Elin Decompiled Documentation
EA 23.102 Nightly
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Fail() :
AI_Fish.ProgressFish
,
Quest
FallFromZone() :
Chara
FastString() :
FastString
fiama_gold() :
DramaOutcome
fiama_pet() :
DramaOutcome
fiama_pet1() :
DramaOutcome
fiama_pet2() :
DramaOutcome
fiama_pet3() :
DramaOutcome
fiama_pet4() :
DramaOutcome
fiama_starter_gift() :
DramaOutcome
Fill() :
GenRoom
,
PixelPaint
FillBlock() :
ZoneInspector.FillUtil
FillFloor() :
ZoneInspector.FillUtil
Filter() :
SpawnList
Find() :
CardManager
,
CardManager.GlobalCharaList
,
ClassExtension
,
FactionManager
,
Props
,
ReligionManager
,
SpatialManager
,
ThingContainer
Find< T >() :
ClassExtension
,
FactionManager
,
Props
,
SpatialManager
,
ThingContainer
FindAmmo() :
Chara
FindAttackTarget() :
Point
FindBaseArea() :
RoomManager
FindBed() :
Chara
FindBest< T >() :
ThingContainer
FindBranch() :
Faction
FindChara() :
Map
,
Point
,
Zone
FindDeepestZone() :
Spatial
FindEmptyContainer< T >() :
Props
FindMaster() :
Chara
FindMax< T >() :
ClassExtension
FindNearestNewEnemy() :
Chara
FindNewEnemy() :
Chara
FindPath() :
Algorithms.PathFinder
,
IPathfinder
FindPublicArea() :
Map
FindRoom() :
Chara
FindSelectableOnDown() :
UIButton
FindSelectableOnLeft() :
UIButton
FindSelectableOnRight() :
UIButton
FindSelectableOnUp() :
UIButton
FindShared() :
Props
FindStealable() :
ThingContainer
FindTagInParents() :
ClassExtension
FindThing() :
Map
,
Point
FindThing< T >() :
Map
,
Point
FindWork() :
GoalWork
FindZone() :
Spatial
Finish() :
AI_Fuck
,
AI_Massage
,
Weather.WeatherForecast
FirstAdventurer() :
CoreDebug
FirstItem< TKey, TValue >() :
ClassExtension
FirstVisibleChara() :
Point
Fix_EtherDisease() :
CoreDebug
Fix_LostCore() :
CoreDebug
Fix_LoytelDebt() :
CoreDebug
Fix_RemoveDemitas() :
CoreDebug
Fix_RemoveDuplicateUnique() :
CoreDebug
FixBridge() :
AM_Build
FixedUpdate() :
Core
,
GameUpdater.AreaUpdater
,
GameUpdater.CharaUpdater
,
GameUpdater.ConditionUpdater
,
GameUpdater.FastSurfaceUpdater
,
GameUpdater
,
GameUpdater.LogicUpdater
,
GameUpdater.SensorUpdater
,
GameUpdater.SurfaceUpdater
,
GameUpdater.ThingUpdater
,
GameUpdater.Updater
,
HoardActor
,
RecipeUpdater
FixSize() :
WidgetMenuPanel
FixWall() :
PartialMap
FlashCover() :
UI
FlattenHeight() :
ZoneInspector.FillUtil
Flip() :
Effect
FloorRows() :
BiomeProfile.BaseTile
FlyMode() :
CoreDebug
Focus() :
BaseGameScreen
,
UIInputText
FocusAndPause() :
Scene
FocusCenter() :
BaseGameScreen
FocusImmediate() :
BaseGameScreen
FocusPC() :
BaseGameScreen
ForceClose() :
TraitDoor
ForceDefaultColor() :
UISelectableGroup
ForcedInstaComplete() :
AM_Build
,
AM_Designation< T >
,
AM_Dig
,
AM_Mine
ForceInnerBlockMode() :
AM_Select
ForceOutro() :
Popfab
,
PopfabItem
ForceRefresh() :
TextureData
Foreach() :
ThingContainer
ForeachCell() :
Map
,
MapBounds
ForeachCenterOfEmptyCell() :
POIMap
ForeachDeck() :
TraitBoat
ForeachFOV() :
Card
ForeachMultiSize() :
Point
ForeachNearestPoint() :
Point
ForeachNeighbor() :
Map
,
Point
ForeachPoint() :
Card
,
Map
,
MapBounds
ForeachReverse< T >() :
ClassExtension
ForeachSphere() :
Map
ForeachXYZ() :
Map
,
MapBounds
FowProfileIDs() :
MapConfig
FreezeScreen() :
BaseCore
,
Core
,
UI
FromBytes() :
SerializableColor
FromInt() :
IntColor
FromInt2() :
ClassExtension
FromInt3() :
ClassExtension
FromLong() :
IntColor
FuncWorkPoint() :
AIWork
,
AIWork_Fish
,
AIWork_Lumberjack
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