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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Member Functions | |
| GameIndex | Create (Game game) |
Public Attributes | |
| Date | date |
| Date | real |
| string | id |
| string | color |
| int | days |
| int | deepest |
| Version | version |
| string | zoneName |
| string | factionName |
| string | pcName |
| string | aka |
| string | idPortrait |
| string | idRace |
| string | idJob |
| bool | madeBackup |
| bool | isBackup |
| bool | cloud |
| bool | permaDeath |
| Dictionary< string, string > | fallbackTypes = new Dictionary<string, string>() |
| string | path |
Properties | |
| string | Title [get] |
| string | RealDate [get] |
| string | GameData [get] |
| string | FormTitle [get] |
| bool | IsCorrupted [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 7 of file GameIndex.cs.
Definition at line 70 of file GameIndex.cs.
References Chara.Aka, aka, Card.c_altName, Card.c_idPortrait, Color, color, Date.Copy(), EClass.core, date, World.date, days, Player.Stats.days, deepest, Player.Stats.deepest, factionName, fallbackTypes, ModUtil.fallbackTypes, EClass.game, EClass.Home, idJob, idPortrait, idRace, Chara.job, Faction.name, Spatial.Name, EClass.pc, Chara.pccData, pcName, permaDeath, GamePrincipal.permadeath, EClass.player, Game.player, Game.principal, Chara.race, real, Player.stats, version, BaseCore.version, Game.world, Player.zone, and zoneName.
Referenced by GameIO.SaveGame().
| string GameIndex.aka |
Definition at line 29 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
| bool GameIndex.cloud |
Definition at line 41 of file GameIndex.cs.
Referenced by GameIO.MakeBackup().
| string GameIndex.color |
Definition at line 15 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
| Date GameIndex.date |
Definition at line 9 of file GameIndex.cs.
Referenced by Create().
| int GameIndex.days |
Definition at line 17 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
| int GameIndex.deepest |
Definition at line 19 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
| string GameIndex.factionName |
Definition at line 25 of file GameIndex.cs.
Referenced by Create().
| Dictionary<string, string> GameIndex.fallbackTypes = new Dictionary<string, string>() |
Definition at line 45 of file GameIndex.cs.
Referenced by Create().
| string GameIndex.id |
Definition at line 13 of file GameIndex.cs.
Referenced by LayerFeedback.CollectFiles(), GameIO.GetGameList(), GameIO.MakeBackup(), LayerFeedback.OnInit(), LayerLoadGame.RefreshInfo(), and LayerLoadGame.RefreshList().
| string GameIndex.idJob |
Definition at line 35 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
| string GameIndex.idPortrait |
Definition at line 31 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
| string GameIndex.idRace |
Definition at line 33 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
| bool GameIndex.isBackup |
Definition at line 39 of file GameIndex.cs.
| bool GameIndex.madeBackup |
Definition at line 37 of file GameIndex.cs.
| string GameIndex.path |
Definition at line 48 of file GameIndex.cs.
Referenced by GameIO.UpdateGameIndex().
| string GameIndex.pcName |
Definition at line 27 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
| bool GameIndex.permaDeath |
Definition at line 43 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshList().
| Date GameIndex.real |
Definition at line 11 of file GameIndex.cs.
Referenced by Create(), and GameIO.GetGameList().
| Version GameIndex.version |
Definition at line 21 of file GameIndex.cs.
Referenced by GameIO.CanLoad(), Create(), LayerLoadGame.RefreshInfo(), and LayerLoadGame.RefreshList().
| string GameIndex.zoneName |
Definition at line 23 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
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get |
Definition at line 56 of file GameIndex.cs.
Referenced by LayerFeedback.OnInit().
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get |
Definition at line 54 of file GameIndex.cs.
Referenced by LayerLoadGame.RefreshInfo().
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get |
Definition at line 58 of file GameIndex.cs.
Referenced by LayerLoadGame.RefreshInfo().
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get |
Definition at line 52 of file GameIndex.cs.
Referenced by LayerLoadGame.RefreshInfo(), and LayerLoadGame.RefreshList().
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get |
Definition at line 50 of file GameIndex.cs.