Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
GameIndex | Create (Game game) |
Public Attributes | |
Date | date |
Date | real |
string | id |
string | color |
int | days |
int | deepest |
Version | version |
string | zoneName |
string | factionName |
string | pcName |
string | aka |
string | idPortrait |
string | idRace |
string | idJob |
bool | madeBackup |
bool | isBackup |
bool | cloud |
bool | permaDeath |
Dictionary< string, string > | fallbackTypes = new Dictionary<string, string>() |
string | path |
Properties | |
string | Title [get] |
string | RealDate [get] |
string | GameData [get] |
string | FormTitle [get] |
bool | IsCorrupted [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 7 of file GameIndex.cs.
Definition at line 70 of file GameIndex.cs.
References Chara.Aka, aka, Card.c_altName, Card.c_idPortrait, Color, color, Date.Copy(), EClass.core, date, World.date, days, Player.Stats.days, deepest, Player.Stats.deepest, factionName, fallbackTypes, ModUtil.fallbackTypes, EClass.game, EClass.Home, idJob, idPortrait, idRace, Chara.job, Faction.name, Spatial.Name, EClass.pc, Chara.pccData, pcName, permaDeath, GamePrincipal.permadeath, EClass.player, Game.player, Game.principal, Chara.race, real, Player.stats, version, BaseCore.version, Game.world, Player.zone, and zoneName.
Referenced by GameIO.SaveGame().
string GameIndex.aka |
Definition at line 29 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
bool GameIndex.cloud |
Definition at line 41 of file GameIndex.cs.
Referenced by GameIO.MakeBackup().
string GameIndex.color |
Definition at line 15 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
Date GameIndex.date |
Definition at line 9 of file GameIndex.cs.
Referenced by Create().
int GameIndex.days |
Definition at line 17 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
int GameIndex.deepest |
Definition at line 19 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
string GameIndex.factionName |
Definition at line 25 of file GameIndex.cs.
Referenced by Create().
Dictionary<string, string> GameIndex.fallbackTypes = new Dictionary<string, string>() |
Definition at line 45 of file GameIndex.cs.
Referenced by Create().
string GameIndex.id |
Definition at line 13 of file GameIndex.cs.
Referenced by LayerFeedback.CollectFiles(), GameIO.GetGameList(), GameIO.MakeBackup(), LayerFeedback.OnInit(), and LayerLoadGame.RefreshInfo().
string GameIndex.idJob |
Definition at line 35 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
string GameIndex.idPortrait |
Definition at line 31 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
string GameIndex.idRace |
Definition at line 33 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
bool GameIndex.isBackup |
Definition at line 39 of file GameIndex.cs.
bool GameIndex.madeBackup |
Definition at line 37 of file GameIndex.cs.
string GameIndex.path |
Definition at line 48 of file GameIndex.cs.
Referenced by GameIO.UpdateGameIndex().
string GameIndex.pcName |
Definition at line 27 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
bool GameIndex.permaDeath |
Definition at line 43 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshList().
Date GameIndex.real |
Definition at line 11 of file GameIndex.cs.
Referenced by Create(), and GameIO.GetGameList().
Version GameIndex.version |
Definition at line 21 of file GameIndex.cs.
Referenced by GameIO.CanLoad(), Create(), LayerLoadGame.RefreshInfo(), and LayerLoadGame.RefreshList().
string GameIndex.zoneName |
Definition at line 23 of file GameIndex.cs.
Referenced by Create(), and LayerLoadGame.RefreshInfo().
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get |
Definition at line 56 of file GameIndex.cs.
Referenced by LayerFeedback.OnInit().
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get |
Definition at line 54 of file GameIndex.cs.
Referenced by LayerLoadGame.RefreshInfo().
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get |
Definition at line 58 of file GameIndex.cs.
Referenced by LayerLoadGame.RefreshInfo().
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get |
Definition at line 52 of file GameIndex.cs.
Referenced by LayerLoadGame.RefreshInfo(), and LayerLoadGame.RefreshList().
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get |
Definition at line 50 of file GameIndex.cs.