Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | MenuItem |
Public Member Functions | |
void | SetItems (List< Thing > things) |
void | SetItemsOnHitPoint () |
override void | OnUpdateInput () |
void | Refresh () |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Static Public Member Functions | |
static MenuItem | GetItem (Card t) |
static List< MenuItem > | GetMenuItems () |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
Public Attributes | |
bool | inspectMap |
UIList | list |
List< MenuItem > | items = new List<MenuItem>() |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Additional Inherited Members | |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Definition at line 5 of file LayerInspect.cs.
Definition at line 93 of file LayerInspect.cs.
References card, Card.Chara, Card.isChara, Card.Name, and ELayer.ui.
Referenced by GetMenuItems(), and SetItems().
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inlinestatic |
Definition at line 113 of file LayerInspect.cs.
References UIList.Add(), Point.Copy(), GetItem(), Scene.HitPoint, Point.IsValid, item, list, and ELayer.ui.
Referenced by SetItemsOnHitPoint().
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inlinevirtual |
Reimplemented from Layer.
Definition at line 42 of file LayerInspect.cs.
References Scene.HitPoint, inspectMap, Point.IsValid, SetItemsOnHitPoint(), and ELayer.ui.
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inline |
Definition at line 61 of file LayerInspect.cs.
References LayerInspect.MenuItem.action, UIList.AddCollection(), LayerInspect.MenuItem.card, UIList.Clear(), UIButton.icon, items, list, UIList.Refresh(), LayerInspect.MenuItem.renderRow, ButtonGeneral.SetCard(), RenderRow.SetImage(), and LayerInspect.MenuItem.text.
Referenced by SetItems(), and SetItemsOnHitPoint().
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inline |
Definition at line 26 of file LayerInspect.cs.
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inline |
Definition at line 35 of file LayerInspect.cs.
References GetMenuItems(), inspectMap, items, and Refresh().
Referenced by OnUpdateInput().
bool LayerInspect.inspectMap |
Definition at line 20 of file LayerInspect.cs.
Referenced by OnUpdateInput(), and SetItemsOnHitPoint().
Definition at line 24 of file LayerInspect.cs.
Referenced by Refresh(), SetItems(), and SetItemsOnHitPoint().
UIList LayerInspect.list |
Definition at line 22 of file LayerInspect.cs.
Referenced by GetMenuItems(), and Refresh().