Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
DramaEventMethod (Action _action, float _duration=0f, bool _halt=false) | |
override bool | Play () |
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virtual bool | Play () |
virtual void | Reset () |
Public Attributes | |
Action | action |
Func< bool > | endFunc |
Func< string > | jumpFunc |
bool | halt |
bool | hideDialog |
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int | progress |
string | idJump |
string | idActor |
string | step |
float | time |
bool | temp |
DramaSequence | sequence |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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DramaActor | actor [get] |
DramaManager | manager [get] |
LayerDrama | layer [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file DramaEventMethod.cs.
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inline |
Definition at line 16 of file DramaEventMethod.cs.
References action, halt, and DramaEvent.time.
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inlinevirtual |
Reimplemented from DramaEvent.
Definition at line 23 of file DramaEventMethod.cs.
References action, DramaSequence.dialog, endFunc, halt, hideDialog, jumpFunc, DramaSequence.Play(), DramaEvent.progress, DramaEvent.sequence, DramaEvent.time, and EClass.ui.
Action DramaEventMethod.action |
Definition at line 6 of file DramaEventMethod.cs.
Referenced by DramaEventMethod(), and Play().
Func<bool> DramaEventMethod.endFunc |
Definition at line 8 of file DramaEventMethod.cs.
Referenced by Play().
bool DramaEventMethod.halt |
Definition at line 12 of file DramaEventMethod.cs.
Referenced by DramaEventMethod(), and Play().
bool DramaEventMethod.hideDialog |
Definition at line 14 of file DramaEventMethod.cs.
Referenced by DramaEventWait.DramaEventWait(), and Play().
Func<string> DramaEventMethod.jumpFunc |
Definition at line 10 of file DramaEventMethod.cs.
Referenced by Play().