Elin Decompiled Documentation EA 23.102 Nightly
|
Public Types | |
enum | Mode { top , previewMap , member , map } |
Public Member Functions | |
override void | OnAfterAddLayer () |
void | OnClickBack () |
void | SwitchMode (int i) |
void | SwitchMode (Mode _mode) |
override bool | OnBack () |
override void | OnKill () |
void | RerollPreviewMap () |
void | OnClickPreview (UIMapPreview preview) |
void | RefreshMembers () |
void | RerollPC () |
void | RerollMembers () |
string | GetAlias () |
void | RerollPlayerAlias () |
void | RerollPlayerName () |
void | OnEndEditPlayerName () |
void | ListPlayerAlias () |
![]() | |
override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
![]() | |
virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Public Attributes | |
UIMapPreview | mapPreview |
GameObject | goTop |
GameObject | goPreviewMap |
GameObject | goMembers |
GameObject | goMap |
UICharaMaker | maker |
UIMapSelector | selector |
UIList | listMembers |
InputField | inputHomeName |
InputField | inputPlayerAlias |
InputField | inputSupplyType |
InputField | inputRegion |
InputField | inputEra |
InputField | inputPlayerName |
UICardInfo | cardInfo |
UIButton | buttonRerollSupply |
UIButton | toggleSkipQuests |
UIButton | buttonEmbark |
UISelectableGroup | groupGameMode |
RectTransform | mapHolder1 |
RectTransform | mapHolder2 |
Mode | mode |
Mode | lastMode |
EmbarkActor | moldActor |
GridLayoutGroup | gridPreview |
UIMapPreview | moldPreview |
List< UIMapPreview > | previews |
![]() | |
Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Static Public Attributes | |
static LayerEmbark | Instance |
![]() | |
static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
Properties | |
GameBlueprint | bp [get] |
LayerTitle | title [get] |
![]() | |
static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
![]() | |
Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Private Member Functions | |
void | Update () |
Private Attributes | |
bool | firstPreview = true |
Additional Inherited Members | |
![]() | |
static int | rnd (int a) |
![]() | |
static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
![]() | |
sealed override void | _Close () |
sealed override void | Kill () |
![]() | |
virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
![]() | |
RectTransform | _rect |
bool | isDestroyed |
Definition at line 5 of file LayerEmbark.cs.
enum LayerEmbark.Mode |
Enumerator | |
---|---|
top | |
previewMap | |
member | |
map |
Definition at line 7 of file LayerEmbark.cs.
|
inline |
Definition at line 256 of file LayerEmbark.cs.
References bp, ZoneBlueprint.charas, ELayer.player, ELayer.rnd(), and Player.title.
|
inline |
Definition at line 280 of file LayerEmbark.cs.
References ELayer.ui.
|
inlinevirtual |
Reimplemented from ELayer.
Definition at line 77 of file LayerEmbark.cs.
References LayerTitle.actor, bp, Game.Create(), ELayer.game, Instance, ZoneBlueprint.map, mapPreview, moldActor, RefreshMembers(), UIMapPreview.SetMap(), SwitchMode(), ELayer.ui, and Util.
|
inlinevirtual |
Reimplemented from Layer.
Definition at line 151 of file LayerEmbark.cs.
References mode, and SwitchMode().
|
inline |
Definition at line 97 of file LayerEmbark.cs.
References lastMode, mode, and SwitchMode().
|
inline |
Definition at line 205 of file LayerEmbark.cs.
References bp, UIMapPreview.GenThread.bp, ZoneBlueprint.genSetting, UIMapPreview.map, ZoneBlueprint.map, mapPreview, UIMapPreview.SetMap(), SwitchMode(), and UIMapPreview.thread.
|
inline |
Definition at line 275 of file LayerEmbark.cs.
References inputPlayerName.
|
inlinevirtual |
|
inline |
Definition at line 213 of file LayerEmbark.cs.
References UIList.Add(), bp, UIItem.button1, UIItem.button2, Player.chara, ZoneBlueprint.charas, UIList.Clear(), Card.elements, Chara.IsPCC, ButtonChara.item, ElementContainer.ListBestSkills(), listMembers, ELayer.player, UIList.Refresh(), RefreshMembers(), ButtonChara.SetChara(), and ELayer.ui.
Referenced by OnAfterAddLayer(), RefreshMembers(), RerollMembers(), and SwitchMode().
|
inline |
Definition at line 250 of file LayerEmbark.cs.
References bp, RefreshMembers(), and GameBlueprint.RerollChara().
|
inline |
Definition at line 243 of file LayerEmbark.cs.
References bp, UIList.buttons, Player.chara, ZoneBlueprint.charas, listMembers, and ELayer.player.
|
inline |
Definition at line 265 of file LayerEmbark.cs.
|
inline |
Definition at line 270 of file LayerEmbark.cs.
|
inline |
Definition at line 177 of file LayerEmbark.cs.
References bp, UIMapPreview.button, UIMapPreview.GenThread.done, firstPreview, UIMapPreview.GenerateMap(), gridPreview, moldPreview, previews, UIMapPreview.thread, and Util.
Referenced by SwitchMode().
|
inline |
Definition at line 106 of file LayerEmbark.cs.
References SwitchMode().
Referenced by OnAfterAddLayer(), OnBack(), OnClickBack(), OnClickPreview(), and SwitchMode().
|
inline |
Definition at line 111 of file LayerEmbark.cs.
References buttonEmbark, goMap, goMembers, goPreviewMap, goTop, lastMode, mapHolder1, mapHolder2, mapPreview, mode, ELayer.player, RefreshMembers(), RerollPreviewMap(), selector, SwitchMode(), ELayer.ui, UIMapSelector.WriteNote(), and Player.zone.
|
inlineprivate |
Definition at line 165 of file LayerEmbark.cs.
References ActionMode.InputMovement(), mode, and ActionMode.Title.
UIButton LayerEmbark.buttonEmbark |
Definition at line 51 of file LayerEmbark.cs.
Referenced by SwitchMode().
UIButton LayerEmbark.buttonRerollSupply |
Definition at line 47 of file LayerEmbark.cs.
UICardInfo LayerEmbark.cardInfo |
Definition at line 45 of file LayerEmbark.cs.
|
private |
Definition at line 71 of file LayerEmbark.cs.
Referenced by RerollPreviewMap().
GameObject LayerEmbark.goMap |
Definition at line 25 of file LayerEmbark.cs.
Referenced by SwitchMode().
GameObject LayerEmbark.goMembers |
Definition at line 23 of file LayerEmbark.cs.
Referenced by SwitchMode().
GameObject LayerEmbark.goPreviewMap |
Definition at line 21 of file LayerEmbark.cs.
Referenced by SwitchMode().
GameObject LayerEmbark.goTop |
Definition at line 19 of file LayerEmbark.cs.
Referenced by SwitchMode().
GridLayoutGroup LayerEmbark.gridPreview |
Definition at line 65 of file LayerEmbark.cs.
Referenced by RerollPreviewMap().
UISelectableGroup LayerEmbark.groupGameMode |
Definition at line 53 of file LayerEmbark.cs.
InputField LayerEmbark.inputEra |
Definition at line 41 of file LayerEmbark.cs.
InputField LayerEmbark.inputHomeName |
Definition at line 33 of file LayerEmbark.cs.
InputField LayerEmbark.inputPlayerAlias |
Definition at line 35 of file LayerEmbark.cs.
InputField LayerEmbark.inputPlayerName |
Definition at line 43 of file LayerEmbark.cs.
Referenced by OnEndEditPlayerName().
InputField LayerEmbark.inputRegion |
Definition at line 39 of file LayerEmbark.cs.
InputField LayerEmbark.inputSupplyType |
Definition at line 37 of file LayerEmbark.cs.
|
static |
Definition at line 15 of file LayerEmbark.cs.
Referenced by OnAfterAddLayer().
Mode LayerEmbark.lastMode |
Definition at line 61 of file LayerEmbark.cs.
Referenced by OnClickBack(), and SwitchMode().
UIList LayerEmbark.listMembers |
Definition at line 31 of file LayerEmbark.cs.
Referenced by RefreshMembers(), and RerollPC().
UICharaMaker LayerEmbark.maker |
Definition at line 27 of file LayerEmbark.cs.
RectTransform LayerEmbark.mapHolder1 |
Definition at line 55 of file LayerEmbark.cs.
Referenced by SwitchMode().
RectTransform LayerEmbark.mapHolder2 |
Definition at line 57 of file LayerEmbark.cs.
Referenced by SwitchMode().
UIMapPreview LayerEmbark.mapPreview |
Definition at line 17 of file LayerEmbark.cs.
Referenced by OnAfterAddLayer(), OnClickPreview(), and SwitchMode().
Mode LayerEmbark.mode |
Definition at line 59 of file LayerEmbark.cs.
Referenced by OnBack(), OnClickBack(), SwitchMode(), and Update().
EmbarkActor LayerEmbark.moldActor |
Definition at line 63 of file LayerEmbark.cs.
Referenced by OnAfterAddLayer().
UIMapPreview LayerEmbark.moldPreview |
Definition at line 67 of file LayerEmbark.cs.
Referenced by RerollPreviewMap().
List<UIMapPreview> LayerEmbark.previews |
Definition at line 69 of file LayerEmbark.cs.
Referenced by RerollPreviewMap().
UIMapSelector LayerEmbark.selector |
Definition at line 29 of file LayerEmbark.cs.
Referenced by SwitchMode().
UIButton LayerEmbark.toggleSkipQuests |
Definition at line 49 of file LayerEmbark.cs.
|
get |
Definition at line 73 of file LayerEmbark.cs.
Referenced by GetAlias(), OnAfterAddLayer(), OnClickPreview(), RefreshMembers(), RerollMembers(), RerollPC(), and RerollPreviewMap().
|
get |
Definition at line 75 of file LayerEmbark.cs.