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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Member Functions | |
| virtual Chara | CreateChara (Point p) |
| override void | OnInit () |
| override void | OnVisit () |
| void | SpawnMob () |
| virtual Point | GetSpawnPos () |
| override void | OnTickRound () |
| override void | OnCharaDie (Chara c) |
| bool | ShouldEnd () |
| override void | OnKill () |
Public Member Functions inherited from ZoneEvent | |
| virtual string | GetText () |
| void | Tick (float delta) |
| void | Init () |
| void | OnSimulateHour () |
| virtual void | OnVisit () |
| virtual void | OnInit () |
| virtual void | OnFirstTick () |
| virtual void | OnTick () |
| virtual void | OnTickRound () |
| virtual void | OnKill () |
| virtual void | OnCharaDie (Chara c) |
| virtual void | OnLeaveZone () |
| virtual void | OnLoad () |
| void | Kill () |
Public Attributes | |
| List< int > | uids = new List<int>() |
| int | lv = 10 |
| int | idx |
| int | max = 10 |
| List< Chara > | members = new List<Chara>() |
Public Attributes inherited from ZoneEvent | |
| float | time |
| int | rounds |
| int | hoursElapsed |
| int | minElapsed |
| Zone | zone |
| bool | firstTick = true |
Properties | |
| override string | id [get] |
| override float | roundInterval [get] |
| override Playlist | playlist [get] |
Properties inherited from ZoneEvent | |
| SourceQuest.Row | source [get] |
| virtual string | id [get] |
| virtual string | TextWidgetDate [get] |
| virtual float | roundInterval [get] |
| virtual Playlist | playlist [get] |
| virtual bool | debugSkip [get] |
| virtual string | RefStr2 [get] |
| virtual string | RefStr3 [get] |
| virtual int | hoursToKill [get] |
| virtual bool | HasReport [get] |
| string | Name [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 5 of file ZoneEventSiege.cs.
Definition at line 27 of file ZoneEventSiege.cs.
References EClass._zone, SpawnSetting.Boss(), SpawnSetting.DefenseEnemy(), SpawnSetting.Evolved(), idx, lv, max, Zone.SpawnMob(), and Zone.TryGenerateEvolved().
Referenced by SpawnMob().
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inlinevirtual |
Reimplemented in ZoneEventRaid.
Definition at line 92 of file ZoneEventSiege.cs.
References EClass._map, and Map.GetRandomEdge().
Referenced by OnKill(), and SpawnMob().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 109 of file ZoneEventSiege.cs.
References ZoneEvent.Kill(), and ShouldEnd().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 57 of file ZoneEventSiege.cs.
References EClass._zone, EClass.player, Zone.RefreshBGM(), Msg.Say(), Player.Stats.sieges, and Player.stats.
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 134 of file ZoneEventSiege.cs.
References EClass._zone, Zone.AddCard(), ThingGen.CreateTreasure(), GetSpawnPos(), Card.Install(), lv, EClass.pc, Card.pos, Zone.RefreshBGM(), and Msg.Say().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 97 of file ZoneEventSiege.cs.
References idx, ZoneEvent.Kill(), max, ShouldEnd(), and SpawnMob().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 64 of file ZoneEventSiege.cs.
References EClass._map, EClass._zone, Map.charas, members, Zone.RefreshBGM(), Card.uid, and uids.
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inline |
Definition at line 117 of file ZoneEventSiege.cs.
References Chara.ai, idx, Chara.IsAliveInCurrentZone, Card.IsPCFactionOrMinion, max, members, and Chara.SetAI().
Referenced by OnCharaDie(), and OnTickRound().
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inline |
Definition at line 80 of file ZoneEventSiege.cs.
References CreateChara(), GetSpawnPos(), idx, members, Card.PlayEffect(), Card.PlaySound(), Card.uid, and uids.
Referenced by OnTickRound().
| int ZoneEventSiege.idx |
Definition at line 14 of file ZoneEventSiege.cs.
Referenced by CreateChara(), OnTickRound(), ShouldEnd(), and SpawnMob().
| int ZoneEventSiege.lv = 10 |
Definition at line 11 of file ZoneEventSiege.cs.
Referenced by CreateChara(), ZoneEventRaid.OnInit(), and OnKill().
| int ZoneEventSiege.max = 10 |
Definition at line 17 of file ZoneEventSiege.cs.
Referenced by CreateChara(), ZoneEventRaid.OnInit(), OnTickRound(), and ShouldEnd().
Definition at line 19 of file ZoneEventSiege.cs.
Referenced by OnVisit(), ShouldEnd(), and SpawnMob().
| List<int> ZoneEventSiege.uids = new List<int>() |
Definition at line 8 of file ZoneEventSiege.cs.
Referenced by OnVisit(), and SpawnMob().
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get |
Definition at line 21 of file ZoneEventSiege.cs.
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get |
Definition at line 25 of file ZoneEventSiege.cs.
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get |
Definition at line 23 of file ZoneEventSiege.cs.