Elin Decompiled Documentation EA 23.102 Nightly
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Public Types | |
enum | Type { Default , JukeBox } |
Public Member Functions | |
void | SetOwner (Card c) |
float | GetVolume () |
void | Refresh () |
void | Kill () |
Public Attributes | |
Type | type |
Card | owner |
bool | alwaysOn |
float | outsideRoomVolume = 0.5f |
float | outsideLotVolume = 0.5f |
int | maxDistance |
int | minInterval = 1 |
int | randomInterval |
AudioSource | audioSource |
SoundData | data |
Private Attributes | |
int | next |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file ActorEx.cs.
enum ActorEx.Type |
Enumerator | |
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Default | |
JukeBox |
Definition at line 5 of file ActorEx.cs.
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inline |
Definition at line 48 of file ActorEx.cs.
References EMono._zone, alwaysOn, Card.Cell, Card.Dist(), Room.HasRoof, Card.IsInstalled, Card.isOn, Zone.isStarted, Room.lot, outsideLotVolume, outsideRoomVolume, owner, EMono.pc, Cell.room, and type.
Referenced by Refresh().
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inline |
Definition at line 153 of file ActorEx.cs.
Referenced by Scene.ClearActorEx(), and Scene.RemoveActorEx().
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inline |
Definition at line 91 of file ActorEx.cs.
References audioSource, Chara.currentZone, data, Debug, Card.Dist(), GetVolume(), maxDistance, minInterval, next, owner, Card.parent, EMono.pc, Card.pos, Point.PositionCenter(), randomInterval, and Rand.rnd().
Referenced by Scene.RefreshActorEx(), and SetOwner().
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inline |
Definition at line 33 of file ActorEx.cs.
References audioSource, EMono.core, data, CoreRef.dictBGM, owner, Rand.Range(), Refresh(), Core.refs, Card.refVal, and type.
Referenced by Scene.AddActorEx().
bool ActorEx.alwaysOn |
Definition at line 15 of file ActorEx.cs.
Referenced by GetVolume().
AudioSource ActorEx.audioSource |
Definition at line 29 of file ActorEx.cs.
Referenced by Refresh(), and SetOwner().
SoundData ActorEx.data |
Definition at line 31 of file ActorEx.cs.
Referenced by Refresh(), and SetOwner().
int ActorEx.maxDistance |
Definition at line 21 of file ActorEx.cs.
Referenced by Refresh().
int ActorEx.minInterval = 1 |
Definition at line 23 of file ActorEx.cs.
Referenced by Refresh().
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private |
Definition at line 27 of file ActorEx.cs.
Referenced by Refresh().
float ActorEx.outsideLotVolume = 0.5f |
Definition at line 19 of file ActorEx.cs.
Referenced by GetVolume().
float ActorEx.outsideRoomVolume = 0.5f |
Definition at line 17 of file ActorEx.cs.
Referenced by GetVolume().
Card ActorEx.owner |
Definition at line 13 of file ActorEx.cs.
Referenced by GetVolume(), Refresh(), and SetOwner().
int ActorEx.randomInterval |
Definition at line 25 of file ActorEx.cs.
Referenced by Refresh().
Type ActorEx.type |
Definition at line 11 of file ActorEx.cs.
Referenced by GetVolume(), and SetOwner().