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Elin Decompiled Documentation EA 23.234 Nightly
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Public Member Functions | |
| virtual Chara | CreateChara () |
| override void | OnVisit () |
| void | NextWave (int add=0) |
| override void | _OnTickRound () |
| void | Horn_Next () |
| void | Horn_Retreat () |
| void | Horn_Ally () |
| override void | OnCharaDie (Chara c) |
Public Member Functions inherited from ZoneEventQuest | |
| void | Spawn (int num=1) |
| void | SpawnBoss (bool evolve=false) |
| void | AggroEnemy (int chance=100) |
| sealed override void | OnTickRound () |
| virtual void | _OnTickRound () |
| virtual ZoneInstance.Status | OnReachTimeLimit () |
Public Member Functions inherited from ZoneEvent | |
| virtual string | GetText () |
| void | Tick (float delta) |
| void | Init () |
| void | OnSimulateHour () |
| virtual void | OnVisit () |
| virtual void | OnInit () |
| virtual void | OnFirstTick () |
| virtual void | OnTick () |
| virtual void | OnTickRound () |
| virtual void | OnKill () |
| virtual void | OnCharaDie (Chara c) |
| virtual void | OnLeaveZone () |
| virtual void | OnLoad () |
| void | Kill () |
Public Attributes | |
| int | wave |
| int | turns |
| int | hornTimer |
| int | kills |
| int | allyCall |
| int | allyTimer |
| int | bonus |
| bool | retreated |
Public Attributes inherited from ZoneEventQuest | |
| int | uidQuest |
| List< int > | enemies = new List<int>() |
Public Attributes inherited from ZoneEvent | |
| float | time |
| int | rounds |
| int | hoursElapsed |
| int | minElapsed |
| Zone | zone |
| bool | firstTick = true |
Properties | |
| ZoneInstanceRandomQuest | instance [get] |
| bool | CanRetreat [get] |
| bool | CanCallAlly [get] |
| override string | TextWidgetDate [get] |
Properties inherited from ZoneEventQuest | |
| Quest | quest [get] |
| virtual bool | WarnBoss [get] |
| virtual bool | CountEnemy [get] |
| virtual int | TimeLimit [get] |
Properties inherited from ZoneEvent | |
| SourceQuest.Row | source [get] |
| virtual string | id [get] |
| virtual string | TextWidgetDate [get] |
| virtual float | roundInterval [get] |
| virtual Playlist | playlist [get] |
| virtual bool | debugSkip [get] |
| virtual string | RefStr2 [get] |
| virtual string | RefStr3 [get] |
| virtual int | hoursToKill [get] |
| virtual bool | HasReport [get] |
| string | Name [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 4 of file ZoneEventDefenseGame.cs.
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inlinevirtual |
Reimplemented from ZoneEventQuest.
Definition at line 99 of file ZoneEventDefenseGame.cs.
References ZoneEventQuest.AggroEnemy(), allyCall, allyTimer, bonus, Debug, hornTimer, NextWave(), EClass.rnd(), ZoneEvent.rounds, Rand.SetSeed(), ZoneEventQuest.Spawn(), ZoneEventQuest.SpawnBoss(), turns, and wave.
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inlinevirtual |
Definition at line 58 of file ZoneEventDefenseGame.cs.
References CharaGen.CreateFromFilter().
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inline |
Definition at line 162 of file ZoneEventDefenseGame.cs.
References allyCall, allyTimer, EClass.pc, Card.pos, ActEffect.ProcAt(), and Msg.Say().
Referenced by TraitCoreDefense.TrySetAct().
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inline |
Definition at line 134 of file ZoneEventDefenseGame.cs.
References bonus, hornTimer, NextWave(), Msg.Say(), and turns.
Referenced by TraitCoreDefense.TrySetAct().
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inline |
Definition at line 152 of file ZoneEventDefenseGame.cs.
References EClass.pc, ActEffect.Proc(), retreated, and Msg.Say().
Referenced by TraitCoreDefense.TrySetAct().
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inline |
Definition at line 82 of file ZoneEventDefenseGame.cs.
References EClass._zone, ZoneEventQuest.AggroEnemy(), Zone.DangerLv, Msg.Say(), ZoneEventQuest.Spawn(), turns, and wave.
Referenced by _OnTickRound(), Horn_Next(), and OnVisit().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 174 of file ZoneEventDefenseGame.cs.
References Chara.IsPCParty, Chara.IsPCPartyMinion, and kills.
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 63 of file ZoneEventDefenseGame.cs.
References EClass._map, EClass._zone, Zone.AddCard(), bonus, ThingGen.Create(), EClass.game, MapBounds.GetCenterPos(), Point.GetNearestPoint(), Game.isLoading, Card.isNPCProperty, NextWave(), Msg.Say(), Zone.SetBGM(), and wave.
| int ZoneEventDefenseGame.allyCall |
Definition at line 19 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), and Horn_Ally().
| int ZoneEventDefenseGame.allyTimer |
Definition at line 22 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), and Horn_Ally().
| int ZoneEventDefenseGame.bonus |
Definition at line 25 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), Horn_Next(), and OnVisit().
| int ZoneEventDefenseGame.hornTimer |
Definition at line 13 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), and Horn_Next().
| int ZoneEventDefenseGame.kills |
Definition at line 16 of file ZoneEventDefenseGame.cs.
Referenced by OnCharaDie().
| bool ZoneEventDefenseGame.retreated |
Definition at line 28 of file ZoneEventDefenseGame.cs.
Referenced by Horn_Retreat(), and TraitCoreDefense.TrySetAct().
| int ZoneEventDefenseGame.turns |
Definition at line 10 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), Horn_Next(), and NextWave().
| int ZoneEventDefenseGame.wave |
Definition at line 7 of file ZoneEventDefenseGame.cs.
Referenced by _OnTickRound(), NextWave(), OnVisit(), and TraitCoreDefense.TrySetAct().
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get |
Definition at line 44 of file ZoneEventDefenseGame.cs.
Referenced by TraitCoreDefense.TrySetAct().
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get |
Definition at line 32 of file ZoneEventDefenseGame.cs.
Referenced by TraitCoreDefense.TrySetAct().
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get |
Definition at line 30 of file ZoneEventDefenseGame.cs.
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get |
Definition at line 56 of file ZoneEventDefenseGame.cs.