Elin Decompiled Documentation EA 23.201 Nightly
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ElementContainerCard Class Reference
Inheritance diagram for ElementContainerCard:
ElementContainer EClass

Public Member Functions

void SetOwner (Card c, bool applyFeat)
 
override void OnLearn (int ele)
 
void CheckSkillActions ()
 
override void OnTrain (int ele)
 
override void OnModTempPotential (Element e, int v, int threshMsg)
 
override void OnLevelUp (Element e, int lastValue)
 
override void OnLevelDown (Element e, int lastValue)
 
override int ValueBonus (Element e)
 
- Public Member Functions inherited from ElementContainer
void ApplyElementMap (int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)
 
void ApplyMaterialElementMap (Thing t, bool invert=false)
 
void ImportElementMap (Dictionary< int, int > map)
 
ElementContainer ImportElementMap (int[] ints)
 
void ApplyPotential (int mode=0)
 
int Value (int ele)
 
virtual int ValueBonus (Element e)
 
int ValueWithoutLink (int ele)
 
int ValueWithoutLink (string alias)
 
int GetFeatRef (int ele, int idx=0)
 
int Exp (int ele)
 
bool Has (int ele)
 
bool Has (SourceElement.Row row)
 
bool Has (string alias)
 
bool HasBase (int ele)
 
int Base (int ele)
 
void Learn (int ele, int v=1)
 
void Train (int ele, int a=10)
 
void ModExp (int ele, float a, bool chain=false)
 
virtual void OnLearn (int ele)
 
virtual void OnTrain (int ele)
 
virtual void OnLevelUp (Element e, int lastValue)
 
virtual void OnLevelDown (Element e, int lastValue)
 
Element SetBase (string alias, int v, int potential=0)
 
Element SetBase (int id, int v, int potential=0)
 
void SetTo (int id, int v)
 
void Remove (int id)
 
Element ModBase (int ele, int v)
 
virtual void OnChangeValue ()
 
Element ModPotential (int ele, int v)
 
Element ModTempPotential (int ele, int v, int threshMsg=0)
 
virtual void OnModTempPotential (Element e, int v, int threshMsg)
 
int GetSpellExp (Chara c, Element e, int costMod=100)
 
Element GetElement (string alias)
 
Element GetElement (int id)
 
Element CreateElement (int id)
 
Element GetOrCreateElement (Element ele)
 
Element GetOrCreateElement (string alias)
 
Element GetOrCreateElement (int id)
 
void SetParent (Card c)
 
void SetParent (ElementContainer newParent=null)
 
List< ElementListElements (Func< Element, bool > shoudList=null, Comparison< Element > comparison=null)
 
List< ElementListBestAttributes ()
 
List< ElementListBestSkills ()
 
List< ElementListGeneFeats ()
 
List< ElementListLearnable (Chara c)
 
List< ElementListRune ()
 
void CopyTo (ElementContainer container)
 
void AddNote (UINote n, Func< Element, bool > isValid=null, Action onAdd=null, NoteMode mode=NoteMode.Default, bool addRaceFeat=false, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
void AddNoteAll (UINote n)
 

Public Attributes

Card owner
 
- Public Attributes inherited from ElementContainer
Dictionary< int, Elementdict = new Dictionary<int, Element>()
 
ElementContainer parent
 
List< int > list
 

Properties

override Card Card [get]
 
override Chara Chara [get]
 
override bool IsMeleeWeapon [get]
 
- Properties inherited from ElementContainer
virtual Card Card [get]
 
virtual Chara Chara [get]
 
virtual bool LimitLink [get]
 
virtual bool IsMeleeWeapon [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from ElementContainer
enum  NoteMode {
  Default , CharaMake , CharaMakeAttributes , Domain ,
  BonusTrait
}
 
- Static Public Member Functions inherited from ElementContainer
static int GetSortVal (Element a)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from ElementContainer
const int sizeElement = 5
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 3 of file ElementContainerCard.cs.

Member Function Documentation

◆ CheckSkillActions()

void ElementContainerCard.CheckSkillActions ( )
inline

Definition at line 40 of file ElementContainerCard.cs.

41 {
42 if (owner.IsPC)
43 {
44 TryLearn(6011, 281, 0);
45 TryLearn(6018, 226, 0);
46 TryLearn(6019, 227, 0);
47 TryLearn(6700, 1649, 0);
48 TryLearn(6720, 1657, 0);
49 TryLearn(6450, 132, 5);
50 TryLearn(6603, 6020, 50);
51 }
52 void TryLearn(int eleAction, int reqEle, int lqlv)
53 {
54 if (!HasBase(eleAction) && HasBase(reqEle) && GetElement(reqEle).ValueWithoutLink >= lqlv)
55 {
56 SetBase(eleAction, 1);
58 {
59 if (owner.IsPC)
60 {
62 }
63 owner.Say("learnSkill", Card, EClass.sources.elements.map[eleAction].GetName());
64 }
65 }
66 }
67 }
Definition: Card.cs:11
virtual bool IsPC
Definition: Card.cs:2105
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6586
bool IsGameStarted
Definition: Core.cs:84
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
static SourceManager sources
Definition: EClass.cs:42
int ValueWithoutLink(int ele)
Element SetBase(string alias, int v, int potential=0)
bool HasBase(int ele)
Element GetElement(string alias)
static void Redraw()
SourceElement elements

References EClass.core, SourceManager.elements, ElementContainer.GetElement(), ElementContainer.HasBase(), Core.IsGameStarted, Card.IsPC, owner, LayerAbility.Redraw(), Card.Say(), ElementContainer.SetBase(), EClass.sources, and ElementContainer.ValueWithoutLink().

Referenced by OnLearn(), OnLevelUp(), Game.OnLoad(), and Player.OnStartNewGame().

◆ OnLearn()

override void ElementContainerCard.OnLearn ( int  ele)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 30 of file ElementContainerCard.cs.

31 {
33 {
34 SE.DingSkill2();
35 }
36 Msg.Say("learnSkill", Card, EClass.sources.elements.map[ele].GetName());
38 }
virtual bool IsPCFaction
Definition: Card.cs:2231
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58

References CheckSkillActions(), SourceManager.elements, Card.IsPCFaction, owner, Msg.Say(), and EClass.sources.

◆ OnLevelDown()

override void ElementContainerCard.OnLevelDown ( Element  e,
int  lastValue 
)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 141 of file ElementContainerCard.cs.

142 {
144 {
145 return;
146 }
147 _ = owner.IsPC;
148 if (!owner.isChara)
149 {
150 return;
151 }
153 {
155 string text = e.source.GetText("textDec", returnNull: true);
156 if (!text.IsEmpty())
157 {
158 Msg.Say(text, owner);
159 }
160 else
161 {
162 Msg.Say("dec_skill", owner, e.Name);
163 }
164 }
166 }
virtual Chara Chara
Definition: Card.cs:2032
virtual bool isChara
Definition: Card.cs:2045
override bool IsPCFaction
Definition: Chara.cs:669
void CalculateMaxStamina()
Definition: Chara.cs:1963
virtual bool ShowMsgOnValueChanged
Definition: ELEMENT.cs:328
SourceElement.Row source
Definition: ELEMENT.cs:273
virtual string Name
Definition: ELEMENT.cs:304
Color Negative
Definition: MsgColors.cs:15
static MsgColors colors
Definition: Msg.cs:20
static void SetColor()
Definition: Msg.cs:22

References Chara.CalculateMaxStamina(), Card.Chara, Msg.colors, Card.isChara, Card.IsPC, Chara.IsPCFaction, Element.Name, MsgColors.Negative, owner, Msg.Say(), Msg.SetColor(), Element.ShowMsgOnValueChanged, and Element.source.

◆ OnLevelUp()

override void ElementContainerCard.OnLevelUp ( Element  e,
int  lastValue 
)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 88 of file ElementContainerCard.cs.

89 {
91 {
92 return;
93 }
94 if (owner.IsPC)
95 {
96 if (e.id == 287)
97 {
98 EClass.player.flags.canComupWithFoodRecipe = true;
99 }
100 SE.DingSkill2();
101 }
102 if (owner.isChara)
103 {
105 {
107 {
109 {
111 string text = e.source.GetText("textInc", returnNull: true);
112 if (!text.IsEmpty())
113 {
114 owner.Say(text, owner);
115 }
116 else
117 {
118 owner.Say("ding_skill", owner, e.Name);
119 }
120 owner.pos.TalkWitnesses(owner.Chara, "ding_other", 4, WitnessType.ally, null, 4 + EClass.pc.party.members.Count);
121 }
122 if (owner.IsPCParty)
123 {
124 WidgetPopText.Say("popDing".lang(owner.IsPC ? "" : owner.Name, e.Name, lastValue.ToString() ?? "", e.ValueWithoutLink.ToString() ?? ""), FontColor.Good);
125 }
126 }
127 if (owner.Chara.homeBranch != null)
128 {
129 owner.Chara.homeBranch.Log("bDing", Card, e.Name, lastValue.ToString() ?? "", e.ValueWithoutLink.ToString() ?? "");
130 }
131 }
132 if (e is Skill)
133 {
134 owner.AddExp(10 + EClass.rnd(5));
135 }
137 }
139 }
FontColor
Definition: FontColor.cs:2
WitnessType
Definition: WitnessType.cs:2
virtual bool IsPCParty
Definition: Card.cs:2111
string Name
Definition: Card.cs:2099
Point pos
Definition: Card.cs:57
void AddExp(int a)
Definition: Card.cs:2903
Party party
Definition: Chara.cs:43
bool IsInActiveZone
Definition: Chara.cs:836
FactionBranch homeBranch
Definition: Chara.cs:1052
static int rnd(long a)
Definition: EClass.cs:58
static Chara pc
Definition: EClass.cs:14
int ValueWithoutLink
Definition: ELEMENT.cs:294
int id
Definition: ELEMENT.cs:250
string Log(string idLang, string ref1=null, string ref2=null, string ref3=null, string ref4=null)
Color Ding
Definition: MsgColors.cs:11
List< Chara > members
Definition: Party.cs:18
void TalkWitnesses(Chara criminal, string idTalk, int radius=4, WitnessType type=WitnessType.everyone, Func< Chara, bool > talkIf=null, int chance=3)
Definition: Point.cs:803
Definition: SKILL.cs:288
static bool IsActive
Definition: VirtualDate.cs:13
static void Say(string text, FontColor fontColor=FontColor.Default, Sprite sprite=null)

References Card.AddExp(), Chara.CalculateMaxStamina(), Card.Chara, CheckSkillActions(), Msg.colors, MsgColors.Ding, Chara.homeBranch, Element.id, VirtualDate.IsActive, Card.isChara, Chara.IsInActiveZone, Card.IsPC, Chara.IsPCFaction, Card.IsPCParty, FactionBranch.Log(), Party.members, Card.Name, Element.Name, owner, Chara.party, EClass.pc, Card.pos, EClass.rnd(), Card.Say(), WidgetPopText.Say(), Msg.SetColor(), Element.ShowMsgOnValueChanged, Element.source, Point.TalkWitnesses(), and Element.ValueWithoutLink.

◆ OnModTempPotential()

override void ElementContainerCard.OnModTempPotential ( Element  e,
int  v,
int  threshMsg 
)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 74 of file ElementContainerCard.cs.

75 {
76 if (threshMsg == 0 || Mathf.Abs(v) >= threshMsg)
77 {
78 string lang = ((v > 0) ? "potentialInc" : "potentialDec");
79 if (owner.IsPCFaction && v > 0)
80 {
81 owner.PlaySound("ding_potential");
82 }
83 Msg.SetColor((v > 0) ? "positive" : "negative");
84 owner.Say(lang, owner, e.Name.ToLower());
85 }
86 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5939

References Card.IsPCFaction, Element.Name, owner, Card.PlaySound(), Card.Say(), and Msg.SetColor().

◆ OnTrain()

override void ElementContainerCard.OnTrain ( int  ele)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 69 of file ElementContainerCard.cs.

70 {
71 Msg.Say("trainSkill", Card, EClass.sources.elements.map[ele].GetName());
72 }

References SourceManager.elements, Msg.Say(), and EClass.sources.

◆ SetOwner()

void ElementContainerCard.SetOwner ( Card  c,
bool  applyFeat 
)
inline

Definition at line 23 of file ElementContainerCard.cs.

24 {
25 owner = c;
26 SourceValueType sourceValueType = ((c.IsEquipmentOrRangedOrAmmo && c.rarity < Rarity.Artifact) ? SourceValueType.EquipmentRandom : SourceValueType.Fixed);
27 ApplyElementMap(c.uid, sourceValueType, c.sourceCard.elementMap, (sourceValueType != SourceValueType.EquipmentRandom) ? 1 : c.LV, invert: false, applyFeat);
28 }
Rarity
Definition: Rarity.cs:2
SourceValueType
Dictionary< int, int > elementMap
Definition: CardRow.cs:43
int uid
Definition: Card.cs:120
virtual CardRow sourceCard
Definition: Card.cs:2093
int LV
Definition: Card.cs:372
void ApplyElementMap(int uid, SourceValueType type, Dictionary< int, int > map, int lv, bool invert=false, bool applyFeat=false)

References ElementContainer.ApplyElementMap(), CardRow.elementMap, Card.LV, owner, Card.sourceCard, and Card.uid.

Referenced by Card._OnDeserialized(), and Card.Create().

◆ ValueBonus()

override int ElementContainerCard.ValueBonus ( Element  e)
inlinevirtual

Reimplemented from ElementContainer.

Definition at line 168 of file ElementContainerCard.cs.

169 {
170 if (EClass.game == null)
171 {
172 return 0;
173 }
174 int num = 0;
176 {
178 if (element != null)
179 {
180 num += element.Value;
181 }
182 if (owner.IsPCParty)
183 {
184 int id = e.id;
185 if ((id == 70 || (uint)(id - 72) <= 1u) && EClass.game.activeZone != null)
186 {
187 int num2 = 0;
188 foreach (Chara member in EClass.pc.party.members)
189 {
190 if (member.Evalue(1419) > 0)
191 {
192 num2 += member.Evalue(1419);
193 }
194 }
195 if (num2 > 0)
196 {
197 int num3 = 0;
198 foreach (Chara chara in EClass._map.charas)
199 {
200 if (chara.IsHostile(EClass.pc))
201 {
202 num3++;
203 }
204 }
205 if (num3 > 0)
206 {
207 num += Mathf.Max(1, (e.ValueWithoutLink + e.vLink) * (int)Mathf.Clamp(4f + Mathf.Sqrt(num3) * (float)num2 * 2f, 5f, 30f) / 100);
208 }
209 }
210 }
211 }
212 if (e.id == 78)
213 {
214 num += EClass.player.CountKeyItem("lucky_coin") * 2;
215 if (Chara != null && Chara.Evalue(663) > 0)
216 {
217 num = num * 2 + (e.ValueWithoutLink + e.vLink);
218 }
219 }
220 if (e.id != 664 && (owner.Chara.IsMachine || owner.id == "android"))
221 {
222 int num4 = owner.Evalue(664);
223 if (num4 > 0)
224 {
225 switch (e.id)
226 {
227 case 64:
228 case 65:
229 num += (e.ValueWithoutLink + e.vLink) * num4 / 2 / 100;
230 break;
231 case 79:
232 num += (e.ValueWithoutLink + e.vLink) * num4 / 100;
233 break;
234 }
235 }
236 }
237 }
238 if (!e.source.aliasMtp.IsEmpty())
239 {
240 int num5 = owner.Evalue(e.source.aliasMtp);
241 if (num5 != 0)
242 {
243 num += (e.ValueWithoutLink + e.vLink) * num5 / 100;
244 }
245 }
246 return num;
247 }
bool IsPCFactionOrMinion
Definition: Card.cs:2234
string id
Definition: Card.cs:33
int Evalue(int ele)
Definition: Card.cs:2533
Definition: Chara.cs:10
Faction faction
Definition: Chara.cs:425
bool IsMachine
Definition: Chara.cs:901
bool IsHostile()
Definition: Chara.cs:6307
static Game game
Definition: EClass.cs:8
static Map _map
Definition: EClass.cs:18
static Player player
Definition: EClass.cs:12
int Value
Definition: ELEMENT.cs:292
int vLink
Definition: ELEMENT.cs:260
ElementContainerFaction charaElements
Definition: FACTION.cs:146
Zone activeZone
Definition: Game.cs:248
List< Chara > charas
Definition: Map.cs:81
int CountKeyItem(string alias)
Definition: Player.cs:2100

References EClass._map, Game.activeZone, Card.Chara, Faction.charaElements, Map.charas, Player.CountKeyItem(), Card.Evalue(), Chara.faction, EClass.game, ElementContainer.GetElement(), Card.id, Element.id, Chara.IsHostile(), Chara.IsMachine, Card.IsPCFactionOrMinion, Card.IsPCParty, Party.members, owner, Chara.party, EClass.pc, EClass.player, Element.source, Element.Value, Element.ValueWithoutLink, and Element.vLink.

Member Data Documentation

◆ owner

Card ElementContainerCard.owner

Property Documentation

◆ Card

override Card ElementContainerCard.Card
get

Definition at line 7 of file ElementContainerCard.cs.

◆ Chara

override Chara ElementContainerCard.Chara
get

Definition at line 9 of file ElementContainerCard.cs.

◆ IsMeleeWeapon

override bool ElementContainerCard.IsMeleeWeapon
get

Definition at line 11 of file ElementContainerCard.cs.

12 {
13 get
14 {
15 if (Card.category.slot == 35)
16 {
17 return Card.category.skill != 0;
18 }
19 return false;
20 }
21 }
SourceCategory.Row category
Definition: Card.cs:2011

The documentation for this class was generated from the following file: