Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | Build (TaskBuild task) |
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bool | IsStaticLV () |
int | GetQualityBonus () |
virtual int | GetRefVal () |
virtual string | GetIdThing () |
virtual bool | ShouldShowHighlight (HitResult r) |
BaseTileSelector.BoxType | GetBoxType () |
int | GetDefaultColor () |
virtual SourceMaterial.Row | GetMainMaterial () |
virtual SourceMaterial.Row | GetColorMaterial () |
virtual void | BuildIngredientList () |
void | BuildIngredientList (Thing t) |
virtual void | OnChangeIngredient () |
virtual Thing | Craft (BlessedState blessed, bool sound=false, List< Thing > ings=null, TraitCrafter crafter=null, bool model=false) |
bool | HasSameTile (Point point, int dir, int altitude, int bridgeHeight) |
virtual void | Build (TaskBuild task) |
virtual void | Build (Chara chara, Card t, Point pos, int mat, int dir, int altitude, int bridgeHeight) |
virtual void | OnRenderMarker (Point point, bool active, HitResult result, bool main, int dir, int bridgeHeight) |
string | GetName () |
virtual string | GetDetail () |
virtual void | WriteNote (UINote n) |
void | WriteReqFactory (UINote n, bool hasFactory=true) |
void | WriteReqSkill (UINote n) |
virtual IRenderer | GetRenderer () |
virtual void | OnSelected () |
virtual void | OnChangeAltitude (int a) |
virtual void | Rotate () |
virtual void | SetDir (int d) |
virtual Recipe | Duplicate () |
virtual void | SetImage (Image icon) |
bool | IsCraftable () |
int | GetMaxCount () |
void | SetTextDifficulty (UIText text) |
int | GetSortVal () |
bool | HasFirstTimeBonus () |
void | TryGetFirstTimeBonus () |
void | SaveLastIngredients () |
QuestTrackCraft | GetQuestTrack () |
void | ToggleTrack (QuestTrackCraft quest) |
Additional Inherited Members | |
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enum | State { Valid , Invalid } |
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static Recipe | GetOrCreate (string id) |
static Recipe | Create (RecipeSource _source, int idMat=-1, Thing ing=null) |
static Recipe | Create (Thing t) |
static void | DropIngredients (string id, string idMatMain, int num=1) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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string | id |
List< Ingredient > | ingredients = new List<Ingredient>() |
bool | UseStock |
bool | IngAsProduct |
bool | VirtualBlock |
int | _dir |
int | sync |
int | idMat = -1 |
int | idSkin |
State | state |
RecipeSource | _source |
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static Dictionary< string, Recipe > | recipeCache = new Dictionary<string, Recipe>() |
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static Core | core |
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RecipeSource | source [get] |
SourceMaterial.Row | DefaultMaterial [get] |
virtual TileRow | tileRow [get] |
virtual RenderRow | renderRow [get] |
string | Name [get] |
virtual TileType | tileType [get] |
virtual bool | IsFloorOrBridge [get] |
int | MaxAltitude [get] |
int | RecipeLv [get] |
bool | IsFloor [get] |
bool | IsObj [get] |
virtual bool | IsBlock [get] |
bool | IsWallOrFence [get] |
bool | IsBridge [get] |
virtual bool | IsThing [get] |
virtual Card | Mold [get] |
virtual int | W [get] |
virtual int | H [get] |
virtual bool | RequireIngredients [get] |
bool | MultiSize [get] |
BaseTileSelector | tileSelector [get] |
virtual int | CostMoney [get] |
virtual bool | CanRotate [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 1 of file RecipeCustom.cs.
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inlinevirtual |