Elin Decompiled Documentation EA 23.102 Nightly
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LayerResource Class Reference
Inheritance diagram for LayerResource:
ELayer Layer IUISkin

Public Member Functions

override void OnInit ()
 
override void OnKill ()
 
void RefreshCategory ()
 
void ShowThings (SourceCategory.Row cat)
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
sealed override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 
- Public Member Functions inherited from Layer
virtual string GetTextHeader (Window window)
 
virtual bool HeaderIsListOf (int id)
 
virtual void Init ()
 
virtual void OnInit ()
 
virtual void OnAfterInit ()
 
virtual void ApplySkin ()
 
void ShowScreenLock (string id)
 
void UpdateInput ()
 
virtual void OnUpdateInput ()
 
virtual void OnRightClick ()
 
virtual bool OnBack ()
 
virtual void OnChangeLayer ()
 
virtual void OnCreate ()
 
void _AddLayer (string id)
 
Layer AddLayer (string id)
 
AddLayer< T > ()
 
AddLayer< T > (string id)
 
AddLayerDontCloseOthers< T > ()
 
Layer AddLayerDontCloseOthers (Layer l)
 
GetOrAddLayer< T > ()
 
virtual void OnBeforeAddLayer ()
 
virtual void OnAfterAddLayer ()
 
Layer AddLayer (Layer l)
 
void ToggleLayer (string id)
 
ToggleLayer< T > (string id=null)
 
void WaitAndClose ()
 
void OnClickClose ()
 
virtual void Close ()
 
void CloseLayers ()
 
void RemoveLayers (bool removeImportant=false)
 
bool RemoveLayer< T > ()
 
void RemoveLayer (Layer l)
 
virtual void OnKill ()
 
Layer SetOnKill (Action action)
 
void DisableClose ()
 
void Delay (float duration=0.05f)
 
Layer SetDelay (float d)
 
Layer GetLayer (string id)
 
GetLayer< T > (bool fromTop=false)
 
Layer GetTopLayer ()
 
void SwitchContent (int idWindow, int i)
 
virtual void OnSwitchContent (Window window)
 
Layer SetTitles (string langList, string idHeaderRow=null)
 
bool IsBlockWidgetClick ()
 
bool IsHideHud ()
 
bool IsAllowGeneralInput ()
 
bool IsUseBlur ()
 
bool IsPointerOnLayer ()
 
void ApplySkin ()
 

Public Attributes

UIList list
 
UIDynamicList list2
 
UICardInfo info
 
UINote noteOverview
 
- Public Attributes inherited from Layer
Option option
 
UnityEvent onKill
 
Anime animeIn
 
Anime animeOut
 
bool closeOthers
 
bool defaultActionMode = true
 
Button screenLock
 
Layer parent
 
string idLayer
 
List< Layerlayers = new List<Layer>()
 
Vector2 lastParentPos
 
List< Windowwindows = new List<Window>()
 
string langHint
 

Static Public Attributes

static string selectCat
 
- Static Public Attributes inherited from Layer
static int skipInput
 
static bool closeOnRightClick
 
static bool rightClicked
 
static bool cancelKeyDown
 
static bool ignoreSounds
 
static Transform blurStopInstance
 
static string[] searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" }
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Static Public Member Functions inherited from Layer
static T Create< T > ()
 
static T Create< T > (string path)
 
static Layer Create (string path)
 
- Protected Member Functions inherited from ELayer
sealed override void _Close ()
 
sealed override void Kill ()
 
- Protected Member Functions inherited from Layer
virtual void Awake ()
 
virtual void _Close ()
 
virtual void Kill ()
 
- Protected Attributes inherited from Layer
RectTransform _rect
 
bool isDestroyed
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 
- Properties inherited from Layer
Layer TopLayer [get]
 
string uid [get]
 
virtual RectTransform rectLayers [get]
 
virtual bool blockWidgetClick [get]
 

Detailed Description

Definition at line 3 of file LayerResource.cs.

Member Function Documentation

◆ OnInit()

override void LayerResource.OnInit ( )
inlinevirtual

Reimplemented from Layer.

Definition at line 15 of file LayerResource.cs.

16 {
17 list2.sortMode = ELayer.player.pref.sortResources;
19 if (!selectCat.IsEmpty())
20 {
21 list.Select((SourceCategory.Row a) => a.id == selectCat, invoke: true);
22 }
23 else
24 {
25 list.Select(0, invoke: true);
26 }
27 selectCat = null;
28 WindowMenu menuRight = windows[0].menuRight;
29 menuRight.AddButton2Line("sort", () => list2.sortMode.ToString(), delegate
30 {
31 list2.NextSort();
32 });
33 menuRight.AddButton2Line("stockCapacity", () => ELayer._map.Stocked.weight + "/" + ELayer._map.Stocked.maxWeight);
34 }
UIList.SortMode sortMode
Definition: BaseList.cs:33
Definition: ELayer.cs:4
static Player player
Definition: ELayer.cs:13
static Map _map
Definition: ELayer.cs:23
UIDynamicList list2
Definition: LayerResource.cs:7
static string selectCat
void RefreshCategory()
List< Window > windows
Definition: Layer.cs:116
PropsStocked Stocked
Definition: Map.cs:121
UIList.SortMode sortResources
Definition: Player.cs:43
Pref pref
Definition: Player.cs:814
int weight
Definition: Props.cs:27
int maxWeight
Definition: Props.cs:25
void Select(int index=0, bool invoke=false)
Definition: UIList.cs:644
UIButton AddButton2Line(string idLang, Func< string > funcText, Action< UIButton > onClick=null, Sprite sprite=null, string idButton="2line")
Definition: WindowMenu.cs:91

References ELayer._map, WindowMenu.AddButton2Line(), list, list2, Props.maxWeight, ELayer.player, Player.pref, RefreshCategory(), UIList.Select(), selectCat, BaseList.sortMode, Player.Pref.sortResources, Map.Stocked, Props.weight, and Layer.windows.

◆ OnKill()

override void LayerResource.OnKill ( )
inlinevirtual

Reimplemented from Layer.

Definition at line 36 of file LayerResource.cs.

37 {
38 ELayer.player.pref.sortResources = list2.sortMode;
39 }

References list2, and BaseList.sortMode.

◆ RefreshCategory()

void LayerResource.RefreshCategory ( )
inline

Definition at line 41 of file LayerResource.cs.

42 {
43 HashSet<string> track = ELayer.player.trackedCategories;
44 list.Clear();
45 list.callbacks = new UIList.Callback<SourceCategory.Row, ButtonCategory>
46 {
47 onClick = delegate(SourceCategory.Row a, ButtonCategory b)
48 {
49 ShowThings(a);
50 },
51 onInstantiate = delegate(SourceCategory.Row cat, ButtonCategory b)
52 {
53 b.toggle.SetActive(enable: true);
54 b.toggle.isOn = track.Contains(cat.id);
55 b.toggle.onValueChanged.AddListener(delegate(bool isOn)
56 {
57 SE.ClickGeneral();
58 if (isOn)
59 {
60 track.Add(cat.id);
61 }
62 else
63 {
64 track.Remove(cat.id);
65 }
67 });
68 int sum = ELayer._map.Stocked.categoryMap[cat.id].sum;
69 b.mainText.text = cat.GetText().ToTitleCase() + " (" + sum + ")";
70 b.SetFold(cat.children.Count > 0, folded: true, delegate(UIList l)
71 {
72 foreach (SourceCategory.Row row in ELayer.sources.categories.rows)
73 {
74 if (row.parent == cat)
75 {
76 l.Add(row);
77 }
78 }
79 });
80 },
81 onRefresh = null
82 };
83 foreach (SourceCategory.Row row2 in ELayer.sources.categories.rows)
84 {
85 if (!(row2.id == "new") && !(row2.id == "stash") && row2.parent == null)
86 {
87 list.Add(row2);
88 }
89 }
90 list.Refresh();
92 }
void SetFold(bool show, bool folded)
static SourceManager sources
Definition: ELayer.cs:37
void ShowThings(SourceCategory.Row cat)
HashSet< string > trackedCategories
Definition: Player.cs:856
Dictionary< string, PropSetCategory > categoryMap
Definition: Props.cs:12
SourceCategory categories
Definition: UIList.cs:9
override void Clear()
Definition: UIList.cs:349
override void Add(object item)
Definition: UIList.cs:302
virtual void Refresh(bool highlightLast=false)
Definition: UIList.cs:424
static void Refresh()

References ELayer._map, SourceManager.categories, Props.categoryMap, UIList.Clear(), list, ELayer.player, UIResourceTrack.Refresh(), ButtonCategory.SetFold(), ShowThings(), ELayer.sources, Map.Stocked, ButtonCategory.toggle, and Player.trackedCategories.

Referenced by OnInit().

◆ ShowThings()

void LayerResource.ShowThings ( SourceCategory::Row  cat)
inline

Definition at line 94 of file LayerResource.cs.

95 {
96 HashSet<string> track = ELayer.player.trackedCards;
97 list2.callbacks = new UIList.Callback<Thing, ButtonGrid>
98 {
99 onRedraw = delegate(Thing a, ButtonGrid b, int i)
100 {
101 b.SetCard(a);
102 bool check = track.Contains(a.source.id);
103 b.SetCheck(check);
104 },
105 onClick = delegate(Thing a, ButtonGrid b)
106 {
107 if (!track.Contains(a.source.id))
108 {
109 track.Add(a.source.id);
110 }
111 else
112 {
113 track.Remove(a.source.id);
114 }
116 list2.dsv.refresh();
117 SE.Tab();
118 },
119 onList = delegate(UIList.SortMode m)
120 {
121 List<Thing> list = new List<Thing>();
123 for (int j = 0; j < list.Count; j++)
124 {
125 list[j].SetSortVal(m);
126 }
127 list.Sort((Thing a, Thing b) => a.sortVal - b.sortVal);
128 int num = 0;
129 int num2 = 0;
130 foreach (Thing item in list)
131 {
132 list2.Add(item);
133 num += item.Num;
134 num2 += item.Num;
135 }
136 windows[0].textStats.SetText("statsTotal".lang(list.Count.ToString() ?? "", num.ToString() ?? "", num2.ToString() ?? ""));
137 }
138 };
139 list2.List();
140 }
void SetCard(Card c, Mode mode=Mode.Default, Action< UINote > onWriteNote=null)
Definition: ButtonGrid.cs:184
int sortVal
Definition: Card.cs:97
HashSet< string > trackedCards
Definition: Player.cs:859
List< Thing > ListThingsInCategory(SourceCategory.Row cat)
Definition: Props.cs:283
Definition: Thing.cs:8
SourceThing.Row source
Definition: Thing.cs:11
void SetCheck(bool check)
Definition: UIButton.cs:332
override void List()
override void Add(object o)
DynamicScrollView dsv
SortMode
Definition: UIList.cs:27
void Sort()
Definition: UIList.cs:697

References ELayer._map, UIDynamicList.Add(), UIDynamicList.dsv, item, UIDynamicList.List(), Props.ListThingsInCategory(), ELayer.player, UIResourceTrack.Refresh(), ButtonGrid.SetCard(), UIButton.SetCheck(), Card.sortVal, Thing.source, Map.Stocked, and Player.trackedCards.

Referenced by RefreshCategory().

Member Data Documentation

◆ info

UICardInfo LayerResource.info

Definition at line 9 of file LayerResource.cs.

◆ list

UIList LayerResource.list

Definition at line 5 of file LayerResource.cs.

Referenced by OnInit(), and RefreshCategory().

◆ list2

UIDynamicList LayerResource.list2

Definition at line 7 of file LayerResource.cs.

Referenced by OnInit(), and OnKill().

◆ noteOverview

UINote LayerResource.noteOverview

Definition at line 11 of file LayerResource.cs.

◆ selectCat

string LayerResource.selectCat
static

Definition at line 13 of file LayerResource.cs.

Referenced by OnInit().


The documentation for this class was generated from the following file: