Elin Decompiled Documentation EA 23.102 Nightly
|
Public Member Functions | |
override void | OnInstantiate (Chara a, ItemGeneral b) |
override void | OnClick (Chara c, ItemGeneral i) |
override void | OnList () |
HireInfo | GetInfo (Chara c) |
![]() | |
virtual bool | IsDisabled (Chara c) |
override void | List () |
override void | OnInstantiate (Chara a, ItemGeneral b) |
void | AddSubButtonWork (ItemGeneral b, Chara a) |
void | WriteHobbies (UITooltip t, Chara a, BaseArea roomWork) |
virtual void | SetSubText (Chara a, ItemGeneral b) |
override void | OnClick (Chara c, ItemGeneral i) |
override void | OnList () |
override void | OnRefreshMenu () |
![]() | |
virtual void | OnClick (T1 a, T2 b) |
virtual void | OnInstantiate (T1 a, T2 b) |
virtual void | OnList () |
virtual void | List () |
virtual void | OnCreate () |
virtual void | OnSwitchContent () |
virtual void | OnRefreshMenu () |
void | RefreshTab () |
void | MoveToOther (object c) |
Public Attributes | |
bool | skipDialog |
![]() | |
Chara | owner |
FactionMemberType | memberType |
![]() | |
Layer | layer |
Window | window |
UIMultiList | multi |
ListOwner | other |
UIList | list |
WindowMenu | menu |
Window.Setting.Tab | tab |
string | textTab |
string | textHeader |
bool | main |
int | index |
Additional Inherited Members | |
![]() | |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
![]() | |
static Core | core |
![]() | |
new LayerPeople | layer [get] |
override string | IdHeaderRow [get] |
virtual bool | ShowCharaSheet [get] |
virtual bool | ShowShowMode [get] |
virtual LayerPeople.ShowMode | ShowMode [get] |
virtual bool | ShowGoto [get] |
virtual bool | ShowHome [get] |
![]() | |
ListOwner | Main [get] |
virtual string | IdTitle [get] |
virtual string | IdHeaderRow [get] |
virtual string | TextTab [get] |
virtual string | TextHeader [get] |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file ListPeopleCallReserve.cs.
Definition at line 63 of file ListPeopleCallReserve.cs.
References HireInfo.chara, EClass.Home, and Faction.listReserve.
|
inline |
Definition at line 47 of file ListPeopleCallReserve.cs.
References EClass.Branch, BaseCore.FreezeScreen(), BaseCore.Instance, FactionBranch.Recruit(), and EClass.Sound.
|
inline |
Definition at line 8 of file ListPeopleCallReserve.cs.
References Dialog.AddButton(), ItemGeneral.AddSubButton(), TraitChara.CanBeBanished, Dialog.Choice(), EClass.core, CoreRef.icons, if(), Chara.job, Core.refs, ItemGeneral.SetSubText(), skipDialog, Chara.trait, and CoreRef.Icons.trash.
|
inlinevirtual |
Reimplemented from BaseListPeople.
Definition at line 55 of file ListPeopleCallReserve.cs.
References EClass.Home, item, and Faction.listReserve.
bool ListPeopleCallReserve.skipDialog |
Definition at line 6 of file ListPeopleCallReserve.cs.
Referenced by OnInstantiate().