Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnLeaveZone () |
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virtual void | OnGenerateMap () |
virtual void | OnLeaveZone () |
Public Attributes | |
int | uidTarget |
int | targetX |
int | targetZ |
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int | uidZone |
int | x |
int | z |
Status | status |
Properties | |
override ZoneTransition.EnterState | ReturnState [get] |
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Zone | ReturnZone [get] |
virtual ZoneTransition.EnterState | ReturnState [get] |
virtual bool | WarnExit [get] |
virtual bool | ShowEnemyOnMinimap [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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enum | Status { Running , Fail , Success } |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 3 of file ZoneInstanceBout.cs.
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inlinevirtual |
Reimplemented from ZoneInstance.
Definition at line 16 of file ZoneInstanceBout.cs.
References Game.cards, CardManager.Find(), SpatialManager.Find(), EClass.game, Chara.HealAll(), Chara.isDead, Chara.MoveZone(), Chara.Revive(), Chara.SetAI(), Chara.SetEnemy(), Game.spatials, targetX, targetZ, uidTarget, ZoneInstance.uidZone, ZoneInstance.x, and ZoneInstance.z.
int ZoneInstanceBout.targetX |
Definition at line 9 of file ZoneInstanceBout.cs.
Referenced by OnLeaveZone().
int ZoneInstanceBout.targetZ |
Definition at line 12 of file ZoneInstanceBout.cs.
Referenced by OnLeaveZone().
int ZoneInstanceBout.uidTarget |
Definition at line 6 of file ZoneInstanceBout.cs.
Referenced by Card.DamageHP(), and OnLeaveZone().
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get |
Definition at line 14 of file ZoneInstanceBout.cs.