Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | FixedUpdate () |
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virtual void | FixedUpdate () |
void | SetUpdatesPerFrame (int _maxcount, float _duration) |
Properties | |
virtual LogicalPointManager | manager [get] |
virtual float | UpdateDuration [get] |
virtual bool | RefreshTile [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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int | index |
int | updatesPerFrame |
int | maxCount |
float | duration = 1f |
float | _updatesPerFrame |
Point | pos = new Point() |
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static Core | core |
Definition at line 177 of file GameUpdater.cs.
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inlinevirtual |
Reimplemented from GameUpdater.Updater.
Definition at line 185 of file GameUpdater.cs.
References EClass._map, GameUpdater.Updater.index, LogicalPointManager.list, GameUpdater.LogicUpdater.manager, LogicalPointManager.refreshList, Map.RefreshSingleTile(), GameUpdater.LogicUpdater.RefreshTile, GameUpdater.Updater.SetUpdatesPerFrame(), GameUpdater.LogicUpdater.UpdateDuration, GameUpdater.Updater.updatesPerFrame, Point.x, and Point.z.
Referenced by GameUpdater.FixedUpdate().
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get |
Definition at line 179 of file GameUpdater.cs.
Referenced by GameUpdater.LogicUpdater.FixedUpdate().
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get |
Definition at line 183 of file GameUpdater.cs.
Referenced by GameUpdater.LogicUpdater.FixedUpdate().
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get |
Definition at line 181 of file GameUpdater.cs.
Referenced by GameUpdater.LogicUpdater.FixedUpdate().