Elin Decompiled Documentation EA 23.102 Nightly
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QueueList< T > Class Template Reference
Inheritance diagram for QueueList< T >:
TaskList< T > EClass

Public Member Functions

override Task GetTask (Chara chara, int radius=-1)
 
- Public Member Functions inherited from TaskList< T >
virtual Task GetTask (Chara chara, int radius=-1)
 
virtual void OnLoad ()
 
virtual void SetAstLastItem (Task t)
 
virtual bool TryAdd (Task t)
 
virtual void Remove (Task t)
 
override bool TryAdd (Task t)
 
override void Remove (Task t)
 
override void SetAstLastItem (Task t)
 
override void OnLoad ()
 
virtual void OnAdd (T t)
 
virtual void SetAstLastItem (T t)
 
override Task GetTask (Chara chara, int radius=-1)
 
bool HaveTask (Point p)
 
void DestroyAll< T1 > ()
 
void DestroyAll (Func< T, bool > func)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from TaskList< T >
List< T > items = new List<T>()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Protected Member Functions inherited from TaskList< T >
virtual bool TryAdd (T t)
 
virtual void Remove (T t)
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Type Constraints
T :Task 

Definition at line 1 of file QueueList.cs.

Member Function Documentation

◆ GetTask()

override Task QueueList< T >.GetTask ( Chara  chara,
int  radius = -1 
)
inlinevirtual

Reimplemented from TaskList< T >.

Definition at line 3 of file QueueList.cs.

4 {
5 if (items.Count == 0)
6 {
7 return null;
8 }
9 foreach (T item in items)
10 {
11 if (item.IsRunning)
12 {
13 return null;
14 }
15 if (item.nextTry <= EClass.game.sessionMin && item.CanPerformTask(chara, radius))
16 {
17 return item;
18 }
19 }
20 return null;
21 }
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
int sessionMin
Definition: Game.cs:227
List< T > items
Definition: TaskList.cs:32

References EClass.game, item, TaskList< T >.items, and Game.sessionMin.


The documentation for this class was generated from the following file: