Elin Decompiled Documentation EA 23.102 Nightly
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ElementContainerCard Class Reference
Inheritance diagram for ElementContainerCard:
ElementContainer EClass

Public Member Functions

void SetOwner (Card c, bool applyFeat)
 
override void OnLearn (int ele)
 
void CheckSkillActions ()
 
override void OnTrain (int ele)
 
override void OnModTempPotential (Element e, int v, int threshMsg)
 
override void OnLevelUp (Element e, int lastValue)
 
override void OnLevelDown (Element e, int lastValue)
 
override int ValueBonus (Element e)
 
- Public Member Functions inherited from ElementContainer
void ApplyElementMap (int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
 
void ApplyMaterialElementMap (Thing t, bool invert=false)
 
void ImportElementMap (Dictionary< int, int > map)
 
ElementContainer ImportElementMap (int[] ints)
 
void ApplyPotential (int mode=0)
 
int Value (int ele)
 
virtual int ValueBonus (Element e)
 
int ValueWithoutLink (int ele)
 
int ValueWithoutLink (string alias)
 
int GetFeatRef (int ele, int idx=0)
 
int Exp (int ele)
 
bool Has (int ele)
 
bool Has (SourceElement.Row row)
 
bool Has (string alias)
 
bool HasBase (int ele)
 
int Base (int ele)
 
void Learn (int ele, int v=1)
 
void Train (int ele, int a=10)
 
void ModExp (int ele, int a, bool chain=false)
 
virtual void OnLearn (int ele)
 
virtual void OnTrain (int ele)
 
virtual void OnLevelUp (Element e, int lastValue)
 
virtual void OnLevelDown (Element e, int lastValue)
 
Element SetBase (string alias, int v, int potential=0)
 
Element SetBase (int id, int v, int potential=0)
 
void SetTo (int id, int v)
 
void Remove (int id)
 
Element ModBase (int ele, int v)
 
virtual void OnChangeValue ()
 
Element ModPotential (int ele, int v)
 
Element ModTempPotential (int ele, int v, int threshMsg=0)
 
virtual void OnModTempPotential (Element e, int v, int threshMsg)
 
int GetSpellExp (Chara c, Element e, int costMod=100)
 
Element GetElement (string alias)
 
Element GetElement (int id)
 
Element CreateElement (int id)
 
Element GetOrCreateElement (Element ele)
 
Element GetOrCreateElement (string alias)
 
Element GetOrCreateElement (int id)
 
void SetParent (Card c)
 
void SetParent (ElementContainer newParent=null)
 
List< ElementListElements (Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
 
List< ElementListBestAttributes ()
 
List< ElementListBestSkills ()
 
List< ElementListGeneFeats ()
 
List< ElementListLearnable (Chara c)
 
List< ElementListRune ()
 
void CopyTo (ElementContainer container)
 
void AddNote (UINote n, Func< Element, bool > isValid=null, Action onAdd=null, NoteMode mode=NoteMode.Default, bool addRaceFeat=false, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
void AddNoteAll (UINote n)
 

Public Attributes

Card owner
 
- Public Attributes inherited from ElementContainer
Dictionary< int, Elementdict = new Dictionary<int, Element>()
 
ElementContainer parent
 
List< int > list
 

Properties

override Card Card [get]
 
override Chara Chara [get]
 
override bool IsMeleeWeapon [get]
 
- Properties inherited from ElementContainer
virtual Card Card [get]
 
virtual Chara Chara [get]
 
virtual bool IsMeleeWeapon [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from ElementContainer
enum  NoteMode {
  Default , CharaMake , CharaMakeAttributes , Domain ,
  Trait
}
 
- Static Public Member Functions inherited from ElementContainer
static int GetSortVal (Element a)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from ElementContainer
const int sizeElement = 5
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ElementContainerCard.cs.

Member Function Documentation

◆ CheckSkillActions()

void ElementContainerCard.CheckSkillActions ( )
inline

Definition at line 40 of file ElementContainerCard.cs.

41 {
42 if (owner.IsPC)
43 {
44 TryLearn(6011, 281, 0);
45 TryLearn(6018, 226, 0);
46 TryLearn(6019, 227, 0);
47 TryLearn(6700, 1649, 0);
48 TryLearn(6720, 1657, 0);
49 TryLearn(6450, 132, 5);
50 }
51 void TryLearn(int eleAction, int reqEle, int lqlv)
52 {
53 if (!HasBase(eleAction) && HasBase(reqEle) && GetElement(reqEle).ValueWithoutLink >= lqlv)
54 {
55 SetBase(eleAction, 1);
57 {
58 if (owner.IsPC)
59 {
61 }
62 owner.Say("learnSkill", Card, EClass.sources.elements.map[eleAction].GetName());
63 }
64 }
65 }
66 }
Definition: Card.cs:11
virtual bool IsPC
Definition: Card.cs:2019
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6046
bool IsGameStarted
Definition: Core.cs:84
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
static SourceManager sources
Definition: EClass.cs:42
int ValueWithoutLink(int ele)
Element SetBase(string alias, int v, int potential=0)
bool HasBase(int ele)
Element GetElement(string alias)
static void Redraw()
SourceElement elements

References EClass.core, SourceManager.elements, ElementContainer.GetElement(), ElementContainer.HasBase(), Core.IsGameStarted, Card.IsPC, owner, LayerAbility.Redraw(), Card.Say(), ElementContainer.SetBase(), EClass.sources, and ElementContainer.ValueWithoutLink().

Referenced by OnLearn(), OnLevelUp(), Game.OnLoad(), and Player.OnStartNewGame().

◆ OnLearn()

override void ElementContainerCard.OnLearn ( int  ele)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 30 of file ElementContainerCard.cs.

31 {
33 {
34 SE.DingSkill2();
35 }
36 Msg.Say("learnSkill", Card, EClass.sources.elements.map[ele].GetName());
38 }
virtual bool IsPCFaction
Definition: Card.cs:2129
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58

References CheckSkillActions(), SourceManager.elements, Card.IsPCFaction, owner, Msg.Say(), and EClass.sources.

◆ OnLevelDown()

override void ElementContainerCard.OnLevelDown ( Element  e,
int  lastValue 
)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 140 of file ElementContainerCard.cs.

141 {
143 {
144 return;
145 }
146 _ = owner.IsPC;
147 if (!owner.isChara)
148 {
149 return;
150 }
152 {
154 string text = e.source.GetText("textDec", returnNull: true);
155 if (!text.IsEmpty())
156 {
157 Msg.Say(text, owner);
158 }
159 else
160 {
161 Msg.Say("dec_skill", owner, e.Name);
162 }
163 }
165 }
virtual Chara Chara
Definition: Card.cs:1946
virtual bool isChara
Definition: Card.cs:1959
override bool IsPCFaction
Definition: Chara.cs:656
void CalculateMaxStamina()
Definition: Chara.cs:1736
virtual bool ShowMsgOnValueChanged
Definition: ELEMENT.cs:318
SourceElement.Row source
Definition: ELEMENT.cs:263
virtual string Name
Definition: ELEMENT.cs:294
Color Negative
Definition: MsgColors.cs:15
static MsgColors colors
Definition: Msg.cs:20
static void SetColor()
Definition: Msg.cs:22

References Chara.CalculateMaxStamina(), Card.Chara, Msg.colors, Card.isChara, Card.IsPC, Chara.IsPCFaction, Element.Name, MsgColors.Negative, owner, Msg.Say(), Msg.SetColor(), Element.ShowMsgOnValueChanged, and Element.source.

◆ OnLevelUp()

override void ElementContainerCard.OnLevelUp ( Element  e,
int  lastValue 
)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 87 of file ElementContainerCard.cs.

88 {
90 {
91 return;
92 }
93 if (owner.IsPC)
94 {
95 if (e.id == 287)
96 {
97 EClass.player.flags.canComupWithFoodRecipe = true;
98 }
99 SE.DingSkill2();
100 }
101 if (owner.isChara)
102 {
104 {
106 {
108 {
110 string text = e.source.GetText("textInc", returnNull: true);
111 if (!text.IsEmpty())
112 {
113 owner.Say(text, owner);
114 }
115 else
116 {
117 owner.Say("ding_skill", owner, e.Name);
118 }
119 owner.pos.TalkWitnesses(owner.Chara, "ding_other", 4, WitnessType.ally, null, 4 + EClass.pc.party.members.Count);
120 }
121 if (owner.IsPCParty)
122 {
123 WidgetPopText.Say("popDing".lang(owner.IsPC ? "" : owner.Name, e.Name, lastValue.ToString() ?? "", e.ValueWithoutLink.ToString() ?? ""), FontColor.Good);
124 }
125 }
126 if (owner.Chara.homeBranch != null)
127 {
128 owner.Chara.homeBranch.Log("bDing", Card, e.Name, lastValue.ToString() ?? "", e.ValueWithoutLink.ToString() ?? "");
129 }
130 }
131 if (e is Skill)
132 {
133 owner.AddExp(10 + EClass.rnd(5));
134 }
136 }
138 }
FontColor
Definition: FontColor.cs:2
WitnessType
Definition: WitnessType.cs:2
virtual bool IsPCParty
Definition: Card.cs:2025
string Name
Definition: Card.cs:2013
Point pos
Definition: Card.cs:55
void AddExp(int a)
Definition: Card.cs:2767
Party party
Definition: Chara.cs:43
bool IsInActiveZone
Definition: Chara.cs:791
FactionBranch homeBranch
Definition: Chara.cs:889
static int rnd(int a)
Definition: EClass.cs:50
static Chara pc
Definition: EClass.cs:14
int ValueWithoutLink
Definition: ELEMENT.cs:284
int id
Definition: ELEMENT.cs:240
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
Color Ding
Definition: MsgColors.cs:11
List< Chara > members
Definition: Party.cs:18
void TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3)
Definition: Point.cs:787
Definition: SKILL.cs:288
static bool IsActive
Definition: VirtualDate.cs:13
static void Say(string text, FontColor fontColor=FontColor.Default, Sprite sprite=null)

References Card.AddExp(), Chara.CalculateMaxStamina(), Card.Chara, CheckSkillActions(), Msg.colors, MsgColors.Ding, Chara.homeBranch, Element.id, VirtualDate.IsActive, Card.isChara, Chara.IsInActiveZone, Card.IsPC, Chara.IsPCFaction, Card.IsPCParty, FactionBranch.Log(), Party.members, Card.Name, Element.Name, owner, Chara.party, EClass.pc, Card.pos, EClass.rnd(), Card.Say(), WidgetPopText.Say(), Msg.SetColor(), Element.ShowMsgOnValueChanged, Element.source, Point.TalkWitnesses(), and Element.ValueWithoutLink.

◆ OnModTempPotential()

override void ElementContainerCard.OnModTempPotential ( Element  e,
int  v,
int  threshMsg 
)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 73 of file ElementContainerCard.cs.

74 {
75 if (threshMsg == 0 || Mathf.Abs(v) >= threshMsg)
76 {
77 string lang = ((v > 0) ? "potentialInc" : "potentialDec");
78 if (owner.IsPCFaction && v > 0)
79 {
80 owner.PlaySound("ding_potential");
81 }
82 Msg.SetColor((v > 0) ? "positive" : "negative");
83 owner.Say(lang, owner, e.Name.ToLower());
84 }
85 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404

References Card.IsPCFaction, Element.Name, owner, Card.PlaySound(), Card.Say(), and Msg.SetColor().

◆ OnTrain()

override void ElementContainerCard.OnTrain ( int  ele)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 68 of file ElementContainerCard.cs.

69 {
70 Msg.Say("trainSkill", Card, EClass.sources.elements.map[ele].GetName());
71 }

References SourceManager.elements, Msg.Say(), and EClass.sources.

◆ SetOwner()

void ElementContainerCard.SetOwner ( Card  c,
bool  applyFeat 
)
inline

Definition at line 23 of file ElementContainerCard.cs.

24 {
25 owner = c;
26 SourceValueType sourceValueType = ((c.IsEquipmentOrRangedOrAmmo && c.rarity < Rarity.Artifact) ? SourceValueType.EquipmentRandom : SourceValueType.Fixed);
27 ApplyElementMap(c.uid, sourceValueType, c.sourceCard.elementMap, (sourceValueType != SourceValueType.EquipmentRandom) ? 1 : c.LV, invert: false, applyFeat);
28 }
Rarity
Definition: Rarity.cs:2
SourceValueType
Dictionary< int, int > elementMap
Definition: CardRow.cs:43
int uid
Definition: Card.cs:118
virtual CardRow sourceCard
Definition: Card.cs:2007
int LV
Definition: Card.cs:370
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)

References ElementContainer.ApplyElementMap(), CardRow.elementMap, Card.LV, owner, Card.sourceCard, and Card.uid.

Referenced by Card._OnDeserialized(), and Card.Create().

◆ ValueBonus()

override int ElementContainerCard.ValueBonus ( Element  e)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 167 of file ElementContainerCard.cs.

168 {
169 if (EClass.game == null)
170 {
171 return 0;
172 }
173 int num = 0;
175 {
177 if (element != null)
178 {
179 num += element.Value;
180 }
181 if (owner.IsPCParty)
182 {
183 int id = e.id;
184 if (id == 70 || (uint)(id - 72) <= 1u)
185 {
186 int num2 = 0;
187 foreach (Chara member in EClass.pc.party.members)
188 {
189 if (member.Evalue(1419) > 0)
190 {
191 num2 += member.Evalue(1419);
192 }
193 }
194 if (num2 > 0)
195 {
196 int num3 = 0;
197 foreach (Chara chara in EClass._map.charas)
198 {
199 if (chara.IsHostile(EClass.pc))
200 {
201 num3++;
202 }
203 }
204 if (num3 > 0)
205 {
206 num += Mathf.Max(1, (e.ValueWithoutLink + e.vLink) * (int)Mathf.Clamp(4f + Mathf.Sqrt(num3) * (float)num2 * 2f, 5f, 30f) / 100);
207 }
208 }
209 }
210 }
211 if (e.id == 78)
212 {
213 num += EClass.player.CountKeyItem("lucky_coin") * 2;
214 if (Chara != null && Chara.Evalue(663) > 0)
215 {
216 num = num * 2 + (e.ValueWithoutLink + e.vLink);
217 }
218 }
219 if (e.id != 664 && (owner.Chara.race.IsMachine || owner.id == "android"))
220 {
221 int num4 = owner.Evalue(664);
222 if (num4 > 0)
223 {
224 switch (e.id)
225 {
226 case 64:
227 case 65:
228 num += (e.ValueWithoutLink + e.vLink) * num4 / 2 / 100;
229 break;
230 case 79:
231 num += (e.ValueWithoutLink + e.vLink) * num4 / 100;
232 break;
233 }
234 }
235 }
236 }
237 if (!e.source.aliasMtp.IsEmpty())
238 {
239 int num5 = owner.Evalue(e.source.aliasMtp);
240 if (num5 != 0)
241 {
242 num += (e.ValueWithoutLink + e.vLink) * num5 / 100;
243 }
244 }
245 return num;
246 }
bool IsPCFactionOrMinion
Definition: Card.cs:2132
string id
Definition: Card.cs:31
int Evalue(int ele)
Definition: Card.cs:2431
Definition: Chara.cs:10
Faction faction
Definition: Chara.cs:412
bool IsHostile()
Definition: Chara.cs:5884
SourceRace.Row race
Definition: Chara.cs:449
static Game game
Definition: EClass.cs:8
static Map _map
Definition: EClass.cs:18
static Player player
Definition: EClass.cs:12
int Value
Definition: ELEMENT.cs:282
int vLink
Definition: ELEMENT.cs:250
ElementContainerFaction charaElements
Definition: FACTION.cs:144
List< Chara > charas
Definition: Map.cs:81
int CountKeyItem(string alias)
Definition: Player.cs:1946

References EClass._map, Card.Chara, Faction.charaElements, Map.charas, Player.CountKeyItem(), Card.Evalue(), Chara.faction, EClass.game, ElementContainer.GetElement(), Card.id, Element.id, Chara.IsHostile(), Card.IsPCFactionOrMinion, Card.IsPCParty, Party.members, owner, Chara.party, EClass.pc, EClass.player, Chara.race, Element.source, Element.Value, Element.ValueWithoutLink, and Element.vLink.

Member Data Documentation

◆ owner

Card ElementContainerCard.owner

Property Documentation

◆ Card

override Card ElementContainerCard.Card
get

Definition at line 7 of file ElementContainerCard.cs.

◆ Chara

override Chara ElementContainerCard.Chara
get

Definition at line 9 of file ElementContainerCard.cs.

◆ IsMeleeWeapon

override bool ElementContainerCard.IsMeleeWeapon
get

Definition at line 11 of file ElementContainerCard.cs.

12 {
13 get
14 {
15 if (Card.category.slot == 35)
16 {
17 return Card.category.skill != 0;
18 }
19 return false;
20 }
21 }
SourceCategory.Row category
Definition: Card.cs:1925

The documentation for this class was generated from the following file: