Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Update () |
void | Refresh () |
Public Attributes | |
LayerDragGrid | layer |
UIList | list |
UIScrollView | view |
GameObject | goList |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file UIDragGridIngredients.cs.
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inline |
Definition at line 44 of file UIDragGridIngredients.cs.
References EMono._map, UIList.Add(), LayerDragGrid.AddPutBack(), InvOwnerDraglet.AllowStockIngredients, LayerDragGrid.buttons, Card.c_isDisableStockUse, LayerDragGrid.currentIndex, Debug, Window.SaveData.excludeCraft, Card.GetWindowSaveData(), item, layer, list, InvOwnerDraglet.OnProcess(), InvOwner.owner, LayerDragGrid.owner, Card.parent, Card.parentCard, ButtonGrid.SetCard(), Props.ShouldListAsResource(), InvOwner.ShouldShowGuide(), UIList.Sort(), Map.Stocked, and Props.Things.
Referenced by LayerDragGrid.ClearButtons(), InvOwnerDraglet.OnClick(), InvOwnerDraglet.OnProcess(), LayerDragGrid.SetInv(), and Update().
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inline |
Definition at line 14 of file UIDragGridIngredients.cs.
References LayerDragGrid.AddPutBack(), Chara.ai, LayerDragGrid.buttons, ButtonGrid.card, LayerDragGrid.currentIndex, ButtonState.down, goList, AIAct.IsRunning, layer, EInput.middleMouse, InvOwnerDraglet.OnProcess(), LayerDragGrid.owner, EMono.pc, Chara.Pick(), Refresh(), Thing.ShowSplitMenu2(), Card.Split(), and Card.Thing.
GameObject UIDragGridIngredients.goList |
Definition at line 12 of file UIDragGridIngredients.cs.
Referenced by Update().
LayerDragGrid UIDragGridIngredients.layer |
Definition at line 6 of file UIDragGridIngredients.cs.
UIList UIDragGridIngredients.list |
Definition at line 8 of file UIDragGridIngredients.cs.
Referenced by Refresh().
UIScrollView UIDragGridIngredients.view |
Definition at line 10 of file UIDragGridIngredients.cs.