Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
GameUpdater.CharaUpdater Class Reference
Inheritance diagram for GameUpdater.CharaUpdater:
GameUpdater.Updater EClass GameUpdater.ConditionUpdater

Public Member Functions

override void FixedUpdate ()
 
- Public Member Functions inherited from GameUpdater.Updater
virtual void FixedUpdate ()
 
void SetUpdatesPerFrame (int _maxcount, float _duration)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from GameUpdater.Updater
int index
 
int updatesPerFrame
 
int maxCount
 
float duration = 1f
 
float _updatesPerFrame
 
Point pos = new Point()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 244 of file GameUpdater.cs.

Member Function Documentation

◆ FixedUpdate()

override void GameUpdater.CharaUpdater.FixedUpdate ( )
inlinevirtual

Reimplemented from GameUpdater.Updater.

Reimplemented in GameUpdater.ConditionUpdater.

Definition at line 246 of file GameUpdater.cs.

247 {
248 if (Game.isPaused)
249 {
250 return;
251 }
252 List<Chara> charas = EClass._map.charas;
253 SetUpdatesPerFrame(charas.Count, 0.05f);
254 float gameDelta = Core.gameDelta;
255 for (int i = 0; i < charas.Count; i++)
256 {
257 Chara chara = charas[i];
258 if (Game.isPaused && !chara.IsPC)
259 {
260 break;
261 }
262 chara.roundTimer += gameDelta;
263 float actTime = chara.actTime;
264 if (chara.roundTimer > actTime)
265 {
266 chara.Tick();
267 chara.roundTimer -= actTime;
268 if (chara.ai is GoalEndTurn)
269 {
270 chara.SetNoGoal();
271 break;
272 }
273 if (i > charas.Count)
274 {
275 break;
276 }
277 }
278 }
279 }
Definition: Chara.cs:10
Definition: Core.cs:14
static float gameDelta
Definition: Core.cs:21
Definition: EClass.cs:5
static Map _map
Definition: EClass.cs:18
void SetUpdatesPerFrame(int _maxcount, float _duration)
Definition: GameUpdater.cs:25
CharaUpdater chara
Definition: GameUpdater.cs:355
Definition: Game.cs:8
static bool isPaused
Definition: Game.cs:149
List< Chara > charas
Definition: Map.cs:81

References EClass._map, GameUpdater.chara, Map.charas, Core.gameDelta, Game.isPaused, and GameUpdater.Updater.SetUpdatesPerFrame().

Referenced by GameUpdater.FixedUpdate().


The documentation for this class was generated from the following file: