Elin Decompiled Documentation EA 23.102 Nightly
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TraitContainer Class Reference
Inheritance diagram for TraitContainer:
TraitBaseContainer Trait EClass TraitBeekeep TraitBookShelf TraitBrewery TraitChest TraitChestMerchant TraitChestPractice TraitContainerBook TraitContainerBurnable TraitContainerCurrency TraitContainerShared TraitContainerShop TraitContainerUnburnable TraitCoolerBox TraitDeliveryChest TraitDeposit TraitFridge TraitGrimoire TraitMagicChest TraitQuiver TraitSalaryChest TraitShippingChest TraitToolBelt

Public Member Functions

override void TrySetHeldAct (ActPlan p)
 
override void TrySetAct (ActPlan p)
 
void TryOpen ()
 
virtual void Open ()
 
override void OnSetCardGrid (ButtonGrid b)
 
- Public Member Functions inherited from TraitBaseContainer
override void OnCreate (int lv)
 
virtual void Prespawn (int lv)
 
void PutChara (string id)
 
override void SetName (ref string s)
 
- Public Member Functions inherited from Trait
string GetParam (int i, string def=null)
 
int GetParamInt (int i, int def)
 
virtual bool Contains (RecipeSource r)
 
virtual int GetValue ()
 
virtual bool CanStackTo (Thing to)
 
virtual string GetHoverText ()
 
virtual Action GetHealAction (Chara c)
 
virtual bool CanBlend (Thing t)
 
virtual void OnBlend (Thing t, Chara c)
 
virtual int GetActDuration (Chara c)
 
virtual SourceElement.Row GetRefElement ()
 
virtual Sprite GetRefSprite ()
 
virtual void OnRenderExtra (RenderParam p)
 
virtual Emo2 GetHeldEmo (Chara c)
 
virtual void SetOwner (Card _owner)
 
virtual bool IdleUse (Chara c, int dist)
 
virtual void OnSetOwner ()
 
virtual void OnImportMap ()
 
virtual void SetParams (params string[] s)
 
virtual void OnCrafted (Recipe recipe)
 
virtual void OnCreate (int lv)
 
virtual void OnEquip (Chara c, bool onSetOwner)
 
virtual void OnUnequip (Chara c)
 
virtual void OnChangePlaceState (PlaceState state)
 
virtual void OnAddedToZone ()
 
virtual void OnRemovedFromZone ()
 
virtual void OnSimulateHour (VirtualDate date)
 
virtual string GetName ()
 
virtual void SetName (ref string s)
 
virtual void OnRenderTile (Point point, HitResult result, int dir)
 
virtual int CompareTo (Card b)
 
virtual bool CanBuiltAt (Point p)
 
virtual void Update ()
 
Point GetPoint ()
 
Point GetRandomPoint (Func< Point, bool > func=null, Chara accessChara=null)
 
virtual List< PointListPoints (Point center=null, bool onlyPassable=true)
 
virtual Recipe GetRecipe ()
 
virtual Recipe GetBuildModeRecipe ()
 
virtual bool CanCook (Card c)
 
void CookProgress ()
 
virtual bool CanOffer (Card tg)
 
void OfferProcess (Chara cc)
 
void Offer (Chara cc)
 
virtual bool TryProgress (AIProgress p)
 
virtual LockOpenState TryOpenLock (Chara cc, bool msgFail=true)
 
virtual void WriteNote (UINote n, bool identified)
 
int GetSortVal (UIList.SortMode m)
 
virtual HotItem GetHotItem ()
 
virtual bool CanRead (Chara c)
 
virtual void OnRead (Chara c)
 
virtual bool CanEat (Chara c)
 
virtual void OnEat (Chara c)
 
virtual bool CanDrink (Chara c)
 
virtual void OnDrink (Chara c)
 
virtual void OnThrowGround (Chara c, Point p)
 
virtual bool CanUse (Chara c)
 
virtual bool CanUse (Chara c, Card tg)
 
virtual bool CanUse (Chara c, Point p)
 
virtual bool OnUse (Chara c)
 
virtual bool OnUse (Chara c, Card tg)
 
virtual bool OnUse (Chara c, Point p)
 
virtual void TrySetAct (ActPlan p)
 
virtual void TrySetHeldAct (ActPlan p)
 
virtual void OnHeld ()
 
virtual void OnTickHeld ()
 
virtual void OnSetCurrentItem ()
 
virtual void OnUnsetCurrentItem ()
 
virtual bool OnChildDecay (Card c, bool firstDecay)
 
virtual bool CanChildDecay (Card c)
 
virtual void OnSetCardGrid (ButtonGrid b)
 
virtual void OnStepped (Chara c)
 
virtual void OnSteppedOut (Chara c)
 
virtual void OnOpenDoor (Chara c)
 
void Install (bool byPlayer)
 
void Uninstall ()
 
virtual void OnInstall (bool byPlayer)
 
virtual void OnUninstall ()
 
virtual void TryToggle ()
 
virtual void Toggle (bool on, bool silent=false)
 
virtual void PlayToggleEffect (bool silent)
 
virtual void OnToggle ()
 
virtual void TrySetToggleAct (ActPlan p)
 
bool IsFuelEnough (int num=1, List< Thing > excludes=null, bool tryRefuel=true)
 
bool IsFuel (string s)
 
bool IsFuel (Thing t)
 
int GetFuelValue (Thing t)
 
int GetFuelValue (string id)
 
void Refuel (Thing t)
 
void TryRefuel (int dest, List< Thing > excludes)
 
virtual void OnEnterScreen ()
 
virtual void RefreshRenderer ()
 
virtual void SetMainText (UIText t, bool hotitem)
 
virtual bool CanCopy (Thing t)
 
string GetTextRestock (string lang, bool pet)
 
Emo2 GetRestockedIcon ()
 
void OnBarter ()
 
Thing CreateStock ()
 

Properties

override bool CanStack [get]
 
CoreRef.InventoryStyle InvStyle [get]
 
- Properties inherited from TraitBaseContainer
bool HasChara [get]
 
override bool ShowChildrenNumber [get]
 
override string IDInvStyle [get]
 
override RefCardName RefCardName [get]
 
string idContainer [get]
 
int Width [get]
 
int Height [get]
 
virtual string DefaultIdInvStyle [get]
 
virtual string DefaultIdContainer [get]
 
virtual int DefaultWidth [get]
 
virtual int DefaultHeight [get]
 
virtual int ChanceLock [get]
 
virtual int ChanceMedal [get]
 
override int DecaySpeedChild [get]
 
override bool IsContainer [get]
 
virtual bool ShowOpenActAsCrime [get]
 
override bool UseAltTiles [get]
 
- Properties inherited from Trait
string[] Params [get]
 
virtual byte WeightMod [get]
 
virtual int IdSkin [get]
 
virtual string Name [get]
 
virtual TileType tileType [get]
 
virtual RefCardName RefCardName [get]
 
virtual bool IsBlockPath [get]
 
virtual bool IsBlockSight [get]
 
virtual bool IsDoor [get]
 
virtual bool IsOpenSight [get]
 
virtual bool IsOpenPath [get]
 
virtual bool IsFloating [get]
 
virtual bool IsGround [get]
 
virtual bool InvertHeldSprite [get]
 
virtual bool IsChangeFloorHeight [get]
 
virtual bool ShouldRefreshTile [get]
 
virtual bool ShouldTryRefreshRoom [get]
 
virtual int InstallBottomPriority [get]
 
virtual bool CanHarvest [get]
 
virtual int radius [get]
 
virtual TraitRadiusType radiusType [get]
 
virtual bool CanUseRoomRadius [get]
 
virtual int GuidePriotiy [get]
 
virtual int Electricity [get]
 
virtual bool IgnoreLastStackHeight [get]
 
virtual int Decay [get]
 
virtual int DecaySpeed [get]
 
virtual int DecaySpeedChild [get]
 
virtual bool IsFridge [get]
 
virtual int DefaultStock [get]
 
virtual bool HoldAsDefaultInteraction [get]
 
virtual int CraftNum [get]
 
virtual bool ShowOrbit [get]
 
virtual bool HaveUpdate [get]
 
virtual bool IsSpot [get]
 
virtual bool IsFactory [get]
 
virtual bool CanAutofire [get]
 
virtual bool CanName [get]
 
virtual bool CanPutAway [get]
 
virtual bool CanChangeHeight [get]
 
virtual bool CanStack [get]
 
virtual bool CanCopyInBlueprint [get]
 
virtual bool CanBeAttacked [get]
 
virtual bool CanExtendBuild [get]
 
virtual string langNote [get]
 
virtual string IDInvStyle [get]
 
virtual string IDActorEx [get]
 
virtual bool MaskOnBuild [get]
 
virtual bool ShowContextOnPick [get]
 
virtual bool IsThrowMainAction [get]
 
virtual bool LevelAsQuality [get]
 
virtual bool UseDummyTile [get]
 
virtual bool RequireFullStackCheck [get]
 
virtual bool DisableAutoCombat [get]
 
virtual InvGridSize InvGridSize [get]
 
virtual bool IsContainer [get]
 
virtual bool CanUseContent [get]
 
virtual bool CanSearchContent [get]
 
virtual bool CanOpenContainer [get]
 
virtual bool IsSpecialContainer [get]
 
virtual ContainerType ContainerType [get]
 
virtual ThrowType ThrowType [get]
 
virtual EffectDead EffectDead [get]
 
virtual bool IsHomeItem [get]
 
virtual bool IsAltar [get]
 
virtual bool IsRestSpot [get]
 
virtual bool CanBeMasked [get]
 
virtual bool IsBlendBase [get]
 
virtual bool CanBeOnlyBuiltInHome [get]
 
virtual bool CanBuildInTown [get]
 
virtual bool CanBeHeld [get]
 
virtual bool CanBeStolen [get]
 
virtual bool CanOnlyCarry [get]
 
virtual bool CanBeDestroyed [get]
 
virtual bool CanBeHallucinated [get]
 
virtual bool CanBeDropped [get]
 
virtual string ReqHarvest [get]
 
virtual bool CanBeDisassembled [get]
 
virtual bool CanBeShipped [get]
 
virtual bool HasCharges [get]
 
virtual bool ShowCharges [get]
 
virtual bool ShowChildrenNumber [get]
 
virtual bool ShowAsTool [get]
 
virtual bool CanBeHeldAsFurniture [get]
 
virtual bool HideInAdv [get]
 
virtual bool NoHeldDir [get]
 
virtual bool AlwaysHideOnLowWall [get]
 
bool ExistsOnMap [get]
 
virtual bool RenderExtra [get]
 
virtual float DropChance [get]
 
virtual string IdNoRestock [get]
 
virtual int IdleUseChance [get]
 
virtual string RecipeCat [get]
 
virtual bool IsTool [get]
 
virtual string LangUse [get]
 
virtual bool IsOn [get]
 
virtual bool IsAnimeOn [get]
 
bool IsToggle [get]
 
virtual bool AutoToggle [get]
 
bool IsLighting [get]
 
virtual bool IsLightOn [get]
 
virtual bool IsNightOnlyLight [get]
 
virtual TileMode tileMode [get]
 
virtual bool UseAltTiles [get]
 
virtual bool UseLowblock [get]
 
virtual bool UseExtra [get]
 
virtual bool UseLightColor [get]
 
virtual ? Color ColorExtra [get]
 
virtual int MaxFuel [get]
 
virtual int FuelCost [get]
 
virtual bool ShowFuelWindow [get]
 
bool IsRequireFuel [get]
 
string IdToggleExtra [get]
 
virtual ToggleType ToggleType [get]
 
virtual int ShopLv [get]
 
virtual CopyShopType CopyShop [get]
 
virtual int NumCopyItem [get]
 
virtual ShopType ShopType [get]
 
virtual CurrencyType CurrencyType [get]
 
virtual PriceType PriceType [get]
 
virtual bool AllowSell [get]
 
virtual int CostRerollShop [get]
 
virtual bool AllowCriminal [get]
 
virtual int RestockDay [get]
 
virtual SlaverType SlaverType [get]
 
virtual string LangBarter [get]
 
string TextNextRestock [get]
 
string TextNextRestockPet [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from Trait
enum  TileMode {
  Default , Door , Illumination , DefaultNoAnime ,
  SignalAnime
}
 
enum  CopyShopType { None , Item , Spellbook }
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from Trait
Card owner
 
- Static Public Attributes inherited from Trait
static TraitSelfFactory SelfFactory = new TraitSelfFactory()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Static Protected Attributes inherited from Trait
static List< PointlistRadiusPoints = new List<Point>()
 

Detailed Description

Definition at line 1 of file TraitContainer.cs.

Member Function Documentation

◆ OnSetCardGrid()

override void TraitContainer.OnSetCardGrid ( ButtonGrid  b)
inlinevirtual

Reimplemented from Trait.

Definition at line 80 of file TraitContainer.cs.

81 {
83 {
84 b.Attach("open", rightAttach: false);
85 }
86 }
Transform Attach(string id, bool rightAttach=true)
Definition: ButtonGrid.cs:63
virtual Thing Thing
Definition: Card.cs:1934
static bool IsOpen(Thing t)
Card owner
Definition: Trait.cs:26

References ButtonGrid.Attach(), LayerInventory.IsOpen(), Trait.owner, and Card.Thing.

◆ Open()

virtual void TraitContainer.Open ( )
inlinevirtual

Definition at line 57 of file TraitContainer.cs.

58 {
59 if (base.HasChara && !EClass._zone.IsRegion)
60 {
62 owner.c_idRefCard = null;
63 EClass._zone.AddCard(chara, (owner.ExistsOnMap ? owner.pos : EClass.pc.pos).GetNearestPoint(allowBlock: false, allowChara: false));
65 Msg.Say("package_chara", chara, owner);
66 }
67 else if (LayerInventory.CreateContainer(owner.Thing) != null)
68 {
69 if (InvStyle.sound != null)
70 {
71 InvStyle.sound.Play();
72 }
73 else
74 {
75 SE.PopInventory();
76 }
77 }
78 }
bool ExistsOnMap
Definition: Card.cs:1961
Point pos
Definition: Card.cs:55
ThingContainer things
Definition: Card.cs:34
string c_idRefCard
Definition: Card.cs:1637
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
static Chara pc
Definition: EClass.cs:14
static LayerInventory CreateContainer(Card owner)
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
virtual bool IsRegion
Definition: Spatial.cs:501
void DestroyAll(Func< Thing, bool > funcExclude=null)
CoreRef.InventoryStyle InvStyle
Card AddCard(Card t, Point point)
Definition: Zone.cs:1893

References EClass._zone, Zone.AddCard(), Card.c_idRefCard, CharaGen.Create(), LayerInventory.CreateContainer(), ThingContainer.DestroyAll(), Card.ExistsOnMap, InvStyle, Spatial.IsRegion, Trait.owner, EClass.pc, Card.pos, Msg.Say(), Card.Thing, and Card.things.

Referenced by TryOpen().

◆ TryOpen()

void TraitContainer.TryOpen ( )
inline

Definition at line 34 of file TraitContainer.cs.

35 {
36 if (owner.c_lockLv != 0)
37 {
38 if (owner.GetRootCard() == EClass.pc && EClass.pc.HasNoGoal && EClass.ui.layers.Count == 0)
39 {
41 {
42 target = owner.Thing
43 });
45 }
46 else
47 {
48 SE.Play("lock");
49 }
50 }
51 else
52 {
53 Open();
54 }
55 }
int c_lockLv
Definition: Card.cs:924
Card GetRootCard()
Definition: Card.cs:3173
void SetAIImmediate(AIAct g)
Definition: Chara.cs:8077
bool HasNoGoal
Definition: Chara.cs:821
static Player player
Definition: EClass.cs:12
static UI ui
Definition: EClass.cs:16
List< Layer > layers
Definition: Layer.cs:110
void EndTurn(bool consume=true)
Definition: Player.cs:1866
virtual void Open()

References Card.c_lockLv, Player.EndTurn(), Card.GetRootCard(), Chara.HasNoGoal, Layer.layers, Open(), Trait.owner, EClass.pc, EClass.player, Chara.SetAIImmediate(), and EClass.ui.

Referenced by TrySetAct().

◆ TrySetAct()

override void TraitContainer.TrySetAct ( ActPlan  p)
inlinevirtual

Reimplemented from Trait.

Reimplemented in TraitDeliveryChest.

Definition at line 15 of file TraitContainer.cs.

16 {
17 if (owner.c_lockLv > 0)
18 {
20 {
21 target = owner.Thing
22 }, owner);
23 }
25 {
26 p.TrySetAct("actContainer", delegate
27 {
28 TryOpen();
29 return false;
31 }
32 }
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
Definition: ActPlan.cs:344
Trait trait
Definition: Card.cs:49
virtual bool IsPC
Definition: Card.cs:2019
Card parentCard
Definition: Card.cs:99
static CursorInfo Container
Definition: CursorSystem.cs:82
virtual bool ShowOpenActAsCrime
virtual bool CanOpenContainer
Definition: Trait.cs:226

References Card.c_lockLv, Trait.CanOpenContainer, CursorSystem.Container, Card.GetRootCard(), Card.IsPC, Trait.owner, Card.parentCard, EClass.pc, TraitBaseContainer.ShowOpenActAsCrime, Card.trait, TryOpen(), and ActPlan.TrySetAct().

Referenced by TrySetHeldAct().

◆ TrySetHeldAct()

override void TraitContainer.TrySetHeldAct ( ActPlan  p)
inlinevirtual

Reimplemented from Trait.

Definition at line 7 of file TraitContainer.cs.

8 {
9 if (p.IsSelf)
10 {
11 TrySetAct(p);
12 }
13 }
bool IsSelf
Definition: ActPlan.cs:173
override void TrySetAct(ActPlan p)

References ActPlan.IsSelf, and TrySetAct().

Property Documentation

◆ CanStack

override bool TraitContainer.CanStack
get

Definition at line 3 of file TraitContainer.cs.

◆ InvStyle

CoreRef.InventoryStyle TraitContainer.InvStyle
get

Definition at line 5 of file TraitContainer.cs.

Referenced by Open().


The documentation for this class was generated from the following file: