Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | FixedUpdate () |
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virtual void | FixedUpdate () |
void | SetUpdatesPerFrame (int _maxcount, float _duration) |
Public Attributes | |
int | x |
int | z |
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int | index |
int | updatesPerFrame |
int | maxCount |
float | duration = 1f |
float | _updatesPerFrame |
Point | pos = new Point() |
Properties | |
int | SizeXZ [get] |
int | Size [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 62 of file GameUpdater.cs.
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inlinevirtual |
Reimplemented from GameUpdater.Updater.
Reimplemented in GameUpdater.FastSurfaceUpdater.
Definition at line 72 of file GameUpdater.cs.
References EClass._map, EClass._zone, Algorithms.WeightCell.blocked, Point.cell, Cell.decal, Cell.effect, Cell.HasFire, Cell.HasLiquid, Cell.HasObj, Cell.HasRoof, Cell.IsFarmField, Point.IsInBounds, Weather.IsRaining, Spatial.IsRegion, Cell.IsTopWater, Cell.IsTopWaterAndNoSnow, Point.IsValid, Point.ModFire(), Map.ModLiquid(), GameUpdater.Updater.pos, Props.raceMap, EClass.rnd(), Map.Roaming, Point.Set(), Map.SetLiquid(), GameUpdater.Updater.SetUpdatesPerFrame(), GameUpdater.SurfaceUpdater.Size, GameUpdater.SurfaceUpdater.SizeXZ, Point.sourceObj, GameUpdater.Updater.updatesPerFrame, World.weather, EClass.world, GameUpdater.SurfaceUpdater.x, Point.x, GameUpdater.SurfaceUpdater.z, and Point.z.
Referenced by GameUpdater.FixedUpdate().
int GameUpdater.SurfaceUpdater.x |
Definition at line 64 of file GameUpdater.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate(), and GameUpdater.FastSurfaceUpdater.FixedUpdate().
int GameUpdater.SurfaceUpdater.z |
Definition at line 66 of file GameUpdater.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate(), and GameUpdater.FastSurfaceUpdater.FixedUpdate().
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get |
Definition at line 70 of file GameUpdater.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate().
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get |
Definition at line 68 of file GameUpdater.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate().