Elin Decompiled Documentation EA 23.102 Nightly
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LayerFactions Class Reference
Inheritance diagram for LayerFactions:
ELayer Layer IUISkin

Public Member Functions

override bool HeaderIsListOf (int id)
 
override void OnSwitchContent (Window window)
 
void RefreshFactions ()
 
void RefreshZones ()
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
sealed override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 
- Public Member Functions inherited from Layer
virtual string GetTextHeader (Window window)
 
virtual bool HeaderIsListOf (int id)
 
virtual void Init ()
 
virtual void OnInit ()
 
virtual void OnAfterInit ()
 
virtual void ApplySkin ()
 
void ShowScreenLock (string id)
 
void UpdateInput ()
 
virtual void OnUpdateInput ()
 
virtual void OnRightClick ()
 
virtual bool OnBack ()
 
virtual void OnChangeLayer ()
 
virtual void OnCreate ()
 
void _AddLayer (string id)
 
Layer AddLayer (string id)
 
AddLayer< T > ()
 
AddLayer< T > (string id)
 
AddLayerDontCloseOthers< T > ()
 
Layer AddLayerDontCloseOthers (Layer l)
 
GetOrAddLayer< T > ()
 
virtual void OnBeforeAddLayer ()
 
virtual void OnAfterAddLayer ()
 
Layer AddLayer (Layer l)
 
void ToggleLayer (string id)
 
ToggleLayer< T > (string id=null)
 
void WaitAndClose ()
 
void OnClickClose ()
 
virtual void Close ()
 
void CloseLayers ()
 
void RemoveLayers (bool removeImportant=false)
 
bool RemoveLayer< T > ()
 
void RemoveLayer (Layer l)
 
virtual void OnKill ()
 
Layer SetOnKill (Action action)
 
void DisableClose ()
 
void Delay (float duration=0.05f)
 
Layer SetDelay (float d)
 
Layer GetLayer (string id)
 
GetLayer< T > (bool fromTop=false)
 
Layer GetTopLayer ()
 
void SwitchContent (int idWindow, int i)
 
virtual void OnSwitchContent (Window window)
 
Layer SetTitles (string langList, string idHeaderRow=null)
 
bool IsBlockWidgetClick ()
 
bool IsHideHud ()
 
bool IsAllowGeneralInput ()
 
bool IsUseBlur ()
 
bool IsPointerOnLayer ()
 
void ApplySkin ()
 

Public Attributes

UIList listFaction
 
UIFactionInfo info
 
Sprite spriteFaction
 
Sprite spriteFaith
 
- Public Attributes inherited from Layer
Option option
 
UnityEvent onKill
 
Anime animeIn
 
Anime animeOut
 
bool closeOthers
 
bool defaultActionMode = true
 
Button screenLock
 
Layer parent
 
string idLayer
 
List< Layerlayers = new List<Layer>()
 
Vector2 lastParentPos
 
List< Windowwindows = new List<Window>()
 
string langHint
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Static Public Member Functions inherited from Layer
static T Create< T > ()
 
static T Create< T > (string path)
 
static Layer Create (string path)
 
- Static Public Attributes inherited from Layer
static int skipInput
 
static bool closeOnRightClick
 
static bool rightClicked
 
static bool cancelKeyDown
 
static bool ignoreSounds
 
static Transform blurStopInstance
 
static string[] searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" }
 
- Protected Member Functions inherited from ELayer
sealed override void _Close ()
 
sealed override void Kill ()
 
- Protected Member Functions inherited from Layer
virtual void Awake ()
 
virtual void _Close ()
 
virtual void Kill ()
 
- Protected Attributes inherited from Layer
RectTransform _rect
 
bool isDestroyed
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 
- Properties inherited from Layer
Layer TopLayer [get]
 
string uid [get]
 
virtual RectTransform rectLayers [get]
 
virtual bool blockWidgetClick [get]
 

Detailed Description

Definition at line 3 of file LayerFactions.cs.

Member Function Documentation

◆ HeaderIsListOf()

override bool LayerFactions.HeaderIsListOf ( int  id)
inlinevirtual

Reimplemented from Layer.

Definition at line 13 of file LayerFactions.cs.

14 {
15 return true;
16 }

◆ OnSwitchContent()

override void LayerFactions.OnSwitchContent ( Window  window)
inlinevirtual

Reimplemented from Layer.

Definition at line 18 of file LayerFactions.cs.

19 {
20 if (window.windowIndex == 1)
21 {
22 if (window.idTab == 2)
23 {
25 }
26 else
27 {
29 }
30 }
31 }
void RefreshFactions()
void RefreshZones()
int windowIndex
Definition: Window.cs:697
int idTab
Definition: Window.cs:694

References Window.idTab, RefreshFactions(), RefreshZones(), and Window.windowIndex.

◆ RefreshFactions()

void LayerFactions.RefreshFactions ( )
inline

Definition at line 33 of file LayerFactions.cs.

34 {
35 UIList uIList = listFaction;
36 uIList.Clear();
37 uIList.callbacks = new UIList.Callback<Faction, ItemGeneral>
38 {
39 onClick = delegate(Faction a, ItemGeneral b)
40 {
42 },
43 onInstantiate = delegate(Faction a, ItemGeneral b)
44 {
45 b.SetSound();
46 b.SetMainText(a.name, (windows[1].idTab == 0) ? spriteFaction : spriteFaith);
47 b.SetSubText(a.TextType, 260, FontColor.Default, TextAnchor.MiddleRight);
49 b.Build();
50 }
51 };
52 if (windows[1].idTab == 0)
53 {
54 foreach (Faction value in ELayer.game.factions.dictAll.Values)
55 {
56 uIList.Add(value);
57 }
58 }
59 else
60 {
61 foreach (Religion value2 in ELayer.game.religions.dictAll.Values)
62 {
63 uIList.Add(value2);
64 }
65 }
66 uIList.Refresh();
67 }
FontColor
Definition: FontColor.cs:2
Definition: ELayer.cs:4
static Game game
Definition: ELayer.cs:9
Dictionary< string, Faction > dictAll
void SetTextHostility(UIText text)
virtual string TextType
Definition: FACTION.cs:152
string name
Definition: FACTION.cs:133
FactionRelation relation
Definition: FACTION.cs:124
ReligionManager religions
Definition: Game.cs:158
FactionManager factions
Definition: Game.cs:161
void Build()
Definition: ItemGeneral.cs:161
void SetMainText(string lang, Sprite sprite=null, bool disableMask=true)
Definition: ItemGeneral.cs:101
void SetSound(SoundData data=null)
Definition: ItemGeneral.cs:142
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
Definition: ItemGeneral.cs:119
Sprite spriteFaith
UIList listFaction
Definition: LayerFactions.cs:5
UIFactionInfo info
Definition: LayerFactions.cs:7
Sprite spriteFaction
Definition: LayerFactions.cs:9
List< Window > windows
Definition: Layer.cs:116
Dictionary< string, Religion > dictAll
UIText subText
Definition: UIButton.cs:104
void SetFaction(Faction f)
UIButton button1
Definition: UIItem.cs:18
Definition: UIList.cs:9
override void Clear()
Definition: UIList.cs:349
override void Add(object item)
Definition: UIList.cs:302
virtual void Refresh(bool highlightLast=false)
Definition: UIList.cs:424

References UIList.Add(), ItemGeneral.Build(), UIItem.button1, UIList.Clear(), FactionManager.dictAll, ReligionManager.dictAll, Game.factions, ELayer.game, info, listFaction, Faction.name, UIList.Refresh(), Faction.relation, Game.religions, UIFactionInfo.SetFaction(), ItemGeneral.SetMainText(), ItemGeneral.SetSound(), ItemGeneral.SetSubText(), FactionRelation.SetTextHostility(), spriteFaction, spriteFaith, UIButton.subText, Faction.TextType, and Layer.windows.

Referenced by OnSwitchContent().

◆ RefreshZones()

void LayerFactions.RefreshZones ( )
inline

Definition at line 69 of file LayerFactions.cs.

70 {
71 UIList uIList = listFaction;
72 uIList.Clear();
73 uIList.callbacks = new UIList.Callback<Spatial, ItemGeneral>
74 {
75 onClick = delegate(Spatial a, ItemGeneral b)
76 {
77 if (a is Zone)
78 {
79 info.SetZone(a as Zone);
80 }
81 },
82 onInstantiate = delegate(Spatial a, ItemGeneral b)
83 {
84 b.SetSound();
85 b.SetMainText(a.Name);
86 b.Build();
87 }
88 };
89 foreach (Spatial value in ELayer.game.spatials.map.Values)
90 {
91 if (value is Zone && value.parent == ELayer.pc.currentZone.Region)
92 {
93 uIList.Add(value);
94 }
95 }
96 uIList.Refresh();
97 }
Zone currentZone
Definition: Chara.cs:240
static Chara pc
Definition: ELayer.cs:15
SpatialManager spatials
Definition: Game.cs:152
GlobalSpatialList map
Spatial parent
Definition: Spatial.cs:10
virtual string Name
Definition: Spatial.cs:495
void SetZone(Zone _zone)
Definition: Zone.cs:12
Region Region
Definition: Zone.cs:160

References ItemGeneral.Build(), UIList.Clear(), Chara.currentZone, ELayer.game, info, listFaction, SpatialManager.map, Spatial.Name, Spatial.parent, ELayer.pc, Zone.Region, ItemGeneral.SetMainText(), ItemGeneral.SetSound(), UIFactionInfo.SetZone(), and Game.spatials.

Referenced by OnSwitchContent().

Member Data Documentation

◆ info

UIFactionInfo LayerFactions.info

Definition at line 7 of file LayerFactions.cs.

Referenced by RefreshFactions(), and RefreshZones().

◆ listFaction

UIList LayerFactions.listFaction

Definition at line 5 of file LayerFactions.cs.

Referenced by RefreshFactions(), and RefreshZones().

◆ spriteFaction

Sprite LayerFactions.spriteFaction

Definition at line 9 of file LayerFactions.cs.

Referenced by RefreshFactions().

◆ spriteFaith

Sprite LayerFactions.spriteFaith

Definition at line 11 of file LayerFactions.cs.

Referenced by RefreshFactions().


The documentation for this class was generated from the following file: