Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | SetOwner (FactionBranch _branch) |
void | OnAdvanceHour (VirtualDate date) |
void | RefreshEffect (UINote note=null) |
void | ModHappiness (int a, FactionMemberType type, UINote note) |
void | WriteNote (UINote n) |
int | GetSortVal (UIList.SortMode m) |
Public Attributes | |
int | id |
int | days |
bool | active |
FactionBranch | branch |
Properties | |
Element | Ele [get] |
SourceElement.Row | source [get] |
string | Name [get] |
Sprite | Sprite [get] |
int | Next [get] |
int | Cost [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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inline |
Definition at line 200 of file POLICY.cs.
Referenced by ContentPolicy.RefreshPolicyList(), and LayerPolicy.RefreshPolicyList().
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inline |
Definition at line 173 of file POLICY.cs.
References UINote.AddText(), branch, FactionBranch.happiness, and HappinessManager.list.
Referenced by RefreshEffect().
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inline |
Definition at line 148 of file POLICY.cs.
References EClass._zone, Zone.elements, and ElementContainer.ModExp().
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inline |
Definition at line 153 of file POLICY.cs.
References ModHappiness(), and source.
Referenced by PolicyManager.RefreshEffects().
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inline |
Definition at line 143 of file POLICY.cs.
References branch.
Referenced by PolicyManager.AddPolicy().
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inline |
Definition at line 185 of file POLICY.cs.
References EClass._zone, active, UINote.AddText(), days, Debug, Ele, Zone.elements, UINote.Space(), and Element.WriteNote().
Referenced by ContentPolicy.RefreshPolicyList(), and LayerPolicy.RefreshPolicyList().
bool Policy.active |
Definition at line 127 of file POLICY.cs.
Referenced by PolicyManager.RefreshEffects(), ContentPolicy.RefreshPolicyIcons(), LayerPolicy.RefreshPolicyIcons(), ContentPolicy.RefreshPolicyList(), LayerPolicy.RefreshPolicyList(), and WriteNote().
FactionBranch Policy.branch |
Definition at line 129 of file POLICY.cs.
Referenced by ModHappiness(), and SetOwner().
int Policy.days |
Definition at line 124 of file POLICY.cs.
Referenced by WriteNote().
int Policy.id |
Definition at line 121 of file POLICY.cs.
Referenced by PolicyManager.AddPolicy(), and ContentPolicy.RefreshPolicyList().
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get |
Definition at line 141 of file POLICY.cs.
Referenced by ContentPolicy.RefreshPolicyIcons(), LayerPolicy.RefreshPolicyIcons(), and LayerPolicy.RefreshPolicyList().
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get |
Definition at line 131 of file POLICY.cs.
Referenced by WriteNote().
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get |
Definition at line 135 of file POLICY.cs.
Referenced by ContentPolicy.RefreshPolicyList(), and LayerPolicy.RefreshPolicyList().
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get |
Definition at line 133 of file POLICY.cs.
Referenced by PolicyManager.AddPolicy(), RefreshEffect(), ContentPolicy.RefreshPolicyList(), and LayerPolicy.RefreshPolicyList().