Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
VirtualRoom (Card t) | |
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Point | GetRandomFreePos () |
Thing | GetEmptySeat () |
virtual Point | GetRandomPoint (bool walkable=true, bool allowChara=true) |
void | ChangeType (string _id) |
void | SetRandomName (int seed=-1) |
string | GetRandomName (int seed=-1) |
HashSet< string > | ListRoomNames () |
int | GetSortVal (UIList.SortMode m) |
List< Interaction > | ListInteractions () |
void | OnInspect () |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, IInspect.NoteMode mode=IInspect.NoteMode.Default, Recipe recipe=null) |
void | WriteNote (UINote n, Action< UINote > onWriteNote=null, NoteMode mode=NoteMode.Default, Recipe recipe=null) |
void | OnInspect () |
Additional Inherited Members | |
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enum | AccessType { Public , Resident , Private } |
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enum | NoteMode { Default , Recipe , Product , Info } |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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int | uid |
PointList | points = new PointList() |
AreaData | data = new AreaData() |
AreaType | type = new AreaTypeRoom() |
TraitRoomPlate | plate |
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static Core | core |
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virtual string | Name [get] |
bool | IsPrivate [get] |
SourceArea.Row | source [get] |
bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
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bool | CanInspect [get] |
string | InspectName [get] |
Point | InspectPoint [get] |
Vector3 | InspectPosition [get] |
Definition at line 1 of file VirtualRoom.cs.
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inline |
Definition at line 3 of file VirtualRoom.cs.
References EClass._map, Point.Copy(), Map.ForeachSphere(), BaseArea.points, Card.pos, Trait.radius, Card.trait, Point.x, and Point.z.