13 public SpriteRenderer
bgMP;
15 public SpriteRenderer
bgHP;
43 timer += Time.deltaTime;
51 if (!base.gameObject.activeSelf)
53 base.gameObject.SetActive(value:
true);
57 else if (base.gameObject.activeSelf)
59 base.gameObject.SetActive(value:
false);
93 if (!(
id ==
"ashland"))
151 bgMP.transform.localScale =
new Vector3(x, 1f, 1f);
153 barHP.transform.SetLocalScaleX(Mathf.Max(0f, num));
154 barHP.SetActive(enable:
true);
155 bgHP.SetActive(enable:
true);
156 bgMP.SetActive(flag2);
160 barHP.SetActive(enable:
false);
161 bgHP.SetActive(enable:
false);
164 bgMP.SetActive(enable:
false);
173 barHP2.transform.SetLocalScaleX(Mathf.Max(0f, num2));
174 barHP2.SetActive(enable:
true);
175 bgHP2.SetActive(enable:
true);
179 barHP2.SetActive(enable:
false);
180 bgHP2.SetActive(enable:
false);
int GetInt(int id, int? defaultInt=null)
bool HasElement(int ele, bool includeNagative=false)
bool DroppedCard(string id)
List< Sprite > spritesEmo
Dictionary< string, int > dialogFlags
SpriteRenderer iconStatus
override void RefreshAll()
override void OnSetOwner()
SpriteRenderer iconRelation
virtual Emo2 GetHeldEmo(Chara c)