Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnInstantiate (Chara a, ItemGeneral b) |
override void | OnClick (Chara c, ItemGeneral i) |
override void | OnList () |
HireInfo | GetInfo (Chara c) |
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virtual bool | IsDisabled (Chara c) |
override void | List () |
override void | OnInstantiate (Chara a, ItemGeneral b) |
void | AddSubButtonWork (ItemGeneral b, Chara a) |
void | WriteHobbies (UITooltip t, Chara a, BaseArea roomWork) |
virtual void | SetSubText (Chara a, ItemGeneral b) |
override void | OnClick (Chara c, ItemGeneral i) |
override void | OnList () |
override void | OnRefreshMenu () |
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virtual void | OnClick (T1 a, T2 b) |
virtual void | OnInstantiate (T1 a, T2 b) |
virtual void | OnList () |
virtual void | List () |
virtual void | OnCreate () |
virtual void | OnSwitchContent () |
virtual void | OnRefreshMenu () |
void | RefreshTab () |
void | MoveToOther (object c) |
Public Attributes | |
Action< UIList > | onList |
Action< Chara > | onClick |
Func< Chara, string > | onShowSubText |
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Chara | owner |
FactionMemberType | memberType |
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Layer | layer |
Window | window |
UIMultiList | multi |
ListOwner | other |
UIList | list |
WindowMenu | menu |
Window.Setting.Tab | tab |
string | textTab |
string | textHeader |
bool | main |
int | index |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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new LayerPeople | layer [get] |
override string | IdHeaderRow [get] |
virtual bool | ShowCharaSheet [get] |
virtual bool | ShowShowMode [get] |
virtual LayerPeople.ShowMode | ShowMode [get] |
virtual bool | ShowGoto [get] |
virtual bool | ShowHome [get] |
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ListOwner | Main [get] |
virtual string | IdTitle [get] |
virtual string | IdHeaderRow [get] |
virtual string | TextTab [get] |
virtual string | TextHeader [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file ListPeopleSelect.cs.
Definition at line 33 of file ListPeopleSelect.cs.
References HireInfo.chara, EClass.Home, and Faction.listReserve.
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inline |
Definition at line 22 of file ListPeopleSelect.cs.
References onClick.
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inline |
Definition at line 12 of file ListPeopleSelect.cs.
References Chara.job, onShowSubText, and ItemGeneral.SetSubText2().
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inlinevirtual |
Reimplemented from BaseListPeople.
Definition at line 28 of file ListPeopleSelect.cs.
References ListOwner< Chara, ItemGeneral >.list, and onList.
Action<Chara> ListPeopleSelect.onClick |
Definition at line 8 of file ListPeopleSelect.cs.
Referenced by OnClick().
Action<UIList> ListPeopleSelect.onList |
Definition at line 6 of file ListPeopleSelect.cs.
Referenced by OnList().
Func<Chara, string> ListPeopleSelect.onShowSubText |
Definition at line 10 of file ListPeopleSelect.cs.
Referenced by OnInstantiate().