Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Refresh () |
Public Attributes | |
HashSet< string > | altarMap = new HashSet<string>() |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file BranchMap.cs.
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inline |
Definition at line 7 of file BranchMap.cs.
References EClass._map, altarMap, TraitAltar.idDeity, Card.IsInstalled, Map.things, and Card.trait.
Referenced by VirtualDate.GetBranchMap().
HashSet<string> BranchMap.altarMap = new HashSet<string>() |
Definition at line 5 of file BranchMap.cs.
Referenced by Refresh().