Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
PropsInstalled Class Reference
Inheritance diagram for PropsInstalled:
Props EClass

Properties

override PlaceState state [get]
 
override bool IsInstalled [get]
 
- Properties inherited from Props
virtual bool IsStocked [get]
 
virtual bool IsRoaming [get]
 
virtual bool IsInstalled [get]
 
virtual PlaceState state [get]
 
List< ThingThings [get]
 
int Count [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Member Functions inherited from Props
void Init ()
 
void Add (Card t)
 
void Remove (Card t)
 
void OnNumChange (Card c, int a)
 
bool ShouldListAsResource (Thing t)
 
Thing GetAvailableThing (string id, int idMat)
 
ThingStack ListThingStack (Recipe.Ingredient ing, StockSearchMode searchMode)
 
List< ThingListThingsInCategory (SourceCategory.Row cat)
 
Dictionary< string, ThingStackListThingStacksInCategory (SourceCategory.Row cat)
 
Thing Find< T > ()
 
Thing FindEmptyContainer< T > ()
 
Thing FindEmptyContainer< T > (Thing target)
 
Thing Find (int uid)
 
Thing FindShared (string id)
 
Thing Find (string id, string idMat)
 
Thing Find (string id, int idMat=-1, int refVal=-1, bool shared=false)
 
int GetNum (string id, bool onlyShared=false)
 
void Validate ()
 
- Static Public Member Functions inherited from Props
static int GetNumStockedAndRoaming (string id)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Props
PropSet all = new PropSet()
 
Dictionary< string, PropSetcardMap = new Dictionary<string, PropSet>()
 
Dictionary< string, PropSetCategorycategoryMap = new Dictionary<string, PropSetCategory>()
 
Dictionary< string, PropSetraceMap = new Dictionary<string, PropSet>()
 
Dictionary< string, PropSetworkMap = new Dictionary<string, PropSet>()
 
TraitManager traits = new TraitManager()
 
List< Thingthings = new List<Thing>()
 
List< Thingcontainers = new List<Thing>()
 
int maxWeight = 100
 
int weight
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1 of file PropsInstalled.cs.

Property Documentation

◆ IsInstalled

override bool PropsInstalled.IsInstalled
get

Definition at line 5 of file PropsInstalled.cs.

◆ state

override PlaceState PropsInstalled.state
get

Definition at line 3 of file PropsInstalled.cs.


The documentation for this class was generated from the following file: