13 public SpriteRenderer
bgHP;
39 timer += Time.deltaTime;
47 if (!base.gameObject.activeSelf)
49 base.gameObject.SetActive(value:
true);
53 else if (base.gameObject.activeSelf)
55 base.gameObject.SetActive(value:
false);
85 if (!(
id ==
"ashland"))
135 barHP.transform.SetLocalScaleX(Mathf.Max(0f, num));
136 barHP.SetActive(enable:
true);
137 bgHP.SetActive(enable:
true);
141 barHP.SetActive(enable:
false);
142 bgHP.SetActive(enable:
false);
150 barHP2.transform.SetLocalScaleX(Mathf.Max(0f, num2));
151 barHP2.SetActive(enable:
true);
152 bgHP2.SetActive(enable:
true);
156 barHP2.SetActive(enable:
false);
157 bgHP2.SetActive(enable:
false);
int GetInt(int id, int? defaultInt=null)
List< Sprite > spritesEmo
Dictionary< string, int > dialogFlags
SpriteRenderer iconStatus
override void OnSetOwner()
SpriteRenderer iconRelation
virtual Emo2 GetHeldEmo(Chara c)