Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Item |
class | Options |
Public Member Functions | |
void | Build (Options _options) |
void | Build () |
void | Add (Sprite icon, string lang, Func< string > func) |
void | Refresh () |
Public Attributes | |
List< Item > | items = new List<Item>() |
bool | autoBuild |
bool | disable |
Options | options |
Sprite[] | icons |
LayoutGroup | layout |
Card | target |
Private Member Functions | |
void | Awake () |
void | OnEnable () |
Private Attributes | |
UIButton | mold |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Definition at line 6 of file UICurrency.cs.
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inline |
Definition at line 154 of file UICurrency.cs.
References UIButton.icon, items, layout, UIButton.mainText, mold, UIText.SetText(), and Util.
Referenced by Build().
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inlineprivate |
Definition at line 65 of file UICurrency.cs.
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inline |
Definition at line 85 of file UICurrency.cs.
References Lang._weight(), EMono._zone, Add(), UICurrency.Options.admin, EMono.Branch, UICurrency.Options.branchFood, UICurrency.Options.branchKnowledge, UICurrency.Options.branchMoney, EMono.BranchOrHomeBranch, SourceManager.cards, UICurrency.Options.casino, Card.ChildrenWeight, PolicyManager.CurrentAP(), UICurrency.Options.ecopo, HomeResourceManager.food, Card.GetCurrency(), icons, Spatial.influence, UICurrency.Options.influence, BaseHomeResource.IsAvailable, items, HomeResourceManager.knowledge, layout, HomeResourceManager.list, SourceCard.map, FactionBranch.MaxAP, UICurrency.Options.medal, mold, HomeResourceManager.money, UICurrency.Options.money, UICurrency.Options.money2, BaseHomeResource.Name, options, EMono.pc, UICurrency.Options.plat, FactionBranch.policies, FactionBranch.resources, UICurrency.Options.resources, EMono.sources, BaseHomeResource.Sprite, target, BaseHomeResource.value, UICurrency.Options.weight, and Card.WeightLimit.
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inline |
Definition at line 79 of file UICurrency.cs.
References Build(), and options.
Referenced by InvOwner.BuildUICurrency(), and InvOwnerRecycle.BuildUICurrency().
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inlineprivate |
Definition at line 74 of file UICurrency.cs.
References Refresh().
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inline |
Definition at line 170 of file UICurrency.cs.
Referenced by OnEnable().
bool UICurrency.autoBuild |
Definition at line 51 of file UICurrency.cs.
Referenced by Awake().
bool UICurrency.disable |
Definition at line 53 of file UICurrency.cs.
Sprite [] UICurrency.icons |
Definition at line 57 of file UICurrency.cs.
Referenced by Build().
Definition at line 49 of file UICurrency.cs.
LayoutGroup UICurrency.layout |
Definition at line 59 of file UICurrency.cs.
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private |
Definition at line 63 of file UICurrency.cs.
Options UICurrency.options |
Definition at line 55 of file UICurrency.cs.
Referenced by Build().
Card UICurrency.target |
Definition at line 61 of file UICurrency.cs.
Referenced by Build().