Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | BG |
Public Member Functions | |
void | Activate () |
void | RefreshZoom () |
void | MakeSteady (CollectibleActor a) |
void | MakePair (CollectibleActor a, CollectibleActor b, float dist=0.26f) |
void | MakePair (CollectibleActor a, CollectibleActor b, Vector3 v) |
void | RefreshBG () |
void | Clear () |
Public Attributes | |
Camera | cam |
Vector3 | posCenter |
float | radiusX |
float | radiusY |
float | sizeMod |
float | sizeModCircle |
float | reflectMod |
new bool | debug |
List< CollectibleActor > | actors |
List< RigidUpdate > | updates |
MeshPass | passShadow |
Material | matReflection |
Material | matMani |
AnimationCurve | curveMani |
SpriteRenderer | srBG |
SpriteRenderer | srReflection |
ParticleSystem | psExplode |
BG[] | bgs |
float | groundY = -4f |
float | shdowLimitY = 1f |
float | alphaFix1 = 0.3f |
float | alphaFix2 = 0.5f |
float | alphaFix4 = 0.15f |
float | maxAplha = 0.6f |
float | sizeFixY = -0.1f |
Properties | |
Hoard | hoard [get] |
BG | bg [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Private Member Functions | |
void | Update () |
void | FixedUpdate () |
Private Attributes | |
CollectibleActor | renton |
CollectibleActor | ehe |
bool | angryEhe |
float | eheTimer = -5f |
int | eheCount |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
Definition at line 6 of file HoardActor.cs.
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inline |
Definition at line 82 of file HoardActor.cs.
References actors, angryEhe, Clear(), debug, Debug, ehe, Hoard.GetActor(), hoard, if(), MeshPass.Init(), CollectibleActor.item, item, Hoard.items, MakePair(), MakeSteady(), matMani, Hoard.mode, CollectibleActor.paired, passShadow, psExplode, radiusX, radiusY, RefreshBG(), RefreshZoom(), renton, EMono.rnd(), Rand.rnd(), sizeMod, sizeModCircle, CollectibleActor.updates, updates, Util, and Hoard.voice.
Referenced by LayerHoard.Reset().
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inline |
Definition at line 451 of file HoardActor.cs.
References actors, and updates.
Referenced by Activate(), and LayerHoard.OnKill().
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inlineprivate |
Definition at line 502 of file HoardActor.cs.
References RigidUpdate.active, angryEhe, ehe, eheCount, eheTimer, RigidUpdate.OnFixedUpdate(), CollectibleActor.PlaySound(), CollectibleActor.rb, renton, and updates.
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inline |
Definition at line 422 of file HoardActor.cs.
References CollectibleActor.item, MakePair(), and Rand.rnd().
Referenced by Activate(), and MakePair().
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inline |
Definition at line 432 of file HoardActor.cs.
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inline |
Definition at line 417 of file HoardActor.cs.
Referenced by Activate().
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inline |
Definition at line 442 of file HoardActor.cs.
References bg, Color, hoard, matReflection, Hoard.reflection, HoardActor.BG.reflection, HoardActor.BG.sprite, srBG, and srReflection.
Referenced by Activate(), and LayerHoard.OnClickConfig().
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inline |
Definition at line 405 of file HoardActor.cs.
References hoard, and Hoard.pixelPerfect.
Referenced by Activate(), LayerHoard.OnClickConfig(), and Update().
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inlineprivate |
Definition at line 464 of file HoardActor.cs.
References CollectibleActor.active, actors, MeshPass.Add(), alphaFix1, alphaFix2, alphaFix4, bg, cam, curveMani, MeshPass.Draw(), groundY, hoard, matMani, matReflection, maxAplha, passShadow, reflectMod, RefreshZoom(), CollectibleActor.shadow, Hoard.shadow, HoardActor.BG.shadow, CollectibleActor.shadowY, shdowLimitY, and sizeFixY.
List<CollectibleActor> HoardActor.actors |
Definition at line 34 of file HoardActor.cs.
Referenced by Activate(), Clear(), Update(), and LayerHoard.Update().
float HoardActor.alphaFix1 = 0.3f |
Definition at line 68 of file HoardActor.cs.
Referenced by Update().
float HoardActor.alphaFix2 = 0.5f |
Definition at line 70 of file HoardActor.cs.
Referenced by Update().
float HoardActor.alphaFix4 = 0.15f |
Definition at line 72 of file HoardActor.cs.
Referenced by Update().
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private |
Definition at line 58 of file HoardActor.cs.
Referenced by Activate(), and FixedUpdate().
BG [] HoardActor.bgs |
Definition at line 52 of file HoardActor.cs.
Camera HoardActor.cam |
Definition at line 18 of file HoardActor.cs.
Referenced by Update().
AnimationCurve HoardActor.curveMani |
Definition at line 44 of file HoardActor.cs.
Referenced by Update().
new bool HoardActor.debug |
Definition at line 32 of file HoardActor.cs.
Referenced by Activate().
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private |
Definition at line 56 of file HoardActor.cs.
Referenced by Activate(), and FixedUpdate().
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private |
Definition at line 62 of file HoardActor.cs.
Referenced by FixedUpdate().
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private |
Definition at line 60 of file HoardActor.cs.
Referenced by FixedUpdate().
float HoardActor.groundY = -4f |
Definition at line 64 of file HoardActor.cs.
Referenced by Update().
Material HoardActor.matMani |
Definition at line 42 of file HoardActor.cs.
Referenced by Activate(), and Update().
Material HoardActor.matReflection |
Definition at line 40 of file HoardActor.cs.
Referenced by RefreshBG(), and Update().
float HoardActor.maxAplha = 0.6f |
Definition at line 74 of file HoardActor.cs.
Referenced by Update().
MeshPass HoardActor.passShadow |
Definition at line 38 of file HoardActor.cs.
Referenced by Activate(), and Update().
Vector3 HoardActor.posCenter |
Definition at line 20 of file HoardActor.cs.
ParticleSystem HoardActor.psExplode |
Definition at line 50 of file HoardActor.cs.
Referenced by Activate(), and LayerHoard.Update().
float HoardActor.radiusX |
Definition at line 22 of file HoardActor.cs.
Referenced by Activate().
float HoardActor.radiusY |
Definition at line 24 of file HoardActor.cs.
Referenced by Activate().
float HoardActor.reflectMod |
Definition at line 30 of file HoardActor.cs.
Referenced by Update().
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private |
Definition at line 54 of file HoardActor.cs.
Referenced by Activate(), and FixedUpdate().
float HoardActor.shdowLimitY = 1f |
Definition at line 66 of file HoardActor.cs.
Referenced by Update().
float HoardActor.sizeFixY = -0.1f |
Definition at line 76 of file HoardActor.cs.
Referenced by Update().
float HoardActor.sizeMod |
Definition at line 26 of file HoardActor.cs.
Referenced by Activate().
float HoardActor.sizeModCircle |
Definition at line 28 of file HoardActor.cs.
Referenced by Activate().
SpriteRenderer HoardActor.srBG |
Definition at line 46 of file HoardActor.cs.
Referenced by RefreshBG().
SpriteRenderer HoardActor.srReflection |
Definition at line 48 of file HoardActor.cs.
Referenced by RefreshBG().
List<RigidUpdate> HoardActor.updates |
Definition at line 36 of file HoardActor.cs.
Referenced by Activate(), Clear(), FixedUpdate(), and LayerHoard.Update().
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get |
Definition at line 80 of file HoardActor.cs.
Referenced by RefreshBG(), and Update().
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get |
Definition at line 78 of file HoardActor.cs.
Referenced by Activate(), RefreshBG(), RefreshZoom(), and Update().