Elin Decompiled Documentation EA 23.102 Nightly
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ZoneEventMusic Class Reference
Inheritance diagram for ZoneEventMusic:
ZoneEventQuest ZoneEvent EClass

Public Member Functions

override void OnVisit ()
 
void Spawn (Chara c, Point p)
 
override ZoneInstance.Status OnReachTimeLimit ()
 
- Public Member Functions inherited from ZoneEventQuest
void Spawn (int num=1)
 
void SpawnBoss (bool evolve=false)
 
void AggroEnemy (int chance=100)
 
sealed override void OnTickRound ()
 
virtual void _OnTickRound ()
 
virtual ZoneInstance.Status OnReachTimeLimit ()
 
- Public Member Functions inherited from ZoneEvent
virtual string GetText ()
 
void Tick (float delta)
 
void Init ()
 
void OnSimulateHour ()
 
virtual void OnVisit ()
 
virtual void OnInit ()
 
virtual void OnFirstTick ()
 
virtual void OnTick ()
 
virtual void OnTickRound ()
 
virtual void OnKill ()
 
virtual void OnCharaDie (Chara c)
 
virtual void OnLeaveZone ()
 
void OnLoad (Zone _zone)
 
void Kill ()
 

Properties

QuestMusic questMusic [get]
 
override string TextWidgetDate [get]
 
override int TimeLimit [get]
 
- Properties inherited from ZoneEventQuest
Quest quest [get]
 
virtual bool WarnBoss [get]
 
virtual bool CountEnemy [get]
 
virtual int TimeLimit [get]
 
- Properties inherited from ZoneEvent
SourceQuest.Row source [get]
 
virtual string id [get]
 
virtual string TextWidgetDate [get]
 
virtual float roundInterval [get]
 
virtual Playlist playlist [get]
 
virtual bool debugSkip [get]
 
virtual string RefStr2 [get]
 
virtual string RefStr3 [get]
 
virtual int hoursToKill [get]
 
virtual bool HasReport [get]
 
string Name [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from ZoneEventQuest
int uidQuest
 
List< int > enemies = new List<int>()
 
- Public Attributes inherited from ZoneEvent
float time
 
int rounds
 
int hoursElapsed
 
int minElapsed
 
Zone zone
 
bool firstTick = true
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 5 of file ZoneEventMusic.cs.

Member Function Documentation

◆ OnReachTimeLimit()

override ZoneInstance.Status ZoneEventMusic.OnReachTimeLimit ( )
inlinevirtual

Reimplemented from ZoneEventQuest.

Definition at line 102 of file ZoneEventMusic.cs.

103 {
104 Msg.Say("party_end", questMusic.score.ToString() ?? "");
105 Msg.Say("party_end2", questMusic.sumMoney.ToString() ?? "");
107 {
108 return ZoneInstance.Status.Fail;
109 }
110 return ZoneInstance.Status.Success;
111 }
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
int score
Definition: QuestMusic.cs:6
int destScore
Definition: QuestMusic.cs:9
int sumMoney
Definition: QuestMusic.cs:12
QuestMusic questMusic

References QuestMusic.destScore, questMusic, Msg.Say(), QuestMusic.score, and QuestMusic.sumMoney.

◆ OnVisit()

override void ZoneEventMusic.OnVisit ( )
inlinevirtual

Reimplemented from ZoneEvent.

Definition at line 13 of file ZoneEventMusic.cs.

14 {
15 if (EClass.game.isLoading || (EClass.debug.enable && Input.GetKey(KeyCode.LeftShift)))
16 {
17 return;
18 }
19 int difficulty = questMusic.difficulty;
20 int maxLv = difficulty * 5 + 2;
21 if (difficulty > 2)
22 {
23 maxLv += (difficulty - 2) * 10;
24 }
26 genBounds.marginPartial = 1;
27 genBounds.FuncCheckEmpty = (Cell cell) => cell.sourceFloor.id == 76;
28 int i;
29 for (i = 0; i < 25; i++)
30 {
31 genBounds.TryAddMapPiece(MapPiece.Type.Concert, 0f, "", delegate(PartialMap p, GenBounds b)
32 {
33 int num = 1 + i * 3;
34 if (num > maxLv)
35 {
36 num = EClass.rnd(maxLv);
37 }
38 List<Point> list = b.ListEmptyPoint();
39 for (int k = 0; k < EClass.rndHalf(list.Count); k++)
40 {
41 if (list.Count == 0)
42 {
43 break;
44 }
45 Point point = list.RandomItem();
46 Chara c4 = CharaGen.CreateFromFilter("c_neutral", num, 5);
47 Spawn(c4, point);
48 list.Remove(point);
49 }
50 });
51 }
52 foreach (SourceChara.Row item in EClass.sources.charas.rows.Where((SourceChara.Row c) => c.tag.Contains("party")))
53 {
54 if (item.LV >= maxLv * 2)
55 {
56 continue;
57 }
58 Point randomPoint = EClass._map.bounds.GetRandomPoint();
59 if (randomPoint.HasChara || randomPoint.HasBlock)
60 {
61 continue;
62 }
63 bool flag = true;
64 foreach (Chara member in EClass.pc.party.members)
65 {
66 if (member.id == item.id)
67 {
68 flag = false;
69 }
70 }
71 if (flag)
72 {
73 Chara c2 = CharaGen.Create(item.id);
74 Spawn(c2, randomPoint);
75 }
76 }
77 for (int j = 0; j < 50; j++)
78 {
79 Point randomPoint2 = EClass._map.bounds.GetRandomPoint();
80 if (!randomPoint2.HasChara && !randomPoint2.HasBlock)
81 {
82 Chara c3 = CharaGen.CreateFromFilter("c_neutral", maxLv / 2);
83 Spawn(c3, randomPoint2);
84 }
85 }
86 foreach (Thing thing in EClass._map.things)
87 {
88 thing.isNPCProperty = true;
89 }
90 }
string id
Definition: Card.cs:31
Definition: Cell.cs:7
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
Definition: CharaGen.cs:22
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
Party party
Definition: Chara.cs:43
bool enable
Definition: CoreDebug.cs:285
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static int rnd(int a)
Definition: EClass.cs:50
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
static SourceManager sources
Definition: EClass.cs:42
static int rndHalf(int a)
Definition: EClass.cs:74
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
bool isLoading
Definition: Game.cs:235
static GenBounds Create(Zone z)
Definition: GenBounds.cs:123
List< Point > ListEmptyPoint()
Definition: GenBounds.cs:94
PartialMap TryAddMapPiece(MapPiece.Type type=MapPiece.Type.Any, float ruin=-1f, string tags=null, Action< PartialMap, GenBounds > onCreate=null)
Definition: GenBounds.cs:183
Point GetRandomPoint()
Definition: MapBounds.cs:97
List< Thing > things
Definition: Map.cs:49
MapBounds bounds
Definition: Map.cs:52
List< Chara > members
Definition: Party.cs:18
Definition: Point.cs:9
bool HasBlock
Definition: Point.cs:141
bool HasChara
Definition: Point.cs:226
int difficulty
Definition: Quest.cs:49
SourceChara charas
Definition: Thing.cs:8
void Spawn(Chara c, Point p)

References EClass._map, EClass._zone, Map.bounds, SourceManager.charas, CharaGen.Create(), GenBounds.Create(), CharaGen.CreateFromFilter(), EClass.debug, Quest.difficulty, CoreDebug.enable, EClass.game, MapBounds.GetRandomPoint(), Point.HasBlock, Point.HasChara, Card.id, Game.isLoading, item, GenBounds.ListEmptyPoint(), Party.members, Chara.party, EClass.pc, questMusic, EClass.rnd(), EClass.rndHalf(), EClass.sources, Spawn(), Map.things, and GenBounds.TryAddMapPiece().

◆ Spawn()

void ZoneEventMusic.Spawn ( Chara  c,
Point  p 
)
inline

Definition at line 92 of file ZoneEventMusic.cs.

93 {
94 EClass._zone.AddCard(c, p);
95 if (c.hostility < Hostility.Neutral)
96 {
97 Hostility c_originalHostility = (c.hostility = Hostility.Neutral);
98 c.c_originalHostility = c_originalHostility;
99 }
100 }
Hostility
Definition: Hostility.cs:2
Hostility hostility
Definition: Chara.cs:276
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893

References EClass._zone, Zone.AddCard(), and Chara.hostility.

Referenced by OnVisit().

Property Documentation

◆ questMusic

QuestMusic ZoneEventMusic.questMusic
get

Definition at line 7 of file ZoneEventMusic.cs.

Referenced by OnReachTimeLimit(), and OnVisit().

◆ TextWidgetDate

override string ZoneEventMusic.TextWidgetDate
get

Definition at line 9 of file ZoneEventMusic.cs.

◆ TimeLimit

override int ZoneEventMusic.TimeLimit
get

Definition at line 11 of file ZoneEventMusic.cs.


The documentation for this class was generated from the following file: