Elin Decompiled Documentation EA 23.319 Nightly Patch 1
Loading...
Searching...
No Matches
GameUpdater.ConditionUpdater Class Reference
Inheritance diagram for GameUpdater.ConditionUpdater:
GameUpdater.CharaUpdater GameUpdater.Updater EClass

Public Member Functions

override void FixedUpdate ()
 
override void FixedUpdate ()
 
- Public Member Functions inherited from GameUpdater.Updater
virtual void FixedUpdate ()
 
void SetUpdatesPerFrame (int _maxcount, float _duration)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from GameUpdater.Updater
int index
 
int updatesPerFrame
 
int maxCount
 
float duration = 1f
 
float _updatesPerFrame
 
Point pos = new Point()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 290 of file GameUpdater.cs.

Member Function Documentation

◆ FixedUpdate()

override void GameUpdater.ConditionUpdater.FixedUpdate ( )
inlinevirtual

Reimplemented from GameUpdater.CharaUpdater.

Definition at line 292 of file GameUpdater.cs.

293 {
294 List<Chara> charas = EClass._map.charas;
295 SetUpdatesPerFrame(charas.Count, 0.01f * (float)EClass.pc.Speed * (EClass._zone.IsRegion ? 0.1f : 1f));
296 for (int i = 0; i < updatesPerFrame; i++)
297 {
298 index++;
299 if (index >= charas.Count)
300 {
301 index = 0;
302 }
303 Chara chara = charas[index];
304 for (int num = chara.conditions.Count - 1; num >= 0; num--)
305 {
306 if (num < chara.conditions.Count)
307 {
308 Condition condition = chara.conditions[num];
309 if (condition.TimeBased)
310 {
311 condition.Tick();
312 }
313 if (chara.isDead)
314 {
315 break;
316 }
317 }
318 }
319 }
320 }
Definition: Chara.cs:10
int Speed
Definition: Chara.cs:1118
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:21
static Map _map
Definition: EClass.cs:19
static Chara pc
Definition: EClass.cs:15
void SetUpdatesPerFrame(int _maxcount, float _duration)
Definition: GameUpdater.cs:25
ConditionUpdater condition
Definition: GameUpdater.cs:365
CharaUpdater chara
Definition: GameUpdater.cs:363
List< Chara > charas
Definition: Map.cs:81
virtual bool IsRegion
Definition: Spatial.cs:515

References EClass._map, EClass._zone, GameUpdater.chara, Map.charas, GameUpdater.condition, GameUpdater.Updater.index, Spatial.IsRegion, EClass.pc, GameUpdater.Updater.SetUpdatesPerFrame(), Chara.Speed, and GameUpdater.Updater.updatesPerFrame.

Referenced by GameUpdater.FixedUpdate().


The documentation for this class was generated from the following file: