Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
DramaEventTalk () | |
DramaEventTalk (string _idActor, Func< string > func) | |
DramaEventTalk (string _idActor, string _text, List< DramaChoice > listChoice=null) | |
void | AddChoice (DramaChoice choice) |
override bool | Play () |
void | InitDialog () |
void | ResetDialog () |
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virtual bool | Play () |
virtual void | Reset () |
Public Attributes | |
string | text |
string | idCancelJump |
List< DramaChoice > | choices = new List<DramaChoice>() |
bool | center |
bool | canCancel |
bool | unknown |
float | timer |
Func< string > | funcText |
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int | progress |
string | idJump |
string | idActor |
string | step |
float | time |
bool | temp |
DramaSequence | sequence |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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DramaActor | actor [get] |
DramaManager | manager [get] |
LayerDrama | layer [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file DramaEventTalk.cs.
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inline |
Definition at line 23 of file DramaEventTalk.cs.
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inline |
Definition at line 27 of file DramaEventTalk.cs.
References funcText, DramaEvent.idActor, and unknown.
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inline |
Definition at line 37 of file DramaEventTalk.cs.
References AddChoice(), DramaEvent.idActor, item, text, and unknown.
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inline |
Definition at line 55 of file DramaEventTalk.cs.
References choices.
Referenced by DramaCustomSequence.Choice(), DramaCustomSequence.Choice2(), DramaEventTalk(), and DramaManager.ParseLine().
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inline |
Definition at line 161 of file DramaEventTalk.cs.
References Color, and DramaEvent.idActor.
Referenced by Play().
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inlinevirtual |
Reimplemented from DramaEvent.
Definition at line 60 of file DramaEventTalk.cs.
References EInput.action, DramaChoice.activeCondition, DramaChoice.button, canCancel, center, choices, DramaSequence.dialog, ButtonState.down, DramaSequence.Exit(), DramaSequence.firstTalk, funcText, idCancelJump, DramaEvent.idJump, InitDialog(), Typewriter.IsFinished, EInput.leftMouse, DramaSequence.message, DramaSequence.Play(), DramaSequence.PlayNext(), DramaEvent.progress, ResetDialog(), EInput.rightMouse, DramaEvent.sequence, Typewriter.Skip(), EClass.Sound, UIButton.soundClick, DramaEvent.temp, DramaSequence.tempEvents, text, DialogDrama.textMain, timer, UIText.typewriter, EClass.ui, and unknown.
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inline |
Definition at line 174 of file DramaEventTalk.cs.
References Color, and DramaEvent.idActor.
Referenced by Play().
bool DramaEventTalk.canCancel |
Definition at line 15 of file DramaEventTalk.cs.
Referenced by Play().
bool DramaEventTalk.center |
Definition at line 13 of file DramaEventTalk.cs.
Referenced by Play().
List<DramaChoice> DramaEventTalk.choices = new List<DramaChoice>() |
Definition at line 11 of file DramaEventTalk.cs.
Referenced by AddChoice(), and Play().
Func<string> DramaEventTalk.funcText |
Definition at line 21 of file DramaEventTalk.cs.
Referenced by DramaEventTalk(), and Play().
string DramaEventTalk.idCancelJump |
Definition at line 9 of file DramaEventTalk.cs.
Referenced by Play().
string DramaEventTalk.text |
Definition at line 7 of file DramaEventTalk.cs.
Referenced by DramaEventTalk(), and Play().
float DramaEventTalk.timer |
Definition at line 19 of file DramaEventTalk.cs.
Referenced by Play().
bool DramaEventTalk.unknown |
Definition at line 17 of file DramaEventTalk.cs.
Referenced by DramaEventTalk(), and Play().