Elin Decompiled Documentation EA 23.230 Nightly
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AI_Steal Class Reference
Inheritance diagram for AI_Steal:
AI_TargetCard AIAct Act Element EClass

Public Member Functions

override bool IsValidTC (Card c)
 
override bool CanPerform ()
 
override bool Perform ()
 
override IEnumerable< StatusRun ()
 
- Public Member Functions inherited from AI_TargetCard
override bool CanProgress ()
 
override IEnumerable< StatusRun ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual long GetSourceValue (long v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Properties

override TargetType TargetType [get]
 
override int MaxRadius [get]
 
override bool IsHostileAct [get]
 
- Properties inherited from AI_TargetCard
virtual bool GotoTarget [get]
 
override bool HasProgress [get]
 
virtual bool CanTargetInventory [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from AI_TargetCard
Card target
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 4 of file AI_Steal.cs.

Member Function Documentation

◆ CanPerform()

override bool AI_Steal.CanPerform ( )
inlinevirtual

Reimplemented from Act.

Definition at line 41 of file AI_Steal.cs.

42 {
43 if (Act.TC != null)
44 {
45 return Act.TC.trait.CanBeStolen;
46 }
47 return false;
48 }
Definition: ACT.cs:62
static Card TC
Definition: ACT.cs:79
Trait trait
Definition: Card.cs:53
virtual bool CanBeStolen
Definition: Trait.cs:281

References Trait.CanBeStolen, Act.TC, and Card.trait.

◆ IsValidTC()

override bool AI_Steal.IsValidTC ( Card  c)
inlinevirtual

Reimplemented from Act.

Definition at line 12 of file AI_Steal.cs.

13 {
15 {
16 return false;
17 }
19 {
20 return false;
21 }
22 if (!c.isNPCProperty && c.isThing)
23 {
24 return false;
25 }
26 if (!c.trait.CanBeStolen)
27 {
28 return false;
29 }
30 if (c.c_lockLv > 0)
31 {
32 return false;
33 }
34 if (!c.isThing)
35 {
36 return !c.IsPCFaction;
37 }
38 return true;
39 }
virtual bool isThing
Definition: Card.cs:2069
bool isNPCProperty
Definition: Card.cs:554
int c_lockLv
Definition: Card.cs:964
virtual bool IsPCFaction
Definition: Card.cs:2257
Definition: EClass.cs:5
static Zone _zone
Definition: EClass.cs:20
virtual bool IsUserZone
Definition: Zone.cs:268

References EClass._zone, Card.c_lockLv, Trait.CanBeStolen, Card.isNPCProperty, Card.IsPCFaction, Card.isThing, Zone.IsUserZone, and Card.trait.

◆ Perform()

override bool AI_Steal.Perform ( )
inlinevirtual

Reimplemented from Act.

Definition at line 50 of file AI_Steal.cs.

51 {
52 target = Act.TC;
53 return base.Perform();
54 }

References AI_TargetCard.target, and Act.TC.

◆ Run()

override IEnumerable< Status > AI_Steal.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 56 of file AI_Steal.cs.

57 {
58 Chara chara = target.Chara;
59 if (chara != null)
60 {
61 if (chara.HasElement(426))
62 {
63 chara.Say("abStealNegate", chara);
64 yield return Cancel();
65 }
66 target = chara.things.FindStealable();
67 if (target == null && chara.GetInt(30) < EClass.world.date.GetRaw())
68 {
69 if (EClass.rnd(2) == 0)
70 {
71 target = chara.AddThing(ThingGen.Create("money").SetNum(1 + EClass.rnd(chara.LV * 10)));
72 if (EClass.rnd(3) == 0)
73 {
74 chara.SetInt(30, EClass.world.date.GetRaw() + 1440);
75 }
76 }
77 else
78 {
79 target = chara.AddThing(ThingGen.CreateFromFilter("steal", chara.LV));
80 chara.SetInt(30, EClass.world.date.GetRaw() + 1440);
81 }
82 }
83 if (target == null)
84 {
85 owner.Say("steal_chara_nothing", owner, chara);
86 yield return Cancel();
87 }
88 owner.Say("steal_chara", owner, chara);
89 }
90 else
91 {
92 if (target.things.Count > 0)
93 {
95 if (thing != null)
96 {
97 target = thing;
98 }
99 }
100 owner.Say("steal_thing", owner, target);
101 }
102 ICardParent targetParent = target.parent;
103 Card card = chara;
104 if (card == null)
105 {
106 card = target;
107 }
108 Card root = card.GetRootCard();
110 {
111 canProgress = () => target.parent == targetParent && (chara == null || chara.ExistsOnMap),
112 onProgressBegin = delegate
113 {
114 },
115 onProgress = delegate(Progress_Custom p)
116 {
117 owner.LookAt(root);
118 owner.PlaySound("steal");
119 root.renderer.PlayAnime(AnimeID.Shiver);
120 if (!EClass.debug.godMode)
121 {
122 if (chara != null && owner.Dist(chara) > 1)
123 {
125 if (owner == null)
126 {
127 p.Cancel();
128 return;
129 }
130 if (chara != null && owner.Dist(chara) > 1)
131 {
132 EClass.pc.Say("targetTooFar");
133 p.Cancel();
134 return;
135 }
136 }
137 if (target.ChildrenAndSelfWeight > owner.Evalue(281) * 200 + owner.STR * 100 + 1000)
138 {
139 EClass.pc.Say("tooHeavy", target);
140 p.Cancel();
141 }
142 else
143 {
144 int count = owner.pos.ListWitnesses(owner, 4, WitnessType.crime, chara).Count;
145 if (owner.pos.TryWitnessCrime(owner, chara, 4, delegate(Chara c)
146 {
147 int num = ((!c.CanSee(owner)) ? 30 : 0);
148 int num2 = c.PER * 250 / 100;
150 {
151 num2 *= 2;
152 if (target.rarity >= Rarity.Legendary)
153 {
154 num2 *= 2;
155 }
156 if (target.rarity >= Rarity.Artifact)
157 {
158 num2 *= 2;
159 }
160 }
161 if (c.IsUnique)
162 {
163 num2 *= 2;
164 }
165 return EClass.rnd(num2) > owner.Evalue(281) + owner.DEX + num;
166 }))
167 {
168 p.Cancel();
169 }
170 else
171 {
172 owner.elements.ModExp(281, Mathf.Min(count * 5 + 5, 25));
173 }
174 }
175 }
176 },
177 onProgressComplete = delegate
178 {
180 {
182 }
183 owner.Say("steal_end", owner, target);
184 if (chara != null && (chara.IsPCFaction || chara.OriginalHostility >= Hostility.Friend))
185 {
187 }
188 else if (chara == null || chara.hostility > Hostility.Enemy)
189 {
191 }
192 target.isNPCProperty = false;
193 if (!target.category.IsChildOf("currency"))
194 {
195 target.isStolen = true;
196 }
198 owner.elements.ModExp(281, 50f);
199 if (EClass.rnd(2) == 0)
200 {
201 EClass.pc.stamina.Mod(-1);
202 }
203 }
204 }.SetDuration(20, 4);
205 yield return Do(seq);
206 }
AnimeID
Definition: AnimeID.cs:2
Hostility
Definition: Hostility.cs:2
PlaceState
Definition: PlaceState.cs:2
Rarity
Definition: Rarity.cs:2
WitnessType
Definition: WitnessType.cs:2
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:416
virtual Status Cancel()
Definition: AIAct.cs:291
new Chara owner
Definition: AIAct.cs:14
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
void PlayAnime(AnimeID id, bool force)
Definition: Card.cs:11
virtual Chara Chara
Definition: Card.cs:2058
void SetPlaceState(PlaceState newState, bool byPlayer=false)
Definition: Card.cs:3677
ElementContainerCard elements
Definition: Card.cs:41
bool IsUnique
Definition: Card.cs:2079
bool HasElement(int ele, int req=1)
Definition: Card.cs:5822
bool IsThrownWeapon
Definition: Card.cs:2233
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6054
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3085
Rarity rarity
Definition: Card.cs:314
bool IsRangedWeapon
Definition: Card.cs:2231
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2073
Thing SetNum(int a)
Definition: Card.cs:3425
int STR
Definition: Card.cs:2321
Point pos
Definition: Card.cs:59
ThingContainer things
Definition: Card.cs:38
bool IsInstalled
Definition: Card.cs:2369
virtual Thing Thing
Definition: Card.cs:2046
int Evalue(int ele)
Definition: Card.cs:2559
int Dist(Card c)
Definition: Card.cs:7555
int ChildrenAndSelfWeight
Definition: Card.cs:2029
SourceCategory.Row category
Definition: Card.cs:2037
CardRenderer renderer
Definition: Card.cs:61
int LV
Definition: Card.cs:386
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6706
Definition: Chara.cs:10
Hostility OriginalHostility
Definition: Chara.cs:469
override bool IsPCFaction
Definition: Chara.cs:669
bool CanSee(Card c)
Definition: Chara.cs:1216
Stats stamina
Definition: Chara.cs:1144
MoveResult TryMoveTowards(Point p)
Definition: Chara.cs:2593
Hostility hostility
Definition: Chara.cs:289
override void LookAt(Card c)
Definition: Chara.cs:3504
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4234
bool godMode
Definition: CoreDebug.cs:173
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
static World world
Definition: EClass.cs:40
static int rnd(long a)
Definition: EClass.cs:58
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
void ModExp(int ele, float a, bool chain=false)
void ModKarma(int a)
Definition: Player.cs:2496
List< Chara > ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null)
Definition: Point.cs:818
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
Definition: Point.cs:861
virtual void Mod(int a)
Definition: Stats.cs:135
Thing FindStealable()
static Thing CreateFromFilter(string id, int lv=-1)
Definition: ThingGen.cs:63
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
bool isEquipped
Definition: Thing.cs:17
GameDate date
Definition: World.cs:6

References Card.AddThing(), AIAct.Cancel(), Chara.CanSee(), card, Card.category, Card.Chara, Card.ChildrenAndSelfWeight, ThingGen.Create(), ThingGen.CreateFromFilter(), World.date, EClass.debug, Card.Dist(), AIAct.Do(), Card.elements, Card.Evalue(), Card.ExistsOnMap, ThingContainer.FindStealable(), BaseCard.GetInt(), Date.GetRaw(), CoreDebug.godMode, Card.HasElement(), Chara.hostility, Thing.isEquipped, Card.IsInstalled, Chara.IsPCFaction, Card.IsRangedWeapon, Card.isThing, Card.IsThrownWeapon, Card.IsUnique, Point.ListWitnesses(), Chara.LookAt(), Card.LV, Stats.Mod(), ElementContainer.ModExp(), Player.ModKarma(), Chara.OriginalHostility, AIAct.owner, Card.parent, EClass.pc, Chara.Pick(), CardRenderer.PlayAnime(), EClass.player, Card.PlaySound(), Card.pos, Card.rarity, Card.renderer, EClass.rnd(), Card.Say(), BaseCard.SetInt(), Card.SetNum(), Card.SetPlaceState(), Chara.stamina, Card.STR, AI_TargetCard.target, Card.Thing, Card.things, Chara.TryMoveTowards(), Point.TryWitnessCrime(), and EClass.world.

Property Documentation

◆ IsHostileAct

override bool AI_Steal.IsHostileAct
get

Definition at line 10 of file AI_Steal.cs.

◆ MaxRadius

override int AI_Steal.MaxRadius
get

Definition at line 8 of file AI_Steal.cs.

◆ TargetType

override TargetType AI_Steal.TargetType
get

Definition at line 6 of file AI_Steal.cs.


The documentation for this class was generated from the following file: