Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
virtual Chara | CreateChara () |
override void | OnVisit () |
void | NextWave (int add=0) |
override void | _OnTickRound () |
void | Horn_Next () |
void | Horn_Retreat () |
void | Horn_Ally () |
override void | OnCharaDie (Chara c) |
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void | Spawn (int num=1) |
void | SpawnBoss (bool evolve=false) |
void | AggroEnemy (int chance=100) |
sealed override void | OnTickRound () |
virtual void | _OnTickRound () |
virtual ZoneInstance.Status | OnReachTimeLimit () |
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virtual string | GetText () |
void | Tick (float delta) |
void | Init () |
void | OnSimulateHour () |
virtual void | OnVisit () |
virtual void | OnInit () |
virtual void | OnFirstTick () |
virtual void | OnTick () |
virtual void | OnTickRound () |
virtual void | OnKill () |
virtual void | OnCharaDie (Chara c) |
virtual void | OnLeaveZone () |
void | OnLoad (Zone _zone) |
void | Kill () |
Public Attributes | |
int | wave |
int | turns |
int | hornTimer |
int | kills |
int | allyCall |
int | allyTimer |
int | bonus |
bool | retreated |
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int | uidQuest |
List< int > | enemies = new List<int>() |
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float | time |
int | rounds |
int | hoursElapsed |
int | minElapsed |
Zone | zone |
bool | firstTick = true |
Properties | |
ZoneInstanceRandomQuest | instance [get] |
bool | CanRetreat [get] |
bool | CanCallAlly [get] |
override string | TextWidgetDate [get] |
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Quest | quest [get] |
virtual bool | WarnBoss [get] |
virtual bool | CountEnemy [get] |
virtual int | TimeLimit [get] |
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SourceQuest.Row | source [get] |
virtual string | id [get] |
virtual string | TextWidgetDate [get] |
virtual float | roundInterval [get] |
virtual Playlist | playlist [get] |
virtual bool | debugSkip [get] |
virtual string | RefStr2 [get] |
virtual string | RefStr3 [get] |
virtual int | hoursToKill [get] |
virtual bool | HasReport [get] |
string | Name [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 4 of file ZoneEventDefenseGame.cs.
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inlinevirtual |
Reimplemented from ZoneEventQuest.
Definition at line 91 of file ZoneEventDefenseGame.cs.
References ZoneEventQuest.AggroEnemy(), allyCall, allyTimer, bonus, Debug, hornTimer, NextWave(), EClass.rnd(), ZoneEvent.rounds, Rand.SetSeed(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), turns, and wave.
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inlinevirtual |
Definition at line 58 of file ZoneEventDefenseGame.cs.
References CharaGen.CreateFromFilter().
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inline |
Definition at line 153 of file ZoneEventDefenseGame.cs.
References allyCall, allyTimer, EClass.pc, Card.pos, and ActEffect.ProcAt().
Referenced by TraitCoreDefense.TrySetAct().
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inline |
Definition at line 126 of file ZoneEventDefenseGame.cs.
References bonus, hornTimer, NextWave(), Msg.Say(), and turns.
Referenced by TraitCoreDefense.TrySetAct().
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inline |
Definition at line 144 of file ZoneEventDefenseGame.cs.
References EClass.pc, ActEffect.Proc(), retreated, and Msg.Say().
Referenced by TraitCoreDefense.TrySetAct().
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inline |
Definition at line 80 of file ZoneEventDefenseGame.cs.
References EClass._zone, ZoneEventQuest.AggroEnemy(), Zone.DangerLv, Msg.Say(), ZoneEventQuest.Spawn(), turns, and wave.
Referenced by _OnTickRound(), Horn_Next(), and OnVisit().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 164 of file ZoneEventDefenseGame.cs.
References Chara.IsPCParty, Chara.IsPCPartyMinion, and kills.
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 63 of file ZoneEventDefenseGame.cs.
References EClass._map, EClass._zone, Zone.AddCard(), bonus, ThingGen.Create(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), Card.Install(), Game.isLoading, Card.isNPCProperty, NextWave(), Msg.Say(), Zone.SetBGM(), and wave.
int ZoneEventDefenseGame.allyCall |
Definition at line 19 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), and Horn_Ally().
int ZoneEventDefenseGame.allyTimer |
Definition at line 22 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), and Horn_Ally().
int ZoneEventDefenseGame.bonus |
Definition at line 25 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), Horn_Next(), and OnVisit().
int ZoneEventDefenseGame.hornTimer |
Definition at line 13 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), and Horn_Next().
int ZoneEventDefenseGame.kills |
Definition at line 16 of file ZoneEventDefenseGame.cs.
Referenced by OnCharaDie().
bool ZoneEventDefenseGame.retreated |
Definition at line 28 of file ZoneEventDefenseGame.cs.
Referenced by Horn_Retreat(), and TraitCoreDefense.TrySetAct().
int ZoneEventDefenseGame.turns |
Definition at line 10 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), Horn_Next(), and NextWave().
int ZoneEventDefenseGame.wave |
Definition at line 7 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), NextWave(), OnVisit(), and TraitCoreDefense.TrySetAct().
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get |
Definition at line 44 of file ZoneEventDefenseGame.cs.
Referenced by TraitCoreDefense.TrySetAct().
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get |
Definition at line 32 of file ZoneEventDefenseGame.cs.
Referenced by TraitCoreDefense.TrySetAct().
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get |
Definition at line 30 of file ZoneEventDefenseGame.cs.
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get |
Definition at line 56 of file ZoneEventDefenseGame.cs.