Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
virtual bool | IsDisabled (Chara c) |
override void | List () |
override void | OnInstantiate (Chara a, ItemGeneral b) |
void | AddSubButtonWork (ItemGeneral b, Chara a) |
void | WriteHobbies (UITooltip t, Chara a, BaseArea roomWork) |
virtual void | SetSubText (Chara a, ItemGeneral b) |
override void | OnClick (Chara c, ItemGeneral i) |
override void | OnList () |
override void | OnRefreshMenu () |
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virtual void | OnClick (T1 a, T2 b) |
virtual void | OnInstantiate (T1 a, T2 b) |
virtual void | OnList () |
virtual void | List () |
virtual void | OnCreate () |
virtual void | OnSwitchContent () |
virtual void | OnRefreshMenu () |
void | RefreshTab () |
void | MoveToOther (object c) |
Public Attributes | |
Chara | owner |
FactionMemberType | memberType |
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Layer | layer |
Window | window |
UIMultiList | multi |
ListOwner | other |
UIList | list |
WindowMenu | menu |
Window.Setting.Tab | tab |
string | textTab |
string | textHeader |
bool | main |
int | index |
Properties | |
new LayerPeople | layer [get] |
override string | IdHeaderRow [get] |
virtual bool | ShowCharaSheet [get] |
virtual bool | ShowShowMode [get] |
virtual LayerPeople.ShowMode | ShowMode [get] |
virtual bool | ShowGoto [get] |
virtual bool | ShowHome [get] |
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ListOwner | Main [get] |
virtual string | IdTitle [get] |
virtual string | IdHeaderRow [get] |
virtual string | TextTab [get] |
virtual string | TextHeader [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 6 of file BaseListPeople.cs.
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inline |
Definition at line 123 of file BaseListPeople.cs.
References EClass.core, Chara.GetRoomWork(), CoreRef.icons, item, Core.refs, and CoreRef.Icons.work.
Referenced by OnInstantiate().
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inlinevirtual |
Reimplemented in ListPeopleBuySlave, and ListPeopleRevive.
Definition at line 26 of file BaseListPeople.cs.
References Chara.isDead, Chara.IsInHomeZone(), and Chara.memberType.
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inlinevirtual |
Reimplemented from ListOwner< Chara, ItemGeneral >.
Definition at line 35 of file BaseListPeople.cs.
References ItemGeneral.Build(), ListOwner< Chara, ItemGeneral >.list, UIList.List(), OnClick(), OnInstantiate(), OnList(), ItemGeneral.SetChara(), Chara.SetSortVal(), and Card.sortVal.
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inline |
Definition at line 254 of file BaseListPeople.cs.
References Chara._CreateRenderer(), EClass._zone, UIContextMenu.AddButton(), Faction.AddReserve(), EClass.Branch, Card.c_altName, FactionBranch.ChangeMemberType(), Layer.Close(), Chara.currentZone, World.date, BaseCard.GetInt(), Faction.GetMaxReserve(), Date.GetRaw(), Date.GetRemainingHours(), Date.GetText(), EClass.Home, Chara.host, CardRow.idActor, Chara.IDPCCBodySet, Dialog.InputName(), Chara.IsAliveInCurrentZone, Date.IsExpired(), Chara.IsGuest(), Chara.IsHomeMember(), Chara.IsPC, Chara.IsPCParty, Chara.isSynced, Faction.listReserve, Chara.memberType, LayerPeople.multi, Spatial.Name, Card.NameSimple, CardRenderer.OnEnterScreen(), CardRenderer.OnLeaveScreen(), LayerPeople.OnSwitchContent(), UIMultiList.owners, EClass.pc, Chara.pccData, ListOwner< T1, T2 >.RefreshTab(), Card.renderer, Msg.Say(), EClass.scene, Chara.SetAI(), BaseCard.SetInt(), UIContextMenu.Show(), Chara.sourceCard, Scene.syncList, EClass.ui, Card.uid, FactionBranch.uidMaid, Layer.windows, and EClass.world.
Referenced by List().
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inline |
Definition at line 63 of file BaseListPeople.cs.
References BaseCore.actionsNextFrame, UINote.AddHeader(), ItemGeneral.AddSubButton(), AddSubButtonWork(), UINote.AddTopic(), Chara.affinity, bed, UINote.Build(), UINote.Clear(), EClass.core, Chara.FindBed(), Chara.FindRoom(), Affinity.GetIcon(), CoreRef.Icons.home, CoreRef.icons, Chara.IsPCFaction, Chara.memberType, BaseArea.Name, UITooltip.note, Core.refs, SetSubText(), ShowHome, and Util.
Referenced by List().
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inlinevirtual |
Reimplemented from ListOwner< Chara, ItemGeneral >.
Reimplemented in ListPeopleBed, ListPeopleBuySlave, ListPeopleCallReserve, ListPeopleEmbark, ListPeopleExpedition, ListPeopleRevive, and ListPeopleSelect.
Definition at line 415 of file BaseListPeople.cs.
References EClass._map, EClass.Branch, Map.charas, Chara.IsGuest(), Card.isSummon, FactionBranch.members, and Chara.memberType.
Referenced by List().
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inlinevirtual |
Reimplemented from ListOwner< Chara, ItemGeneral >.
Reimplemented in ListPeopleBed, and ListPeopleEmbark.
Definition at line 437 of file BaseListPeople.cs.
References WindowMenu.AddButton2Line(), WindowMenu.Clear(), Lang.GetList(), and LayerPeople.showMode.
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inlinevirtual |
Reimplemented in ListPeopleExpedition.
Definition at line 235 of file BaseListPeople.cs.
References Chara.GetTextHobby(), Chara.GetTextWork(), Chara.job, Chara.race, and ItemGeneral.SetSubText().
Referenced by OnInstantiate().
Definition at line 152 of file BaseListPeople.cs.
References EClass._map, UINote.AddHeader(), SourceManager.cards, SourceManager.categories, UINote.Clear(), SourceManager.elements, Map.FindThing(), Hobby.GetEfficiency(), Lang.GetList(), SourceElement.Row.GetName(), CardRow.GetName(), SourceElement.Row.id, item, RenderRow.LV, SourceCard.map, BaseArea.Name, Hobby.Name, UITooltip.note, SourceCard.rows, Hobby.source, EClass.sources, and CardRow.trait.
Referenced by ListPeopleBed.OnInstantiate().
FactionMemberType BaseListPeople.memberType |
Definition at line 10 of file BaseListPeople.cs.
Chara BaseListPeople.owner |
Definition at line 8 of file BaseListPeople.cs.
Referenced by ListPeopleBuySlave.OnCreate().
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get |
Definition at line 14 of file BaseListPeople.cs.
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get |
Definition at line 12 of file BaseListPeople.cs.
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get |
Definition at line 16 of file BaseListPeople.cs.
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get |
Definition at line 22 of file BaseListPeople.cs.
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get |
Definition at line 24 of file BaseListPeople.cs.
Referenced by OnInstantiate().
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get |
Definition at line 20 of file BaseListPeople.cs.
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get |
Definition at line 18 of file BaseListPeople.cs.