Elin Decompiled Documentation EA 23.102 Nightly
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ListPeopleRevive Class Reference
Inheritance diagram for ListPeopleRevive:
BaseListPeople ListOwner< Chara, ItemGeneral > EClass

Public Member Functions

override bool IsDisabled (Chara c)
 
override void OnInstantiate (Chara a, ItemGeneral b)
 
override void OnClick (Chara c, ItemGeneral i)
 
override void OnList ()
 
- Public Member Functions inherited from BaseListPeople
virtual bool IsDisabled (Chara c)
 
override void List ()
 
override void OnInstantiate (Chara a, ItemGeneral b)
 
void AddSubButtonWork (ItemGeneral b, Chara a)
 
void WriteHobbies (UITooltip t, Chara a, BaseArea roomWork)
 
virtual void SetSubText (Chara a, ItemGeneral b)
 
override void OnClick (Chara c, ItemGeneral i)
 
override void OnList ()
 
override void OnRefreshMenu ()
 
- Public Member Functions inherited from ListOwner< Chara, ItemGeneral >
virtual void OnClick (T1 a, T2 b)
 
virtual void OnInstantiate (T1 a, T2 b)
 
virtual void OnList ()
 
virtual void List ()
 
virtual void OnCreate ()
 
virtual void OnSwitchContent ()
 
virtual void OnRefreshMenu ()
 
void RefreshTab ()
 
void MoveToOther (object c)
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from BaseListPeople
Chara owner
 
FactionMemberType memberType
 
- Public Attributes inherited from ListOwner< Chara, ItemGeneral >
Layer layer
 
Window window
 
UIMultiList multi
 
ListOwner other
 
UIList list
 
WindowMenu menu
 
Window.Setting.Tab tab
 
string textTab
 
string textHeader
 
bool main
 
int index
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from BaseListPeople
new LayerPeople layer [get]
 
override string IdHeaderRow [get]
 
virtual bool ShowCharaSheet [get]
 
virtual bool ShowShowMode [get]
 
virtual LayerPeople.ShowMode ShowMode [get]
 
virtual bool ShowGoto [get]
 
virtual bool ShowHome [get]
 
- Properties inherited from ListOwner< Chara, ItemGeneral >
ListOwner Main [get]
 
virtual string IdTitle [get]
 
virtual string IdHeaderRow [get]
 
virtual string TextTab [get]
 
virtual string TextHeader [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file ListPeopleRevive.cs.

Member Function Documentation

◆ IsDisabled()

override bool ListPeopleRevive.IsDisabled ( Chara  c)
inlinevirtual

Reimplemented from BaseListPeople.

Definition at line 6 of file ListPeopleRevive.cs.

7 {
8 return false;
9 }

◆ OnClick()

override void ListPeopleRevive.OnClick ( Chara  c,
ItemGeneral  i 
)
inline

Definition at line 18 of file ListPeopleRevive.cs.

19 {
21 {
22 c.GetRevived();
23 list.List();
24 }
25 }
static int Revive(Chara c)
Definition: CalcMoney.cs:35
bool TryPay(int a, string id="money")
Definition: Card.cs:3602
void GetRevived()
Definition: Chara.cs:4628
Definition: EClass.cs:5
static Chara pc
Definition: EClass.cs:14
override void List()
Definition: UIList.cs:717

References Chara.GetRevived(), ListOwner< Chara, ItemGeneral >.list, UIList.List(), EClass.pc, CalcMoney.Revive(), and Card.TryPay().

◆ OnInstantiate()

override void ListPeopleRevive.OnInstantiate ( Chara  a,
ItemGeneral  b 
)
inline

Definition at line 11 of file ListPeopleRevive.cs.

12 {
13 base.OnInstantiate(a, b);
14 int money = EClass.pc.GetCurrency();
15 b.AddPrefab<UIItem>("costMoney").text1.SetText((CalcMoney.Revive(a).ToString() ?? "").TagColorGoodBad(() => money >= CalcMoney.Revive(a)));
16 }
int GetCurrency(string id="money")
Definition: Card.cs:3652
Definition: UIItem.cs:5

References Card.GetCurrency(), money, EClass.pc, and CalcMoney.Revive().

◆ OnList()

override void ListPeopleRevive.OnList ( )
inlinevirtual

Reimplemented from BaseListPeople.

Definition at line 27 of file ListPeopleRevive.cs.

28 {
29 foreach (KeyValuePair<int, Chara> item in EClass.game.cards.globalCharas.Where((KeyValuePair<int, Chara> a) => a.Value.CanRevive() && a.Value.isDead && a.Value.faction == EClass.pc.faction && !a.Value.isSummon))
30 {
31 list.Add(item.Value);
32 }
33 }
GlobalCharaList globalCharas
Definition: CardManager.cs:46
Faction faction
Definition: Chara.cs:412
static Game game
Definition: EClass.cs:8
CardManager cards
Definition: Game.cs:155
override void Add(object item)
Definition: UIList.cs:302

References UIList.Add(), Game.cards, Chara.faction, EClass.game, CardManager.globalCharas, item, ListOwner< Chara, ItemGeneral >.list, and EClass.pc.


The documentation for this class was generated from the following file: