Elin Decompiled Documentation EA 23.102 Nightly
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QuestRandom Class Reference
Inheritance diagram for QuestRandom:
Quest EClass QuestDestZone QuestHunt QuestInstance QuestDeliver QuestEscort QuestHuntRace QuestDefenseGame QuestHarvest QuestMusic QuestSubdue QuestSupply QuestDefenseGame2 QuestShowSupply QuestSupplyCat QuestSupplySpecific QuestMeal_cat QuestMeal QuestSupplyBulk QuestMeal_bread QuestMeal_cake QuestMeal_cookie QuestMeal_egg QuestMeal_fish QuestMeal_fruit QuestMeal_meat QuestMeal_noodle QuestMeal_rice QuestMeal_soup QuestMeal_vegi QuestSupplyBulkJunk QuestSupplyBulkResource

Public Member Functions

override void OnDropReward ()
 
- Public Member Functions inherited from Quest
virtual Thing GetDestThing ()
 
virtual int GetExtraMoney ()
 
virtual int GetRewardPlat (int money)
 
override bool Equals (object obj)
 
virtual bool IsVisibleOnQuestBoard ()
 
virtual bool CanStartQuest ()
 
virtual bool CanUpdateOnTalk (Chara c)
 
virtual Zone CreateInstanceZone (Chara c)
 
virtual bool UpdateOnTalk ()
 
void Init ()
 
virtual void OnInit ()
 
Quest SetClient (Chara c, bool assignQuest=true)
 
void SetTask (QuestTask _task)
 
void Start ()
 
virtual void OnStart ()
 
virtual void OnEnterZone ()
 
virtual void OnClickQuest ()
 
void Fail ()
 
virtual void OnFail ()
 
virtual void ShowCompleteText ()
 
void Complete ()
 
virtual void OnBeforeComplete ()
 
virtual void OnDropReward ()
 
Thing DropReward (string id)
 
Thing DropReward (Thing t)
 
virtual void OnComplete ()
 
void CompleteTask ()
 
virtual void OnCompleteTask ()
 
virtual void OnGiveItem (Chara c, Thing t)
 
virtual void OnKillChara (Chara c)
 
virtual void OnModKarma (int a)
 
void NextPhase ()
 
void ChangePhase (int a)
 
virtual void OnChangePhase (int a)
 
string Parse (string s)
 
virtual string GetTitle ()
 
virtual string GetTrackerText ()
 
virtual string GetDetail (bool onJournal=false)
 
virtual string GetDetailText (bool onJournal=false)
 
virtual string GetTextProgress ()
 
string GetRewardText ()
 
virtual string GetTalkProgress ()
 
virtual string GetTalkComplete ()
 
void UpdateJournal ()
 
virtual bool IsDeliverTarget (Chara c)
 
virtual bool CanDeliverToClient (Chara c)
 
virtual bool CanDeliverToBox (Thing t)
 
virtual bool Deliver (Chara c, Thing t=null)
 

Properties

override bool CanAutoAdvance [get]
 
override bool IsRandomQuest [get]
 
override int RangeDeadLine [get]
 
override int KarmaOnFail [get]
 
override int FameOnComplete [get]
 
override string RefDrama1 [get]
 
- Properties inherited from Quest
Zone ClientZone [get]
 
Chara chara [get]
 
virtual SourceQuest.Row source [get]
 
bool Confetti [get]
 
bool IsExpired [get]
 
int Hours [get]
 
string TextDeadline [get]
 
virtual bool HasDLC [get]
 
virtual string idSource [get]
 
virtual string RewardSuffix [get]
 
virtual bool FameContent [get]
 
virtual string TextExtra [get]
 
virtual string TextExtra2 [get]
 
virtual int DangerLv [get]
 
virtual int AffinityGain [get]
 
virtual int BaseMoney [get]
 
virtual int KarmaOnFail [get]
 
virtual bool CanAbandon [get]
 
virtual int FameOnComplete [get]
 
virtual int RangeDeadLine [get]
 
virtual bool UseInstanceZone [get]
 
virtual bool ForbidTeleport [get]
 
virtual bool TrackOnStart [get]
 
virtual bool RequireClientInSameZone [get]
 
virtual DifficultyType difficultyType [get]
 
virtual Chara DestChara [get]
 
virtual string RefDrama1 [get]
 
virtual string RefDrama2 [get]
 
virtual string RefDrama3 [get]
 
virtual string RefDrama4 [get]
 
virtual string TitlePrefix [get]
 
virtual bool CanAutoAdvance [get]
 
virtual bool IsRandomQuest [get]
 
virtual string NameDeliver [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Quest
enum  DifficultyType {
  Default , Deliver , Supply , Escort ,
  Bulk , Meal , Farm , Music
}
 
enum  SubReward { plat , gacha_coin , money2 , ticket_furniture }
 
- Static Public Member Functions inherited from Quest
static Quest Create (string _id, string _idPerson=null, Chara c=null)
 
static List< ZoneListDeliver ()
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Quest
string id
 
int uid
 
int uidClientZone
 
int phase
 
int lv
 
int deadline
 
int difficulty
 
int rewardMoney
 
int bonusMoney
 
int startDate
 
int dangerLv
 
bool isNew
 
bool isComplete
 
bool track
 
Person person
 
QuestTask task
 
RefChara refChara = new RefChara()
 
- Static Public Attributes inherited from Quest
const int PhaseComplete = 999
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1 of file QuestRandom.cs.

Member Function Documentation

◆ OnDropReward()

override void QuestRandom.OnDropReward ( )
inlinevirtual

Reimplemented from Quest.

Definition at line 15 of file QuestRandom.cs.

16 {
17 int num = bonusMoney * (55 + difficulty * 15) / 100;
18 int num2 = rewardMoney + num;
19 if (num2 > 0)
20 {
21 if (num > 0)
22 {
23 Msg.Say("reward_bonus", num.ToString() ?? "");
24 }
26 }
27 Zone zone = EClass._zone.GetTopZone();
28 if ((!zone.IsTown || zone.IsPCFaction) && base.ClientZone != null)
29 {
30 Zone topZone = base.ClientZone.GetTopZone();
31 if (topZone.IsTown && !topZone.IsPCFaction)
32 {
33 zone = topZone;
34 }
35 }
37 string text = Util.EnumToList<SubReward>().RandomItem().ToString();
38 if (EClass.rnd(5) == 0)
39 {
40 text = "gacha_coin_silver";
41 }
42 if (EClass.rnd(15) == 0)
43 {
44 text = "gacha_coin_gold";
45 }
46 Thing thing = ThingGen.Create(text);
47 if (thing.id == "ticket_furniture")
48 {
49 TraitTicketFurniture.SetZone(zone, thing);
50 }
51 DropReward(thing);
52 thing = ThingGen.Create("plat").SetNum(GetRewardPlat(num2));
53 DropReward(thing);
54 Rand.SetSeed();
55 if (zone.IsTown || zone.IsPCFaction)
56 {
57 zone.GetTopZone().ModInfluence(1);
58 }
59 if (FameOnComplete > 0)
60 {
62 }
63 }
string id
Definition: Card.cs:31
Thing SetNum(int a)
Definition: Card.cs:3242
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:50
static Zone _zone
Definition: EClass.cs:20
static int rndHalf(int a)
Definition: EClass.cs:74
static Player player
Definition: EClass.cs:12
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
void ModFame(int a)
Definition: Player.cs:1879
override int FameOnComplete
Definition: QuestRandom.cs:11
SubReward
Definition: Quest.cs:21
int uid
Definition: Quest.cs:34
virtual int GetRewardPlat(int money)
Definition: Quest.cs:282
int rewardMoney
Definition: Quest.cs:52
int bonusMoney
Definition: Quest.cs:55
Thing DropReward(string id)
Definition: Quest.cs:506
int difficulty
Definition: Quest.cs:49
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
static Thing CreateCurrency(int a, string id="money")
Definition: ThingGen.cs:37
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
static void SetZone(Zone zone, Thing t)
Definition: Util.cs:10
Definition: Zone.cs:12
Zone GetTopZone()
Definition: Zone.cs:1854
virtual bool IsTown
Definition: Zone.cs:220
void ModInfluence(int a)
Definition: Zone.cs:3301
bool IsPCFaction
Definition: Zone.cs:464

References EClass._zone, Quest.bonusMoney, ThingGen.Create(), ThingGen.CreateCurrency(), Quest.difficulty, Quest.DropReward(), FameOnComplete, Quest.GetRewardPlat(), Zone.GetTopZone(), Card.id, Zone.IsPCFaction, Zone.IsTown, Player.ModFame(), Zone.ModInfluence(), EClass.player, Quest.rewardMoney, EClass.rnd(), EClass.rndHalf(), Msg.Say(), Card.SetNum(), Rand.SetSeed(), TraitTicketFurniture.SetZone(), and Quest.uid.

Property Documentation

◆ CanAutoAdvance

override bool QuestRandom.CanAutoAdvance
get

Definition at line 3 of file QuestRandom.cs.

◆ FameOnComplete

override int QuestRandom.FameOnComplete
get

Definition at line 11 of file QuestRandom.cs.

Referenced by OnDropReward().

◆ IsRandomQuest

override bool QuestRandom.IsRandomQuest
get

Definition at line 5 of file QuestRandom.cs.

◆ KarmaOnFail

override int QuestRandom.KarmaOnFail
get

Definition at line 9 of file QuestRandom.cs.

◆ RangeDeadLine

override int QuestRandom.RangeDeadLine
get

Definition at line 7 of file QuestRandom.cs.

◆ RefDrama1

override string QuestRandom.RefDrama1
get

Definition at line 13 of file QuestRandom.cs.


The documentation for this class was generated from the following file: