Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
int | ServicePrice (int a) |
bool | CanGiveContribution (Chara c) |
bool | ShowBounty (Chara c) |
bool | HasBounty (Chara c) |
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void | RefreshDevelopment () |
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void | Init () |
void | OnLoad () |
float | GetHappiness () |
Sprite | GetSprite () |
int | CountTax () |
int | GetMaxReserve () |
List< FactionBranch > | GetChildren () |
int | CountWealth () |
int | CountTerritories () |
int | CountMembers () |
Hostility | GetHostility () |
void | ModRelation (int a) |
bool | HasMember (string id, bool includeReserve=true) |
bool | IsWearingPanty (Chara c) |
void | AddContribution (int a) |
void | AddReserve (Chara c) |
void | RemoveReserve (Chara c) |
void | OnAdvanceDay () |
void | OnAdvanceMonth () |
void | TryPayBill (Thing bill) |
FactionBranch | FindBranch (Chara c) |
void | AddGlobalPolicy (int id) |
bool | IsGlobalPolicyActive (int id) |
void | SetGlobalPolicyActive (int id, bool active) |
int | GetResidentTax () |
int | GetRankIncome () |
int | GetFactionSalary () |
int | GetTotalTax (bool evasion) |
int | GetBaseTax (bool evasion) |
int | GetFameTax (bool evasion) |
int | EvadeTax (int v, bool evasion) |
void | SetTaxTooltip (UINote n) |
int | CountTaxFreeLand () |
Properties | |
override QuestGuild | Quest [get] |
override bool | IsCurrentZone [get] |
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static Guild | Current [get] |
static GuildFighter | Fighter [get] |
static GuildMage | Mage [get] |
static GuildThief | Thief [get] |
static GuildMerchant | Merchant [get] |
static QuestGuild | CurrentQuest [get] |
override string | TextType [get] |
virtual QuestGuild | Quest [get] |
virtual bool | IsCurrentZone [get] |
bool | IsMember [get] |
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string | Name [get] |
SourceFaction.Row | source [get] |
virtual string | TextType [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static Guild | GetCurrentGuild () |
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static Faction | Create (SourceFaction.Row r) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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FactionRelation | relation = new FactionRelation() |
string | id |
string | uid |
string | name |
List< HireInfo > | listReserve = new List<HireInfo>() |
ElementContainerZone | elements = new ElementContainerZone() |
HashSet< int > | globalPolicies = new HashSet<int>() |
ElementContainerFaction | charaElements = new ElementContainerFaction() |
SourceFaction.Row | _source |
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static Core | core |
Definition at line 1 of file GuildFighter.cs.
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inline |
Definition at line 26 of file GuildFighter.cs.
References Card.c_bossType, Card.Chara, Card.IsUnique, Chara.OriginalHostility, and Card.rarity.
Referenced by Card.DamageHP(), and HasBounty().
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inline |
Definition at line 44 of file GuildFighter.cs.
References CanGiveContribution(), FactionRelation.rank, Faction.relation, and Card.uid.
Referenced by Card.DamageHP(), and Chara.GetHoverText().
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inline |
Definition at line 17 of file GuildFighter.cs.
Referenced by CalcMoney.Heal(), CalcMoney.Identify(), CalcMoney.Meal(), and CalcMoney.Picklock().
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inline |
Definition at line 39 of file GuildFighter.cs.
Referenced by Chara.GetHoverText().
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get |
Definition at line 5 of file GuildFighter.cs.
Referenced by Guild.GetCurrentGuild().
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get |
Definition at line 3 of file GuildFighter.cs.