1using System.Collections.Generic;
35 string text = ((
EClass.
rnd(10) == 0) ?
"statue_god" : ((
EClass.
rnd(2) == 0) ?
"statue_power" :
"altar"));
36 if (text ==
"altar" &&
EClass.
rnd(20) == 0)
38 text = ((
EClass.
rnd(5) == 0) ?
"altar_machine" : ((
EClass.
rnd(3) == 0) ?
"altar_fox" : ((
EClass.
rnd(2) == 0) ?
"altar_fox2" :
"altar_strife")));
48 lv = EClass.game.survival.flags.raidLv + 10
77 List<Thing> listRemove =
new List<Thing>();
110 foreach (
Thing item2
in listRemove)
116 void TryRemove(
Thing t,
int h)
void Populate(Point point, bool interior=false, float mtpDensity=1f)
static void Set(CardBlueprint _bp)
static Chara Create(string id, int lv=-1)
int GetRaw(int offsetHours=0)
Chara FindChara(string id)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
static SpawnSetting HomeWild(int lv)
static Thing Create(string id, int idMat=-1, int lv=-1)
int CountNotableThing(bool tryRemove=true)
virtual List< Point > ListPoints(Point center=null, bool onlyPassable=true)
Point GetRandomPoint(Func< Point, bool > func=null, Chara accessChara=null)
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Card AddCard(Card t, Point point)