Elin Decompiled Documentation EA 23.102 Nightly
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ZoneInstanceRandomQuest Class Reference
Inheritance diagram for ZoneInstanceRandomQuest:
ZoneInstance EClass ZoneInstanceDefense ZoneInstanceMusic ZoneInstanceSubdue

Public Member Functions

override void OnLeaveZone ()
 
- Public Member Functions inherited from ZoneInstance
virtual void OnGenerateMap ()
 
virtual void OnLeaveZone ()
 

Public Attributes

int uidClient
 
int uidQuest
 
- Public Attributes inherited from ZoneInstance
int uidZone
 
int x
 
int z
 
Status status
 

Properties

override bool WarnExit [get]
 
- Properties inherited from ZoneInstance
Zone ReturnZone [get]
 
virtual ZoneTransition.EnterState ReturnState [get]
 
virtual bool WarnExit [get]
 
virtual bool ShowEnemyOnMinimap [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from ZoneInstance
enum  Status { Running , Fail , Success }
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ZoneInstanceRandomQuest.cs.

Member Function Documentation

◆ OnLeaveZone()

override void ZoneInstanceRandomQuest.OnLeaveZone ( )
inlinevirtual

Reimplemented from ZoneInstance.

Definition at line 13 of file ZoneInstanceRandomQuest.cs.

14 {
15 foreach (Chara chara in EClass._map.charas)
16 {
17 if (chara.IsMinion && chara.homeZone == EClass._zone)
18 {
19 chara.c_uidMaster = 0;
20 chara.master = null;
21 }
22 }
23 base.ReturnZone.events.AddPreEnter(new ZonePreEnterOnCompleteQuestInstance
24 {
27 fail = (status != Status.Success)
28 });
29 }
Definition: Chara.cs:10
override bool IsMinion
Definition: Chara.cs:612
Zone homeZone
Definition: Chara.cs:252
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
List< Chara > charas
Definition: Map.cs:81
Status status
Definition: ZoneInstance.cs:22

References EClass._map, EClass._zone, Map.charas, Chara.homeZone, Chara.IsMinion, ZoneInstance.status, uidClient, and uidQuest.

Member Data Documentation

◆ uidClient

int ZoneInstanceRandomQuest.uidClient

Definition at line 6 of file ZoneInstanceRandomQuest.cs.

Referenced by OnLeaveZone().

◆ uidQuest

int ZoneInstanceRandomQuest.uidQuest

Definition at line 9 of file ZoneInstanceRandomQuest.cs.

Referenced by OnLeaveZone().

Property Documentation

◆ WarnExit

override bool ZoneInstanceRandomQuest.WarnExit
get

Definition at line 11 of file ZoneInstanceRandomQuest.cs.


The documentation for this class was generated from the following file: