Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
AIWork | GetAI (Chara c) |
int | GetLv (Chara c) |
int | GetEfficiency (Chara c) |
Public Attributes | |
int | id |
Properties | |
SourceHobby.Row | source [get] |
string | Name [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 11 of file Hobby.cs.
References source.
Referenced by GetEfficiency(), Chara.PerformWork(), and GoalWork.TryWork().
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inline |
Definition at line 30 of file Hobby.cs.
References EClass._zone, Chara.affinity, Zone.branch, Chara.currentZone, Card.Evalue(), FactionBranch.Evalue(), Chara.FindBed(), Point.FindThing(), GetAI(), GetLv(), Card.GetTotalQuality(), Chara.homeBranch, Chara.memberType, Card.noMove, FactionBranch.owner, Trait.owner, Card.pos, Chara.race, AIWork.SetDestination(), source, and Affinity.value.
Referenced by FactionBranch.AutoClean(), FactionBranch.DailyOutcome(), FactionBranch.GenerateGarbage(), UIHomeInfo.RefreshReport(), Chara.RefreshWorkElements(), and BaseListPeople.WriteHobbies().
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inline |
Definition at line 21 of file Hobby.cs.
References Card.Evalue(), Card.LV, and source.
Referenced by FactionBranch.DailyOutcome(), and GetEfficiency().
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get |
Definition at line 9 of file Hobby.cs.
Referenced by DramaCustomSequence.Build(), and BaseListPeople.WriteHobbies().
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get |
Definition at line 7 of file Hobby.cs.
Referenced by FactionBranch.DailyOutcome(), GetAI(), GetEfficiency(), GetLv(), Chara.GetWork(), Chara.PerformWork(), FactionBranch.RefreshEfficiency(), Chara.RefreshWorkElements(), and BaseListPeople.WriteHobbies().