Elin Decompiled Documentation EA 23.102 Nightly
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ZoneInstanceBout Class Reference
Inheritance diagram for ZoneInstanceBout:
ZoneInstance EClass

Public Member Functions

override void OnLeaveZone ()
 
- Public Member Functions inherited from ZoneInstance
virtual void OnGenerateMap ()
 
virtual void OnLeaveZone ()
 

Public Attributes

int uidTarget
 
int targetX
 
int targetZ
 
- Public Attributes inherited from ZoneInstance
int uidZone
 
int x
 
int z
 
Status status
 

Properties

override ZoneTransition.EnterState ReturnState [get]
 
- Properties inherited from ZoneInstance
Zone ReturnZone [get]
 
virtual ZoneTransition.EnterState ReturnState [get]
 
virtual bool WarnExit [get]
 
virtual bool ShowEnemyOnMinimap [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from ZoneInstance
enum  Status { Running , Fail , Success }
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ZoneInstanceBout.cs.

Member Function Documentation

◆ OnLeaveZone()

override void ZoneInstanceBout.OnLeaveZone ( )
inlinevirtual

Reimplemented from ZoneInstance.

Definition at line 16 of file ZoneInstanceBout.cs.

17 {
19 if (chara != null)
20 {
21 if (chara.isDead)
22 {
23 chara.Revive();
24 }
25 chara.HealAll();
26 Hostility c_originalHostility = (chara.hostility = Hostility.Friend);
27 chara.c_originalHostility = c_originalHostility;
28 chara.SetEnemy();
29 chara.SetAI(new NoGoal());
31 {
32 state = ZoneTransition.EnterState.Exact,
33 x = targetX,
34 z = targetZ
35 });
36 }
37 }
Hostility
Definition: Hostility.cs:2
Chara Find(int uid)
Definition: CardManager.cs:116
Definition: Chara.cs:10
AIAct SetAI(AIAct g)
Definition: Chara.cs:8045
void HealAll()
Definition: Chara.cs:1495
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:4649
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:5658
bool isDead
Definition: Chara.cs:374
void MoveZone(string alias)
Definition: Chara.cs:3010
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
SpatialManager spatials
Definition: Game.cs:152
CardManager cards
Definition: Game.cs:155
Definition: NoGoal.cs:4
Zone Find(string id)

References Game.cards, CardManager.Find(), SpatialManager.Find(), EClass.game, Chara.HealAll(), Chara.isDead, Chara.MoveZone(), Chara.Revive(), Chara.SetAI(), Chara.SetEnemy(), Game.spatials, targetX, targetZ, uidTarget, ZoneInstance.uidZone, ZoneInstance.x, and ZoneInstance.z.

Member Data Documentation

◆ targetX

int ZoneInstanceBout.targetX

Definition at line 9 of file ZoneInstanceBout.cs.

Referenced by OnLeaveZone().

◆ targetZ

int ZoneInstanceBout.targetZ

Definition at line 12 of file ZoneInstanceBout.cs.

Referenced by OnLeaveZone().

◆ uidTarget

int ZoneInstanceBout.uidTarget

Definition at line 6 of file ZoneInstanceBout.cs.

Referenced by Card.DamageHP(), and OnLeaveZone().

Property Documentation

◆ ReturnState

override ZoneTransition.EnterState ZoneInstanceBout.ReturnState
get

Definition at line 14 of file ZoneInstanceBout.cs.


The documentation for this class was generated from the following file: