Elin Decompiled Documentation EA 23.200 Stable
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Public Member Functions | |
virtual Chara | CreateChara (Point p) |
override void | OnInit () |
override void | OnVisit () |
void | SpawnMob () |
virtual Point | GetSpawnPos () |
override void | OnTickRound () |
override void | OnCharaDie (Chara c) |
bool | ShouldEnd () |
override void | OnKill () |
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virtual string | GetText () |
void | Tick (float delta) |
void | Init () |
void | OnSimulateHour () |
virtual void | OnVisit () |
virtual void | OnInit () |
virtual void | OnFirstTick () |
virtual void | OnTick () |
virtual void | OnTickRound () |
virtual void | OnKill () |
virtual void | OnCharaDie (Chara c) |
virtual void | OnLeaveZone () |
virtual void | OnLoad () |
void | Kill () |
Public Attributes | |
List< int > | uids = new List<int>() |
int | lv = 10 |
int | idx |
int | max = 10 |
List< Chara > | members = new List<Chara>() |
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float | time |
int | rounds |
int | hoursElapsed |
int | minElapsed |
Zone | zone |
bool | firstTick = true |
Properties | |
override string | id [get] |
override float | roundInterval [get] |
override Playlist | playlist [get] |
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SourceQuest.Row | source [get] |
virtual string | id [get] |
virtual string | TextWidgetDate [get] |
virtual float | roundInterval [get] |
virtual Playlist | playlist [get] |
virtual bool | debugSkip [get] |
virtual string | RefStr2 [get] |
virtual string | RefStr3 [get] |
virtual int | hoursToKill [get] |
virtual bool | HasReport [get] |
string | Name [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rndSeed (int a, int seed) |
static int | rnd (long a) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 5 of file ZoneEventSiege.cs.
Definition at line 27 of file ZoneEventSiege.cs.
References EClass._zone, SpawnSetting.Boss(), SpawnSetting.DefenseEnemy(), SpawnSetting.Evolved(), idx, lv, max, Zone.SpawnMob(), and Zone.TryGenerateEvolved().
Referenced by SpawnMob().
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inlinevirtual |
Reimplemented in ZoneEventRaid.
Definition at line 92 of file ZoneEventSiege.cs.
References EClass._map, and Map.GetRandomEdge().
Referenced by OnKill(), and SpawnMob().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 109 of file ZoneEventSiege.cs.
References ZoneEvent.Kill(), and ShouldEnd().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 57 of file ZoneEventSiege.cs.
References EClass._zone, EClass.player, Zone.RefreshBGM(), Msg.Say(), Player.Stats.sieges, and Player.stats.
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 134 of file ZoneEventSiege.cs.
References EClass._zone, Zone.AddCard(), ThingGen.CreateTreasure(), GetSpawnPos(), Card.Install(), lv, EClass.pc, Card.pos, Zone.RefreshBGM(), and Msg.Say().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 97 of file ZoneEventSiege.cs.
References idx, ZoneEvent.Kill(), max, ShouldEnd(), and SpawnMob().
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inlinevirtual |
Reimplemented from ZoneEvent.
Definition at line 64 of file ZoneEventSiege.cs.
References EClass._map, EClass._zone, Map.charas, members, Zone.RefreshBGM(), Card.uid, and uids.
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inline |
Definition at line 117 of file ZoneEventSiege.cs.
References Chara.ai, idx, Chara.IsAliveInCurrentZone, Card.IsPCFactionOrMinion, max, members, and Chara.SetAI().
Referenced by OnCharaDie(), and OnTickRound().
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inline |
Definition at line 80 of file ZoneEventSiege.cs.
References CreateChara(), GetSpawnPos(), idx, members, Card.PlayEffect(), Card.PlaySound(), Card.uid, and uids.
Referenced by OnTickRound().
int ZoneEventSiege.idx |
Definition at line 14 of file ZoneEventSiege.cs.
Referenced by CreateChara(), OnTickRound(), ShouldEnd(), and SpawnMob().
int ZoneEventSiege.lv = 10 |
Definition at line 11 of file ZoneEventSiege.cs.
Referenced by CreateChara(), ZoneEventRaid.OnInit(), and OnKill().
int ZoneEventSiege.max = 10 |
Definition at line 17 of file ZoneEventSiege.cs.
Referenced by CreateChara(), ZoneEventRaid.OnInit(), OnTickRound(), and ShouldEnd().
Definition at line 19 of file ZoneEventSiege.cs.
Referenced by OnVisit(), ShouldEnd(), and SpawnMob().
List<int> ZoneEventSiege.uids = new List<int>() |
Definition at line 8 of file ZoneEventSiege.cs.
Referenced by OnVisit(), and SpawnMob().
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get |
Definition at line 21 of file ZoneEventSiege.cs.
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get |
Definition at line 25 of file ZoneEventSiege.cs.
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get |
Definition at line 23 of file ZoneEventSiege.cs.