| Elin Decompiled Documentation EA 23.228 Nightly
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| Static Public Member Functions | |
| static Spatial | CreateRecursive (string id, Spatial parent=null) | 
| static Spatial | Create (string id, Spatial parent, bool register, int x=-99999, int y=-99999, int icon=0) | 
| static Zone | CreateInstance (string id, ZoneInstance instance) | 
|  Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) | 
| static int | rnd (long a) | 
| static int | rnd (int a) | 
| static int | curve (int a, int start, int step, int rate=75) | 
| static int | rndHalf (int a) | 
| static float | rndf (float a) | 
| static int | rndSqrt (int a) | 
| static void | Wait (float a, Card c) | 
| static void | Wait (float a, Point p) | 
| static int | Bigger (int a, int b) | 
| static int | Smaller (int a, int b) | 
| Additional Inherited Members | |
|  Static Public Attributes inherited from EClass | |
| static Core | core | 
|  Properties inherited from EClass | |
| static Game | game  [get] | 
| static bool | AdvMode  [get] | 
| static Player | player  [get] | 
| static Chara | pc  [get] | 
| static UI | ui  [get] | 
| static Map | _map  [get] | 
| static Zone | _zone  [get] | 
| static FactionBranch | Branch  [get] | 
| static FactionBranch | BranchOrHomeBranch  [get] | 
| static Faction | Home  [get] | 
| static Faction | Wilds  [get] | 
| static Scene | scene  [get] | 
| static BaseGameScreen | screen  [get] | 
| static GameSetting | setting  [get] | 
| static GameData | gamedata  [get] | 
| static ColorProfile | Colors  [get] | 
| static World | world  [get] | 
| static SourceManager | sources  [get] | 
| static SourceManager | editorSources  [get] | 
| static SoundManager | Sound  [get] | 
| static CoreDebug | debug  [get] | 
Definition at line 1 of file SpatialGen.cs.
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 | inlinestatic | 
Definition at line 16 of file SpatialGen.cs.
References Spatial.AddChild(), Spatial.Create(), Spatial.OnAfterCreate(), SourceZone.Row.pos, Spatial.Register(), EClass.sources, SourceZone.Row.type, and SourceManager.zones.
Referenced by Region.CheckRandomSites(), CreateInstance(), Region.CreateRandomSite(), CreateRecursive(), Region.CreateZone(), TraitNewZone.CreateZone(), TraitMoongate.LoadMap(), Game.OnLoad(), ActEffect.Proc(), and Game.StartNewGame().
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 | inlinestatic | 
Definition at line 39 of file SpatialGen.cs.
References EClass._zone, Create(), World.date, Date.GetRaw(), Zone.GetTopZone(), EClass.pc, Card.pos, Zone.Region, Spatial.uid, EClass.world, Point.x, Spatial.x, Spatial.y, and Point.z.
Referenced by QuestInstance.CreateInstanceZone().
Definition at line 3 of file SpatialGen.cs.
References Create(), CreateRecursive(), EClass.debug, CoreDebug.enable, EClass.sources, and SourceManager.zones.
Referenced by Game._Create(), and CreateRecursive().