Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static int | Negotiate (int a, float mod=1.5f) |
static int | Invest (int a, float mod=2f) |
static int | Meal (Chara c) |
static int | Heal (Chara c) |
static int | Picklock (Chara c, Thing t) |
static int | Identify (Chara c, bool superior) |
static int | Revive (Chara c) |
static int | BuySlave (Chara c) |
static int | SellSlave (Chara c) |
static int | Whore (Chara seller, Chara buyer) |
static int | InvestShop (Chara c, Chara tc) |
static int | InvestZone (Chara c) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Additional Inherited Members | |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file CalcMoney.cs.
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inlinestatic |
Definition at line 40 of file CalcMoney.cs.
References Card.LV, Negotiate(), Rand.rndSeed(), and Card.uid.
Referenced by ListPeopleBuySlave.Cost().
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inlinestatic |
Definition at line 20 of file CalcMoney.cs.
References Guild.Fighter, Negotiate(), and GuildFighter.ServicePrice().
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inlinestatic |
Definition at line 30 of file CalcMoney.cs.
References Guild.Fighter, Negotiate(), and GuildFighter.ServicePrice().
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inlinestatic |
Definition at line 10 of file CalcMoney.cs.
References Card.CHA, Card.Evalue(), and EClass.pc.
Referenced by InvestShop(), and InvestZone().
Definition at line 62 of file CalcMoney.cs.
References Card.c_invest, Invest(), GuildMerchant.InvestPrice(), and Guild.Merchant.
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inlinestatic |
Definition at line 67 of file CalcMoney.cs.
References EClass._zone, Spatial.development, and Invest().
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inlinestatic |
Definition at line 15 of file CalcMoney.cs.
References Guild.Fighter, Negotiate(), and GuildFighter.ServicePrice().
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Definition at line 5 of file CalcMoney.cs.
References Card.CHA, Card.Evalue(), and EClass.pc.
Referenced by BuySlave(), Heal(), Identify(), Meal(), Picklock(), and Revive().
Definition at line 25 of file CalcMoney.cs.
References Card.c_lockLv, Guild.Fighter, Negotiate(), and GuildFighter.ServicePrice().
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inlinestatic |
Definition at line 35 of file CalcMoney.cs.
References Card.LV, and Negotiate().
Referenced by ListPeopleRevive.OnClick(), and ListPeopleRevive.OnInstantiate().
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Definition at line 45 of file CalcMoney.cs.
References Card.LV.
Definition at line 50 of file CalcMoney.cs.
References Card.CHA, Debug, and Chara.IsWealthy.
Referenced by AI_Fuck.Finish().