Elin Decompiled Documentation EA 23.102 Nightly
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ZoneEventHarvest Class Reference
Inheritance diagram for ZoneEventHarvest:
ZoneEventQuest ZoneEvent EClass

Public Member Functions

override void OnVisit ()
 
override ZoneInstance.Status OnReachTimeLimit ()
 
override void OnLeaveZone ()
 
- Public Member Functions inherited from ZoneEventQuest
void Spawn (int num=1)
 
void SpawnBoss (bool evolve=false)
 
void AggroEnemy (int chance=100)
 
sealed override void OnTickRound ()
 
virtual void _OnTickRound ()
 
virtual ZoneInstance.Status OnReachTimeLimit ()
 
- Public Member Functions inherited from ZoneEvent
virtual string GetText ()
 
void Tick (float delta)
 
void Init ()
 
void OnSimulateHour ()
 
virtual void OnVisit ()
 
virtual void OnInit ()
 
virtual void OnFirstTick ()
 
virtual void OnTick ()
 
virtual void OnTickRound ()
 
virtual void OnKill ()
 
virtual void OnCharaDie (Chara c)
 
virtual void OnLeaveZone ()
 
void OnLoad (Zone _zone)
 
void Kill ()
 

Properties

QuestHarvest questHarvest [get]
 
override string TextWidgetDate [get]
 
override int TimeLimit [get]
 
- Properties inherited from ZoneEventQuest
Quest quest [get]
 
virtual bool WarnBoss [get]
 
virtual bool CountEnemy [get]
 
virtual int TimeLimit [get]
 
- Properties inherited from ZoneEvent
SourceQuest.Row source [get]
 
virtual string id [get]
 
virtual string TextWidgetDate [get]
 
virtual float roundInterval [get]
 
virtual Playlist playlist [get]
 
virtual bool debugSkip [get]
 
virtual string RefStr2 [get]
 
virtual string RefStr3 [get]
 
virtual int hoursToKill [get]
 
virtual bool HasReport [get]
 
string Name [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from ZoneEventQuest
int uidQuest
 
List< int > enemies = new List<int>()
 
- Public Attributes inherited from ZoneEvent
float time
 
int rounds
 
int hoursElapsed
 
int minElapsed
 
Zone zone
 
bool firstTick = true
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file ZoneEventHarvest.cs.

Member Function Documentation

◆ OnLeaveZone()

override void ZoneEventHarvest.OnLeaveZone ( )
inlinevirtual

Reimplemented from ZoneEvent.

Definition at line 73 of file ZoneEventHarvest.cs.

74 {
76 {
77 EClass._zone.instance.status = OnReachTimeLimit();
78 }
79 List<Thing> list = new List<Thing>();
80 foreach (Chara member in EClass.pc.party.members)
81 {
82 member.things.Foreach(delegate(Thing t)
83 {
84 if (t.GetBool(115) && EClass.rnd(2) != 0)
85 {
86 list.Add(t);
87 }
88 });
89 }
90 if (list.Count <= 0)
91 {
92 return;
93 }
94 Msg.Say("harvest_confiscate", list.Count.ToString() ?? "");
95 foreach (Thing item in list)
96 {
97 item.Destroy();
98 }
100 }
bool GetBool(int id)
Definition: BaseCard.cs:15
ThingContainer things
Definition: Card.cs:34
Definition: Chara.cs:10
Party party
Definition: Chara.cs:43
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:50
static Zone _zone
Definition: EClass.cs:20
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< Chara > members
Definition: Party.cs:18
void ModKarma(int a)
Definition: Player.cs:2289
void Foreach(Action< Thing > action, bool onlyAccessible=true)
Definition: Thing.cs:8
override ZoneInstance.Status OnReachTimeLimit()
Status status
Definition: ZoneInstance.cs:22
ZoneInstance instance
Definition: Zone.cs:52

References EClass._zone, ThingContainer.Foreach(), BaseCard.GetBool(), Zone.instance, item, Party.members, Player.ModKarma(), OnReachTimeLimit(), Chara.party, EClass.pc, EClass.player, EClass.rnd(), Msg.Say(), ZoneInstance.status, and Card.things.

◆ OnReachTimeLimit()

override ZoneInstance.Status ZoneEventHarvest.OnReachTimeLimit ( )
inlinevirtual

Reimplemented from ZoneEventQuest.

Definition at line 63 of file ZoneEventHarvest.cs.

64 {
67 {
68 return ZoneInstance.Status.Fail;
69 }
70 return ZoneInstance.Status.Success;
71 }
Definition: Lang.cs:6
static string _weight(int a, int b, bool showUnit=true, int unitSize=0)
Definition: Lang.cs:172
int weightDelivered
Definition: QuestHarvest.cs:6
QuestHarvest questHarvest

References Lang._weight(), QuestHarvest.destWeight, questHarvest, Msg.Say(), and QuestHarvest.weightDelivered.

Referenced by OnLeaveZone().

◆ OnVisit()

override void ZoneEventHarvest.OnVisit ( )
inlinevirtual

Reimplemented from ZoneEvent.

Definition at line 13 of file ZoneEventHarvest.cs.

14 {
16 {
17 return;
18 }
20 Point centerPos = EClass._map.GetCenterPos();
21 PartialMap.Apply("Special/farm_chest.mp", centerPos);
23 genBounds.marginPartial = 2;
24 genBounds.FuncCheckEmpty = (Cell cell) => cell.sourceFloor.id == 42;
25 List<SourceObj.Row> crops = EClass.sources.objs.rows.Where((SourceObj.Row o) => o.tag.Contains("harvest")).ToList();
26 for (int i = 0; i < 50; i++)
27 {
28 genBounds.TryAddMapPiece(MapPiece.Type.Farm, 0f, "", delegate(PartialMap p, GenBounds b)
29 {
30 List<Point> list = b.ListEmptyPoint();
31 SourceObj.Row row = crops.RandomItemWeighted((SourceObj.Row o) => o.chance);
32 int num = 1 + EClass.rnd(5 + base.quest.difficulty * 2);
33 foreach (Point item in list)
34 {
35 if (item.sourceFloor.id == 4 && EClass.rnd(4) != 0)
36 {
37 item.SetObj(row.id);
38 int num2 = item.growth.HarvestStage - EClass.rnd(4);
39 item.growth.SetStage(num2);
40 if (num2 == item.growth.HarvestStage)
41 {
42 EClass._map.AddPlant(item, null).size = Mathf.Clamp(num + EClass.rnd(2) - EClass.rnd(2), 0, 9) + 1;
43 }
44 item.cell.isClearSnow = true;
45 }
46 }
47 });
48 }
49 foreach (Thing thing in EClass._map.things)
50 {
51 thing.isNPCProperty = true;
52 }
53 for (int j = 0; j < 12; j++)
54 {
56 }
57 for (int k = 0; k < 30; k++)
58 {
60 }
61 }
Definition: Cell.cs:7
static Game game
Definition: EClass.cs:8
static Map _map
Definition: EClass.cs:18
static SourceManager sources
Definition: EClass.cs:42
bool isLoading
Definition: Game.cs:235
static GenBounds Create(Zone z)
Definition: GenBounds.cs:123
List< Point > ListEmptyPoint()
Definition: GenBounds.cs:94
PartialMap TryAddMapPiece(MapPiece.Type type=MapPiece.Type.Any, float ruin=-1f, string tags=null, Action< PartialMap, GenBounds > onCreate=null)
Definition: GenBounds.cs:183
Point GetCenterPos()
Definition: MapBounds.cs:52
List< Thing > things
Definition: Map.cs:49
PlantData AddPlant(Point pos, Thing seed)
Definition: Map.cs:1930
void Apply(Point _point, ApplyMode mode)
Definition: PartialMap.cs:112
int size
Definition: PlantData.cs:15
Definition: Point.cs:9
SourceObj objs
static SpawnSetting HomeWild(int lv)
Definition: SpawnSetting.cs:91
int id
Definition: TileRow.cs:8
void SetBGM(List< int > ids, bool refresh=true)
Definition: Zone.cs:2706
Chara SpawnMob(Point pos=null, SpawnSetting setting=null)
Definition: Zone.cs:2543

References EClass._map, EClass._zone, Map.AddPlant(), PartialMap.Apply(), GenBounds.Create(), EClass.game, MapBounds.GetCenterPos(), SpawnSetting.HomeWild(), Game.isLoading, item, GenBounds.ListEmptyPoint(), SourceManager.objs, EClass.rnd(), Zone.SetBGM(), PlantData.size, EClass.sources, Zone.SpawnMob(), Map.things, and GenBounds.TryAddMapPiece().

Property Documentation

◆ questHarvest

QuestHarvest ZoneEventHarvest.questHarvest
get

Definition at line 7 of file ZoneEventHarvest.cs.

Referenced by OnReachTimeLimit().

◆ TextWidgetDate

override string ZoneEventHarvest.TextWidgetDate
get

Definition at line 9 of file ZoneEventHarvest.cs.

◆ TimeLimit

override int ZoneEventHarvest.TimeLimit
get

Definition at line 11 of file ZoneEventHarvest.cs.


The documentation for this class was generated from the following file: