Elin Decompiled Documentation EA 23.276 Nightly Patch 2
Loading...
Searching...
No Matches
CharaMassTransfer Class Reference
Inheritance diagram for CharaMassTransfer:
EClass

Public Member Functions

void Add (Chara c)
 
void Restore ()
 

Public Attributes

List< CharaOriginalPositionDatalist = new List<CharaOriginalPositionData>()
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file CharaMassTransfer.cs.

Member Function Documentation

◆ Add()

void CharaMassTransfer.Add ( Chara  c)
inline

Definition at line 9 of file CharaMassTransfer.cs.

10 {
12 {
13 uid = c.uid,
14 uidZone = c.currentZone.uid,
15 x = c.pos.x,
16 z = c.pos.z,
17 noMove = c.noMove
18 };
19 list.Add(item);
20 }
Point pos
Definition: Card.cs:60
int uid
Definition: Card.cs:123
List< CharaOriginalPositionData > list
Zone currentZone
Definition: Chara.cs:257
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39
int uid
Definition: Spatial.cs:70

References Chara.currentZone, item, list, Card.pos, Card.uid, Spatial.uid, Point.x, and Point.z.

Referenced by ZoneEventWedding.OnVisit().

◆ Restore()

void CharaMassTransfer.Restore ( )
inline

Definition at line 22 of file CharaMassTransfer.cs.

23 {
25 {
27 if (chara != null)
28 {
30 {
31 state = ZoneTransition.EnterState.Exact,
32 x = item.x,
33 z = item.z
34 });
35 chara.pos.x = item.x;
36 chara.pos.z = item.z;
37 chara.noMove = item.noMove;
38 }
39 }
40 }
Chara Find(string id)
Definition: CardManager.cs:20
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Definition: Chara.cs:10
void MoveZone(string alias)
Definition: Chara.cs:3363
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
SpatialManager spatials
Definition: Game.cs:153
CardManager cards
Definition: Game.cs:156
Zone Find(string id)

References Game.cards, CardManager.GlobalCharaList.Find(), SpatialManager.Find(), EClass.game, CardManager.globalCharas, item, list, Chara.MoveZone(), and Game.spatials.

Referenced by ZoneEventWedding.OnLeaveZone().

Member Data Documentation

◆ list

List<CharaOriginalPositionData> CharaMassTransfer.list = new List<CharaOriginalPositionData>()

Definition at line 7 of file CharaMassTransfer.cs.

Referenced by Add(), and Restore().


The documentation for this class was generated from the following file: