Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static Spatial | CreateRecursive (string id, Spatial parent=null) |
static Spatial | Create (string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0) |
static Zone | CreateInstance (string id, ZoneInstance instance) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Additional Inherited Members | |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 1 of file SpatialGen.cs.
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inlinestatic |
Definition at line 16 of file SpatialGen.cs.
References Spatial.AddChild(), Spatial.Create(), Spatial.OnAfterCreate(), SourceZone.Row.pos, Spatial.Register(), EClass.sources, SourceZone.Row.type, and SourceManager.zones.
Referenced by Region.CheckRandomSites(), CreateInstance(), Region.CreateRandomSite(), CreateRecursive(), Region.CreateZone(), TraitNewZone.CreateZone(), TraitMoongate.LoadMap(), Game.OnLoad(), and Game.StartNewGame().
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inlinestatic |
Definition at line 39 of file SpatialGen.cs.
References EClass._zone, Create(), World.date, Date.GetRaw(), Zone.GetTopZone(), EClass.pc, Card.pos, Zone.Region, Spatial.uid, EClass.world, Point.x, Spatial.x, Spatial.y, and Point.z.
Referenced by QuestInstance.CreateInstanceZone().
Definition at line 3 of file SpatialGen.cs.
References Create(), CreateRecursive(), EClass.debug, CoreDebug.enable, EClass.sources, and SourceManager.zones.
Referenced by Game._Create(), and CreateRecursive().