Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Init (bool _backup, string _pathBackup="", string _idDest="") |
void | RefreshList () |
void | RefreshInfo (GameIndex i) |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Public Attributes | |
UIList | list |
GameObject | goInfo |
GameObject | goNoInfo |
GameObject | goInfo2 |
GameObject | goCloudWarn |
UINote | note |
UIButton | buttonLoad |
UIButton | buttonDelete |
UIButton | buttonBackup |
UIButton | buttonOpen |
UIButton | buttonListBackup |
UIButton | buttonMove |
List< GameIndex > | worlds |
Portrait | portrait |
UIText | textAka |
UIText | textName |
UIText | textInfo |
UIText | textRace |
UIText | textJob |
UIText | textDeepest |
UIText | textDays |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Properties | |
bool | cloud [get] |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Private Attributes | |
string | pathRoot |
string | idDest |
string | pathBackup |
bool | backup |
Additional Inherited Members | |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
Definition at line 7 of file LayerLoadGame.cs.
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inline |
Definition at line 61 of file LayerLoadGame.cs.
References backup, CoreConfig.cloud, Core.config, ELayer.core, idDest, pathBackup, RefreshList(), and Layer.windows.
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inline |
Definition at line 147 of file LayerLoadGame.cs.
References UINote.AddText(), UINote.AddTopic(), GameIndex.aka, backup, UINote.Build(), buttonBackup, buttonDelete, buttonListBackup, buttonMove, buttonOpen, UINote.Clear(), cloud, Color, GameIndex.color, ELayer.core, GameIndex.days, GameIndex.deepest, GameIndex.GameData, Version.GetText(), goInfo, goInfo2, goNoInfo, Game.id, GameIndex.id, GameIndex.idJob, GameIndex.idPortrait, GameIndex.idRace, if(), GameIndex.IsCorrupted, Core.IsGameStarted, Version.IsSaveCompatible(), SourceManager.jobs, UIButton.mainText, note, CorePath.PathBackup, CorePath.PathBackupCloud, GameIndex.pcName, portrait, SourceManager.races, GameIndex.RealDate, RefreshList(), CorePath.RootSave, CorePath.RootSaveCloud, Portrait.SetPortrait(), UIText.SetText(), ELayer.sources, UINote.Space(), textAka, textDays, textDeepest, textJob, textName, textRace, ELayer.ui, GameIndex.version, BaseCore.version, Dialog.YesNo(), and GameIndex.zoneName.
Referenced by RefreshList().
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inline |
Definition at line 106 of file LayerLoadGame.cs.
References UIList.Add(), backup, buttonDelete, buttonLoad, UIList.Clear(), cloud, ELayer.core, GameIO.GetGameList(), Version.GetText(), goCloudWarn, goInfo, goNoInfo, Game.id, Version.IsSaveCompatible(), UIList.items, list, UIButton.mainText, pathBackup, pathRoot, GameIndex.permaDeath, GameIndex.RealDate, UIList.Refresh(), RefreshInfo(), CorePath.RootSave, UIText.SetText(), UIButton.subText, UIButton.subText2, GameIndex.version, BaseCore.version, Layer.windows, ELayer.world, and worlds.
Referenced by Init(), and RefreshInfo().
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private |
Definition at line 57 of file LayerLoadGame.cs.
Referenced by Init(), RefreshInfo(), and RefreshList().
UIButton LayerLoadGame.buttonBackup |
Definition at line 25 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIButton LayerLoadGame.buttonDelete |
Definition at line 23 of file LayerLoadGame.cs.
Referenced by RefreshInfo(), and RefreshList().
UIButton LayerLoadGame.buttonListBackup |
Definition at line 29 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIButton LayerLoadGame.buttonLoad |
Definition at line 21 of file LayerLoadGame.cs.
Referenced by RefreshList().
UIButton LayerLoadGame.buttonMove |
Definition at line 31 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIButton LayerLoadGame.buttonOpen |
Definition at line 27 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
GameObject LayerLoadGame.goCloudWarn |
Definition at line 17 of file LayerLoadGame.cs.
Referenced by RefreshList().
GameObject LayerLoadGame.goInfo |
Definition at line 11 of file LayerLoadGame.cs.
Referenced by RefreshInfo(), and RefreshList().
GameObject LayerLoadGame.goInfo2 |
Definition at line 15 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
GameObject LayerLoadGame.goNoInfo |
Definition at line 13 of file LayerLoadGame.cs.
Referenced by RefreshInfo(), and RefreshList().
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private |
Definition at line 53 of file LayerLoadGame.cs.
Referenced by Init().
UIList LayerLoadGame.list |
Definition at line 9 of file LayerLoadGame.cs.
Referenced by RefreshList().
UINote LayerLoadGame.note |
Definition at line 19 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
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private |
Definition at line 55 of file LayerLoadGame.cs.
Referenced by Init(), and RefreshList().
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private |
Definition at line 51 of file LayerLoadGame.cs.
Referenced by RefreshList().
Portrait LayerLoadGame.portrait |
Definition at line 35 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIText LayerLoadGame.textAka |
Definition at line 37 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIText LayerLoadGame.textDays |
Definition at line 49 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIText LayerLoadGame.textDeepest |
Definition at line 47 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIText LayerLoadGame.textInfo |
Definition at line 41 of file LayerLoadGame.cs.
UIText LayerLoadGame.textJob |
Definition at line 45 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIText LayerLoadGame.textName |
Definition at line 39 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
UIText LayerLoadGame.textRace |
Definition at line 43 of file LayerLoadGame.cs.
Referenced by RefreshInfo().
List<GameIndex> LayerLoadGame.worlds |
Definition at line 33 of file LayerLoadGame.cs.
Referenced by RefreshList().
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getprivate |
Definition at line 59 of file LayerLoadGame.cs.
Referenced by RefreshInfo(), and RefreshList().