Elin Decompiled Documentation EA 23.319 Nightly Patch 1
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GameUpdater.LogicUpdater Class Reference
Inheritance diagram for GameUpdater.LogicUpdater:
GameUpdater.Updater EClass GameUpdater.FireUpdater

Public Member Functions

override void FixedUpdate ()
 
- Public Member Functions inherited from GameUpdater.Updater
virtual void FixedUpdate ()
 
void SetUpdatesPerFrame (int _maxcount, float _duration)
 

Properties

virtual LogicalPointManager manager [get]
 
virtual float UpdateDuration [get]
 
virtual bool RefreshTile [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from GameUpdater.Updater
int index
 
int updatesPerFrame
 
int maxCount
 
float duration = 1f
 
float _updatesPerFrame
 
Point pos = new Point()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 181 of file GameUpdater.cs.

Member Function Documentation

◆ FixedUpdate()

override void GameUpdater.LogicUpdater.FixedUpdate ( )
inlinevirtual

Reimplemented from GameUpdater.Updater.

Definition at line 189 of file GameUpdater.cs.

190 {
191 List<LogicalPoint> list = manager.list;
192 if (list.Count == 0)
193 {
194 return;
195 }
197 bool flag = false;
198 for (int i = 0; i < updatesPerFrame; i++)
199 {
200 index++;
201 if (index >= list.Count)
202 {
203 index = 0;
204 flag = true;
205 }
206 list[index].Update();
207 }
208 if (RefreshTile)
209 {
210 foreach (Point refresh in manager.refreshList)
211 {
212 EClass._map.RefreshSingleTile(refresh.x, refresh.z);
213 }
214 }
215 manager.refreshList.Clear();
216 }
Definition: EClass.cs:6
static Map _map
Definition: EClass.cs:19
virtual float UpdateDuration
Definition: GameUpdater.cs:185
virtual bool RefreshTile
Definition: GameUpdater.cs:187
virtual LogicalPointManager manager
Definition: GameUpdater.cs:183
void SetUpdatesPerFrame(int _maxcount, float _duration)
Definition: GameUpdater.cs:25
HashSet< Point > refreshList
List< LogicalPoint > list
void RefreshSingleTile(int x, int z)
Definition: Map.cs:2148
Definition: Point.cs:9
int x
Definition: Point.cs:36
int z
Definition: Point.cs:39

References EClass._map, GameUpdater.Updater.index, LogicalPointManager.list, GameUpdater.LogicUpdater.manager, LogicalPointManager.refreshList, Map.RefreshSingleTile(), GameUpdater.LogicUpdater.RefreshTile, GameUpdater.Updater.SetUpdatesPerFrame(), GameUpdater.LogicUpdater.UpdateDuration, GameUpdater.Updater.updatesPerFrame, Point.x, and Point.z.

Referenced by GameUpdater.FixedUpdate().

Property Documentation

◆ manager

virtual LogicalPointManager GameUpdater.LogicUpdater.manager
get

Definition at line 183 of file GameUpdater.cs.

Referenced by GameUpdater.LogicUpdater.FixedUpdate().

◆ RefreshTile

virtual bool GameUpdater.LogicUpdater.RefreshTile
get

Definition at line 187 of file GameUpdater.cs.

Referenced by GameUpdater.LogicUpdater.FixedUpdate().

◆ UpdateDuration

virtual float GameUpdater.LogicUpdater.UpdateDuration
get

Definition at line 185 of file GameUpdater.cs.

Referenced by GameUpdater.LogicUpdater.FixedUpdate().


The documentation for this class was generated from the following file: