Elin Decompiled Documentation EA 23.102 Nightly
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QuestCraft Class Reference
Inheritance diagram for QuestCraft:
Quest EClass

Classes

class  Req
 

Public Member Functions

override bool CanDeliverToClient (Chara c)
 
override bool Deliver (Chara c, Thing t=null)
 
void OnProgressComplete ()
 
override void OnDropReward ()
 
override void OnComplete ()
 
override string GetTextProgress ()
 
override string GetDetailText (bool onJournal=false)
 
override string GetTalkProgress ()
 
override string GetTalkComplete ()
 
- Public Member Functions inherited from Quest
virtual Thing GetDestThing ()
 
virtual int GetExtraMoney ()
 
virtual int GetRewardPlat (int money)
 
override bool Equals (object obj)
 
virtual bool IsVisibleOnQuestBoard ()
 
virtual bool CanStartQuest ()
 
virtual bool CanUpdateOnTalk (Chara c)
 
virtual Zone CreateInstanceZone (Chara c)
 
virtual bool UpdateOnTalk ()
 
void Init ()
 
virtual void OnInit ()
 
Quest SetClient (Chara c, bool assignQuest=true)
 
void SetTask (QuestTask _task)
 
void Start ()
 
virtual void OnStart ()
 
virtual void OnEnterZone ()
 
virtual void OnClickQuest ()
 
void Fail ()
 
virtual void OnFail ()
 
virtual void ShowCompleteText ()
 
void Complete ()
 
virtual void OnBeforeComplete ()
 
virtual void OnDropReward ()
 
Thing DropReward (string id)
 
Thing DropReward (Thing t)
 
virtual void OnComplete ()
 
void CompleteTask ()
 
virtual void OnCompleteTask ()
 
virtual void OnGiveItem (Chara c, Thing t)
 
virtual void OnKillChara (Chara c)
 
virtual void OnModKarma (int a)
 
void NextPhase ()
 
void ChangePhase (int a)
 
virtual void OnChangePhase (int a)
 
string Parse (string s)
 
virtual string GetTitle ()
 
virtual string GetTrackerText ()
 
virtual string GetDetail (bool onJournal=false)
 
virtual string GetDetailText (bool onJournal=false)
 
virtual string GetTextProgress ()
 
string GetRewardText ()
 
virtual string GetTalkProgress ()
 
virtual string GetTalkComplete ()
 
void UpdateJournal ()
 
virtual bool IsDeliverTarget (Chara c)
 
virtual bool CanDeliverToClient (Chara c)
 
virtual bool CanDeliverToBox (Thing t)
 
virtual bool Deliver (Chara c, Thing t=null)
 

Public Attributes

List< Reqreq1 = new List<Req>()
 
List< Reqreq2 = new List<Req>()
 
int progress
 
- Public Attributes inherited from Quest
string id
 
int uid
 
int uidClientZone
 
int phase
 
int lv
 
int deadline
 
int difficulty
 
int rewardMoney
 
int bonusMoney
 
int startDate
 
int dangerLv
 
bool isNew
 
bool isComplete
 
bool track
 
Person person
 
QuestTask task
 
RefChara refChara = new RefChara()
 

Properties

bool ConsumeGoods [get]
 
List< ReqCurrentReq [get]
 
bool hasSecondReq [get]
 
- Properties inherited from Quest
Zone ClientZone [get]
 
Chara chara [get]
 
virtual SourceQuest.Row source [get]
 
bool Confetti [get]
 
bool IsExpired [get]
 
int Hours [get]
 
string TextDeadline [get]
 
virtual bool HasDLC [get]
 
virtual string idSource [get]
 
virtual string RewardSuffix [get]
 
virtual bool FameContent [get]
 
virtual string TextExtra [get]
 
virtual string TextExtra2 [get]
 
virtual int DangerLv [get]
 
virtual int AffinityGain [get]
 
virtual int BaseMoney [get]
 
virtual int KarmaOnFail [get]
 
virtual bool CanAbandon [get]
 
virtual int FameOnComplete [get]
 
virtual int RangeDeadLine [get]
 
virtual bool UseInstanceZone [get]
 
virtual bool ForbidTeleport [get]
 
virtual bool TrackOnStart [get]
 
virtual bool RequireClientInSameZone [get]
 
virtual DifficultyType difficultyType [get]
 
virtual Chara DestChara [get]
 
virtual string RefDrama1 [get]
 
virtual string RefDrama2 [get]
 
virtual string RefDrama3 [get]
 
virtual string RefDrama4 [get]
 
virtual string TitlePrefix [get]
 
virtual bool CanAutoAdvance [get]
 
virtual bool IsRandomQuest [get]
 
virtual string NameDeliver [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Quest
enum  DifficultyType {
  Default , Deliver , Supply , Escort ,
  Bulk , Meal , Farm , Music
}
 
enum  SubReward { plat , gacha_coin , money2 , ticket_furniture }
 
- Static Public Member Functions inherited from Quest
static Quest Create (string _id, string _idPerson=null, Chara c=null)
 
static List< ZoneListDeliver ()
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Quest
const int PhaseComplete = 999
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file QuestCraft.cs.

Member Function Documentation

◆ CanDeliverToClient()

override bool QuestCraft.CanDeliverToClient ( Chara  c)
inlinevirtual

Reimplemented from Quest.

Definition at line 51 of file QuestCraft.cs.

52 {
53 if (c.quest != this)
54 {
55 return false;
56 }
57 bool result = true;
58 foreach (Req item in CurrentReq)
59 {
60 Thing thing = EClass.pc.things.Find(item.idThing);
61 if (thing == null || thing.Num < item.num)
62 {
63 result = false;
64 break;
65 }
66 }
67 return result;
68 }
ThingContainer things
Definition: Card.cs:34
int Num
Definition: Card.cs:154
Quest quest
Definition: Chara.cs:24
Definition: EClass.cs:5
static Chara pc
Definition: EClass.cs:14
List< Req > CurrentReq
Definition: QuestCraft.cs:38
Thing Find(int uid)
Definition: Thing.cs:8

References CurrentReq, ThingContainer.Find(), item, Card.Num, EClass.pc, Chara.quest, and Card.things.

Referenced by Deliver().

◆ Deliver()

override bool QuestCraft.Deliver ( Chara  c,
Thing  t = null 
)
inlinevirtual

Reimplemented from Quest.

Definition at line 70 of file QuestCraft.cs.

71 {
72 if (!CanDeliverToClient(c))
73 {
74 return false;
75 }
76 _ = ConsumeGoods;
77 if (progress == 0 && hasSecondReq)
78 {
80 }
81 else
82 {
84 }
86 return true;
87 }
static Game game
Definition: EClass.cs:8
QuestManager quests
Definition: Game.cs:179
void OnProgressComplete()
Definition: QuestCraft.cs:89
bool ConsumeGoods
Definition: QuestCraft.cs:35
override bool CanDeliverToClient(Chara c)
Definition: QuestCraft.cs:51
bool hasSecondReq
Definition: QuestCraft.cs:49
int progress
Definition: QuestCraft.cs:33
void Complete(Quest q)
Definition: QuestManager.cs:98
void UpdateJournal()
Definition: Quest.cs:685

References CanDeliverToClient(), QuestManager.Complete(), ConsumeGoods, EClass.game, hasSecondReq, OnProgressComplete(), progress, Game.quests, and Quest.UpdateJournal().

◆ GetDetailText()

override string QuestCraft.GetDetailText ( bool  onJournal = false)
inlinevirtual

Reimplemented from Quest.

Definition at line 155 of file QuestCraft.cs.

156 {
157 return source.GetDetail().Split('|')[progress];
158 }
virtual SourceQuest.Row source
Definition: Quest.cs:107

References progress, and Quest.source.

Referenced by GetTalkComplete(), and GetTalkProgress().

◆ GetTalkComplete()

override string QuestCraft.GetTalkComplete ( )
inlinevirtual

Reimplemented from Quest.

Definition at line 165 of file QuestCraft.cs.

166 {
167 if (progress != 1 || !hasSecondReq)
168 {
169 return Parse(source.GetText("talkComplete"));
170 }
171 return GetDetailText();
172 }
override string GetDetailText(bool onJournal=false)
Definition: QuestCraft.cs:155
string Parse(string s)
Definition: Quest.cs:583

References GetDetailText(), hasSecondReq, Quest.Parse(), progress, and Quest.source.

◆ GetTalkProgress()

override string QuestCraft.GetTalkProgress ( )
inlinevirtual

Reimplemented from Quest.

Definition at line 160 of file QuestCraft.cs.

161 {
162 return GetDetailText();
163 }

References GetDetailText().

◆ GetTextProgress()

override string QuestCraft.GetTextProgress ( )
inlinevirtual

Reimplemented from Quest.

Definition at line 145 of file QuestCraft.cs.

146 {
147 string text = "";
148 foreach (Req item in CurrentReq)
149 {
150 text = text + (text.IsEmpty() ? "" : Environment.NewLine) + "progressShowSupply".lang(EClass.sources.things.map[item.idThing].GetName(item.num));
151 }
152 return text;
153 }
static SourceManager sources
Definition: EClass.cs:42
SourceThing things

References CurrentReq, item, EClass.sources, and SourceManager.things.

◆ OnComplete()

override void QuestCraft.OnComplete ( )
inlinevirtual

Reimplemented from Quest.

Definition at line 125 of file QuestCraft.cs.

126 {
127 string text = id;
128 if (!(text == "ash1"))
129 {
130 if (text == "fiama1")
131 {
132 QuestCraft obj = Quest.Create("fiama2") as QuestCraft;
133 obj.SetClient(base.chara);
134 obj.req1.Add(new Req("torch_held", 1));
135 }
136 }
137 else
138 {
139 QuestCraft obj2 = Quest.Create("ash2") as QuestCraft;
140 obj2.SetClient(base.chara);
141 obj2.req1.Add(new Req("torch_held", 1));
142 }
143 }
List< Req > req1
Definition: QuestCraft.cs:27
Definition: Quest.cs:7
string id
Definition: Quest.cs:31
Quest SetClient(Chara c, bool assignQuest=true)
Definition: Quest.cs:380
static Quest Create(string _id, string _idPerson=null, Chara c=null)
Definition: Quest.cs:241

References Quest.Create(), Quest.id, req1, and Quest.SetClient().

◆ OnDropReward()

override void QuestCraft.OnDropReward ( )
inlinevirtual

Reimplemented from Quest.

Definition at line 109 of file QuestCraft.cs.

110 {
111 string text = id;
112 if (!(text == "fiama1"))
113 {
114 if (text == "ash1")
115 {
116 DropReward(ThingGen.Create("crimAle"));
117 }
118 }
119 else
120 {
121 DropReward(ThingGen.Create("crimAle"));
122 }
123 }
Thing DropReward(string id)
Definition: Quest.cs:506
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53

References ThingGen.Create(), Quest.DropReward(), and Quest.id.

◆ OnProgressComplete()

void QuestCraft.OnProgressComplete ( )
inline

Definition at line 89 of file QuestCraft.cs.

90 {
91 if (progress == 0)
92 {
93 string text = id;
94 if (!(text == "fiama1"))
95 {
96 if (text == "ash1")
97 {
99 }
100 }
101 else
102 {
104 }
105 }
106 progress++;
107 }
Point pos
Definition: Card.cs:55
static Zone _zone
Definition: EClass.cs:20
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893

References EClass._zone, Zone.AddCard(), ThingGen.Create(), Quest.id, EClass.pc, Card.pos, and progress.

Referenced by Deliver().

Member Data Documentation

◆ progress

int QuestCraft.progress

Definition at line 33 of file QuestCraft.cs.

Referenced by Deliver(), GetDetailText(), GetTalkComplete(), and OnProgressComplete().

◆ req1

List<Req> QuestCraft.req1 = new List<Req>()

Definition at line 27 of file QuestCraft.cs.

Referenced by QuestManager.AddQuestAsh(), QuestManager.AddQuestFiama(), and OnComplete().

◆ req2

List<Req> QuestCraft.req2 = new List<Req>()

Definition at line 30 of file QuestCraft.cs.

Referenced by QuestManager.AddQuestAsh(), and QuestManager.AddQuestFiama().

Property Documentation

◆ ConsumeGoods

bool QuestCraft.ConsumeGoods
get

Definition at line 35 of file QuestCraft.cs.

Referenced by Deliver().

◆ CurrentReq

List<Req> QuestCraft.CurrentReq
get

Definition at line 37 of file QuestCraft.cs.

38 {
39 get
40 {
41 if (progress != 0)
42 {
43 return req2;
44 }
45 return req1;
46 }
47 }
List< Req > req2
Definition: QuestCraft.cs:30

Referenced by CanDeliverToClient(), and GetTextProgress().

◆ hasSecondReq

bool QuestCraft.hasSecondReq
get

Definition at line 49 of file QuestCraft.cs.

Referenced by Deliver(), and GetTalkComplete().


The documentation for this class was generated from the following file: