Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnActivate () |
override void | OnDeactivate () |
override void | OnChangeHour () |
override void | SetUnitSize () |
override void | RefreshPosition () |
override void | RefreshWeather () |
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void | Activate () |
virtual void | OnActivate () |
void | Deactivate () |
virtual void | OnDeactivate () |
virtual void | SetUnitSize () |
virtual void | OnEndPlayerTurn () |
void | Draw () |
void | UpdateShaders (float time=0f) |
virtual void | OnChangeHour () |
virtual void | RefreshPosition () |
void | RefreshAll () |
void | RefreshScreenSize () |
Point | GetRandomPoint () |
void | RefreshSky () |
virtual void | RefreshWeather () |
void | RefreshGrading () |
void | RefreshTilt () |
void | ScrollMouse (float x, float y) |
void | ScrollAxis (Vector3 axis, bool direct=false) |
void | Focus (Int3 ints) |
void | Focus (int x, int y) |
void | Focus (Card c) |
void | FocusCenter () |
void | Focus (Point pos) |
void | FocusPC () |
void | FocusImmediate (Point pos) |
void | SnapScreen (ref Vector3 v, float zoom) |
void | SetZoom (float z) |
void | SetTargetZoomIndex (int index) |
void | ModTargetZoomIndex (int a) |
Properties | |
override float | SkyRate [get] |
override float | TargetZoom [get] |
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bool | fixFocus [get] |
virtual float | TargetZoom [get] |
CameraSupport | camSupport [get] |
Transform | transFocus [get] |
virtual float | SkyRate [get] |
virtual float | ViewHeight [get] |
virtual bool | IsGameScreen [get] |
virtual bool | IsLocalMap [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
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static Core | core |
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Vector3 | camPos |
Vector3 | pushBack |
Definition at line 4 of file GameScreenElona.cs.
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inlinevirtual |
Reimplemented from BaseGameScreen.
Definition at line 18 of file GameScreenElona.cs.
References actor, EloMapActor.OnActivate(), Tutorial.Play(), EMono.scene, Scene.skyBG, and EloMapActor.transMap.
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inlinevirtual |
Reimplemented from BaseGameScreen.
Definition at line 33 of file GameScreenElona.cs.
References actor, and EloMapActor.OnChangeHour().
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inlinevirtual |
Reimplemented from BaseGameScreen.
Definition at line 28 of file GameScreenElona.cs.
References actor, and EloMapActor.OnDeactivate().
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inlinevirtual |
Reimplemented from BaseGameScreen.
Definition at line 49 of file GameScreenElona.cs.
References EMono._map, EMono._zone, actor, actorPos, ActionMode.Adv, BaseGameScreen.camPos, Game.config, Chara.currentZone, Game.Config.defaultZoom, Core.delta, EloMapActor.elomap, BaseGameScreen.focusFix, BaseGameScreen.focusSpeed, EloMap.fogmap, EMono.game, BaseGameScreen.height, if(), WidgetMinimap.Instance, BaseGameScreen.instantFocus, ActionMode.IsActive, BaseGameScreen.lastPos, BaseGameScreen.mapLimit, WidgetMinimap.OnUpdate(), BaseGameScreen.paddingOffset, EMono.pc, Card.pos, Scene.posAudioListener, BaseGameScreen.position, CardRenderer.position, Point.PositionTopdown(), BaseGameScreen.pushBack, BaseGameScreen.pushbackSpeed, RefreshWeather(), Card.renderer, EMono.scene, BaseGameScreen.scrollX, BaseGameScreen.scrollY, MapBounds.Size, BaseGameScreen.SnapScreen(), BaseGameScreen.targetZoom, TargetZoom, BaseGameScreen.tileAlign, BaseGameScreen.tileWorldSize, BaseGameScreen.width, and BaseGameScreen.Zoom.
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inlinevirtual |
Reimplemented from BaseGameScreen.
Definition at line 117 of file GameScreenElona.cs.
References EMono._map, CoreConfig.GraphicSetting.blizzard, Scene.blizzards, Scene.blossom, Scene.blossoms, Core.config, Map.config, EMono.core, Weather.CurrentCondition, CoreConfig.GraphicSetting.enhanceRain, Scene.ether, MapConfig.fog, GameSetting.RenderSetting.fogs, Scene.godray, Scene.godrayDust, CoreConfig.graphic, Weather.IsEther, Weather.IsRaining, EMono.pc, Card.pos, Scene.rain, Weather.RefreshWeather(), GameSetting.render, EMono.scene, EMono.setting, Scene.sfxRain, Scene.sfxSea, Scene.sfxWind, Scene.snow, World.weather, and EMono.world.
Referenced by RefreshPosition().
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inlinevirtual |
Reimplemented from BaseGameScreen.
Definition at line 38 of file GameScreenElona.cs.
References BaseGameScreen.tileAlign, BaseGameScreen.tileSize, BaseGameScreen.tileViewSize, and BaseGameScreen.tileWorldSize.
Referenced by EloMapActor.Initialize().
EloMapActor GameScreenElona.actor |
Definition at line 6 of file GameScreenElona.cs.
Referenced by OnActivate(), OnChangeHour(), OnDeactivate(), and RefreshPosition().
Vector3 GameScreenElona.actorPos |
Definition at line 12 of file GameScreenElona.cs.
Referenced by EloMapActor.Initialize(), and RefreshPosition().
float GameScreenElona.skyRate |
Definition at line 8 of file GameScreenElona.cs.
float GameScreenElona.zoom |
Definition at line 10 of file GameScreenElona.cs.
Referenced by LayerTravel.OnInit().
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get |
Definition at line 14 of file GameScreenElona.cs.
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get |
Definition at line 16 of file GameScreenElona.cs.
Referenced by RefreshPosition().