1using System.Collections.Generic;
20 int maxLv = difficulty * 5 + 2;
23 maxLv += (difficulty - 2) * 10;
26 genBounds.marginPartial = 1;
27 genBounds.FuncCheckEmpty = (
Cell cell) => cell.sourceFloor.id == 76;
29 for (i = 0; i < 25; i++)
45 Point point = list.RandomItem();
54 if (
item.LV >= maxLv * 2)
74 Spawn(c2, randomPoint);
77 for (
int j = 0; j < 50; j++)
83 Spawn(c3, randomPoint2);
88 thing.isNPCProperty =
true;
98 c.c_originalHostility = c_originalHostility;
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
static Chara Create(string id, int lv=-1)
static SourceManager sources
static int rndHalf(int a)
static GenBounds Create(Zone z)
List< Point > ListEmptyPoint()
PartialMap TryAddMapPiece(MapPiece.Type type=MapPiece.Type.Any, float ruin=-1f, string tags=null, Action< PartialMap, GenBounds > onCreate=null)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
override ZoneInstance.Status OnReachTimeLimit()
void Spawn(Chara c, Point p)
override string TextWidgetDate
Card AddCard(Card t, Point point)