13 public SpriteRenderer
bgMP;
15 public SpriteRenderer
bgHP;
43 timer += Time.deltaTime;
51 if (!base.gameObject.activeSelf)
53 base.gameObject.SetActive(value:
true);
57 else if (base.gameObject.activeSelf)
59 base.gameObject.SetActive(value:
false);
110 bgMP.transform.localScale =
new Vector3(x, 1f, 1f);
112 barHP.transform.SetLocalScaleX(Mathf.Max(0f, num));
113 barHP.SetActive(enable:
true);
114 bgHP.SetActive(enable:
true);
115 bgMP.SetActive(flag);
119 barHP.SetActive(enable:
false);
120 bgHP.SetActive(enable:
false);
123 bgMP.SetActive(enable:
false);
132 barHP2.transform.SetLocalScaleX(Mathf.Max(0f, num2));
133 barHP2.SetActive(enable:
true);
134 bgHP2.SetActive(enable:
true);
138 barHP2.SetActive(enable:
false);
139 bgHP2.SetActive(enable:
false);
int GetInt(string id, int? defaultInt=null)
bool HasElement(int ele, bool includeNagative=false)
override bool IsPCFactionMinion
bool DroppedCard(string id)
List< Sprite > spritesEmo
SpriteRenderer iconStatus
override void RefreshAll()
override void OnSetOwner()
SpriteRenderer iconRelation
virtual bool ShouldShowQuestIcon()
virtual Emo2 GetHeldEmo(Chara c)