDate ?? "");
126 b.subText2.SetText((a.permaDeath ? "★" : "") + a.pcName + " (" + a.zoneName + ")", c);
127 b.GetComponent<UIItem>().text1.SetText(a.version.GetText() + (cloud ? (" " + "isCloud".lang()) : ""));
128 },
129 onClick = delegate(GameIndex a, UIButton b)
130 {
131 RefreshInfo(a);
132 }
133 };
134 foreach (GameIndex world in worlds)
135 {
136 list.Add(world);
137 }
138 list.Refresh();
139 if (list.items.Count == 0)
140 {
141 buttonLoad.SetActive(enable: false);
142 buttonDelete.SetActive(enable: false);
143 goNoInfo.SetActive(value: true);
144 }
145 }
static World world
Definition: ELayer.cs:39
static List< GameIndex > GetGameList(string path, bool sortByName=false, bool includeEmptyFolder=false)
Definition: GameIO.cs:286
bool permaDeath
Definition: GameIndex.cs:43
void RefreshInfo(GameIndex i)
GameObject goCloudWarn
UIText subText2
Definition: UIButton.cs:106
UIText subText
Definition: UIButton.cs:104
Definition: UIItem.cs:5
Definition: UIList.cs:9
List< object > items
Definition: UIList.cs:241
override void Clear()
Definition: UIList.cs:349
override void Add(object item)
Definition: UIList.cs:302
virtual void Refresh(bool highlightLast=false)
Definition: UIList.cs:424

References UIList.Add(), backup, buttonDelete, buttonLoad, UIList.Clear(), cloud, ELayer.core, GameIO.GetGameList(), Version.GetText(), goCloudWarn, goInfo, goNoInfo, Game.id, Version.IsSaveCompatible(), UIList.items, list, UIButton.mainText, pathBackup, pathRoot, GameIndex.permaDeath, GameIndex.RealDate, UIList.Refresh(), RefreshInfo(), CorePath.RootSave, UIText.SetText(), UIButton.subText, UIButton.subText2, GameIndex.version, BaseCore.version, Layer.windows, ELayer.world, and worlds.

Referenced by Init(), and RefreshInfo().

Member Data Documentation

◆ backup

bool LayerLoadGame.backup
private

Definition at line 57 of file LayerLoadGame.cs.

Referenced by Init(), RefreshInfo(), and RefreshList().

◆ buttonBackup

UIButton LayerLoadGame.buttonBackup

Definition at line 25 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ buttonDelete

UIButton LayerLoadGame.buttonDelete

Definition at line 23 of file LayerLoadGame.cs.

Referenced by RefreshInfo(), and RefreshList().

◆ buttonListBackup

UIButton LayerLoadGame.buttonListBackup

Definition at line 29 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ buttonLoad

UIButton LayerLoadGame.buttonLoad

Definition at line 21 of file LayerLoadGame.cs.

Referenced by RefreshList().

◆ buttonMove

UIButton LayerLoadGame.buttonMove

Definition at line 31 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ buttonOpen

UIButton LayerLoadGame.buttonOpen

Definition at line 27 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ goCloudWarn

GameObject LayerLoadGame.goCloudWarn

Definition at line 17 of file LayerLoadGame.cs.

Referenced by RefreshList().

◆ goInfo

GameObject LayerLoadGame.goInfo

Definition at line 11 of file LayerLoadGame.cs.

Referenced by RefreshInfo(), and RefreshList().

◆ goInfo2

GameObject LayerLoadGame.goInfo2

Definition at line 15 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ goNoInfo

GameObject LayerLoadGame.goNoInfo

Definition at line 13 of file LayerLoadGame.cs.

Referenced by RefreshInfo(), and RefreshList().

◆ idDest

string LayerLoadGame.idDest
private

Definition at line 53 of file LayerLoadGame.cs.

Referenced by Init().

◆ list

UIList LayerLoadGame.list

Definition at line 9 of file LayerLoadGame.cs.

Referenced by RefreshList().

◆ note

UINote LayerLoadGame.note

Definition at line 19 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ pathBackup

string LayerLoadGame.pathBackup
private

Definition at line 55 of file LayerLoadGame.cs.

Referenced by Init(), and RefreshList().

◆ pathRoot

string LayerLoadGame.pathRoot
private

Definition at line 51 of file LayerLoadGame.cs.

Referenced by RefreshList().

◆ portrait

Portrait LayerLoadGame.portrait

Definition at line 35 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ textAka

UIText LayerLoadGame.textAka

Definition at line 37 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ textDays

UIText LayerLoadGame.textDays

Definition at line 49 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ textDeepest

UIText LayerLoadGame.textDeepest

Definition at line 47 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ textInfo

UIText LayerLoadGame.textInfo

Definition at line 41 of file LayerLoadGame.cs.

◆ textJob

UIText LayerLoadGame.textJob

Definition at line 45 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ textName

UIText LayerLoadGame.textName

Definition at line 39 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ textRace

UIText LayerLoadGame.textRace

Definition at line 43 of file LayerLoadGame.cs.

Referenced by RefreshInfo().

◆ worlds

List<GameIndex> LayerLoadGame.worlds

Definition at line 33 of file LayerLoadGame.cs.

Referenced by RefreshList().

Property Documentation

◆ cloud

bool LayerLoadGame.cloud
getprivate

Definition at line 59 of file LayerLoadGame.cs.

Referenced by RefreshInfo(), and RefreshList().


The documentation for this class was generated from the following file: