Elin Decompiled Documentation EA 23.102 Nightly
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Protected Member Functions | |
override bool | OnGenerateTerrain () |
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virtual void | GenerateTerrain () |
virtual bool | OnGenerateTerrain () |
Properties | |
static MapGenRegion | Instance [get] |
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bool | extraBiome [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Static Private Attributes | |
static MapGenRegion | _Instance |
Additional Inherited Members | |
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void | SetSize (int size, int _poiSize) |
void | Generate (ZoneBlueprint _bp) |
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void | SetFloor (BiomeProfile.Tile t, int x, int z) |
void | SetBlock (BiomeProfile.Tile t, int x, int z, int idMat=-1) |
void | SetFloor (int x, int z, int idMat, int idFloor, int direction=0) |
void | SetBlock (int x, int z, int idMat, int idBlock, int direction=0) |
bool | IsEmpty () |
List< Point > | ListEmptyPoint () |
GenBounds | GetBounds (int w, int h, bool ignoreBlock) |
GenBounds | GetBounds (Map map, Zone zone, int x, int y, int width, int height, int dw, int dh, bool ignoreBlock) |
PartialMap | TryAddMapPiece (MapPiece.Type type=MapPiece.Type.Any, float ruin=-1f, string tags=null, Action< PartialMap, GenBounds > onCreate=null) |
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static GenBounds | Create (Zone z) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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NoiseLayer | layerHeight |
NoiseLayer | layerRiver |
NoiseLayer | layerStratum |
NoiseLayer | layerBiome |
BiomeProfile[] | biomeProfiles |
BiomeProfile | biomeShore |
BiomeProfile | biomeSand |
BiomeProfile | biomeWater |
Crawler[] | crawlers |
ZoneBlueprint | bp |
ZoneProfile | zp |
int | blockHeight |
int | seed |
int | lastSize |
int | OX |
int | OZ |
BiomeProfile[,] | biomes |
bool[,] | subBiomes |
MapGenVariation | variation |
MapHeight | hSetting |
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Map | map |
Zone | zone |
int | Size |
int | x |
int | y |
int | width |
int | height |
int | marginPartial |
Func< Cell, bool > | FuncCheckEmpty |
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static string | err |
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static Core | core |
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bool | skipWater |
float[,] | heights1 |
float[,] | heights2 |
float[,] | heights3 |
float[,] | waters |
float[,] | heights3d |
float | waterCount |
Definition at line 4 of file MapGenRegion.cs.
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inlineprotectedvirtual |
Reimplemented from BaseMapGen.
Definition at line 10 of file MapGenRegion.cs.
References SourceGlobalTile.Row.attribs, EloMap.cells, Map.cells, EloMap.cloudmap, Map.CreateNew(), EloMapActor.elomap, Region.elomap, Scene.elomapActor, SourceGlobalTile.Row.floor, SourceManager.floors, EloMap.fogmap, SourceManager.globalTiles, EloMap.group, EloMap.h, Cell.impassable, EloMapActor.Initialize(), Cell.isSeen, GenBounds.map, Map.poiMap, Map.RefreshAllTiles(), Zone.Region, POIMap.Reset(), EClass.scene, GenBounds.SetFloor(), BaseMapGen.SetSize(), Map.SetZone(), GenBounds.Size, EClass.sources, SourceGlobalTile.tileAlias, EloMap.w, and GenBounds.zone.
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staticprivate |
Definition at line 6 of file MapGenRegion.cs.
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staticget |
Definition at line 8 of file MapGenRegion.cs.
Referenced by ZoneBlueprint.GenerateMap().