Elin Decompiled Documentation EA 23.130 Nightly
Loading...
Searching...
No Matches
AI_PlayMusic Class Reference
Inheritance diagram for AI_PlayMusic:
AIAct Act Element EClass

Public Member Functions

override IEnumerable< StatusRun ()
 
void Evaluate (bool success)
 
void ThrowReward (Chara c, bool punish)
 
override void OnCancel ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Static Public Member Functions

static void CancelKeepPlaying ()
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Thing tool
 
PlayingSong playing
 
int score
 
int gold
 
int toolLv
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Static Public Attributes

static bool keepPlaying
 
static Thing playingTool
 
static bool ignoreDamage
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

override bool ShowProgress [get]
 
override bool CancelWhenDamaged [get]
 
override TargetType TargetType [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 

Detailed Description

Definition at line 6 of file AI_PlayMusic.cs.

Member Function Documentation

◆ CancelKeepPlaying()

static void AI_PlayMusic.CancelKeepPlaying ( )
inlinestatic

Definition at line 40 of file AI_PlayMusic.cs.

41 {
42 if (keepPlaying)
43 {
44 SE.CancelAction();
45 keepPlaying = false;
46 playingTool = null;
47 }
48 }
static Thing playingTool
Definition: AI_PlayMusic.cs:10
static bool keepPlaying
Definition: AI_PlayMusic.cs:8

References keepPlaying, and playingTool.

Referenced by AM_Adv._OnUpdateInput(), and Scene.OnUpdate().

◆ Evaluate()

void AI_PlayMusic.Evaluate ( bool  success)
inline

Definition at line 396 of file AI_PlayMusic.cs.

397 {
398 if (owner == null || !owner.IsPC)
399 {
400 return;
401 }
402 if (success)
403 {
404 score = score * 110 / 100;
405 }
406 else
407 {
408 score = score / 2 - 20;
409 }
410 int num = Mathf.Clamp(score / 20 + 1, 0, 9);
411 owner.Say(Lang.GetList("music_result")[num]);
412 if (gold > 0)
413 {
414 owner.Say("music_reward", owner, gold.ToString() ?? "");
415 }
416 if (EClass.rnd(3) != 0)
417 {
418 owner.stamina.Mod(-1);
419 }
420 QuestMusic questMusic = EClass.game.quests.Get<QuestMusic>();
421 if (questMusic != null)
422 {
423 questMusic.score += score;
424 questMusic.sumMoney += gold;
425 int num2 = num / 2 - 1;
426 if (num > 0)
427 {
428 SE.Play("clap" + num2);
429 }
430 }
431 }
new Chara owner
Definition: AIAct.cs:14
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6232
override bool IsPC
Definition: Chara.cs:602
Stats stamina
Definition: Chara.cs:960
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static int rnd(int a)
Definition: EClass.cs:58
QuestManager quests
Definition: Game.cs:179
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
Quest Get(string id)
virtual void Mod(int a)
Definition: Stats.cs:135

References EClass.game, QuestManager.Get(), Lang.GetList(), Game.quests, and EClass.rnd().

Referenced by Run().

◆ OnCancel()

override void AI_PlayMusic.OnCancel ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 535 of file AI_PlayMusic.cs.

536 {
537 if (playing != null && (bool)playing.bgm)
538 {
539 playing.bgm.song.Fail(playing.source, playing.bgm);
540 if ((bool)UISong.Instance)
541 {
543 }
544 playing.source = null;
545 SoundManager.jingleTimer = 1f;
546 }
547 Evaluate(success: false);
548 }
void Evaluate(bool success)
PlayingSong playing
Definition: AI_PlayMusic.cs:16
SoundSource source
Definition: PlayingSong.cs:13
BGMData bgm
Definition: PlayingSong.cs:11
Definition: UISong.cs:5
void Kill()
Definition: UISong.cs:69
static UISong Instance
Definition: UISong.cs:6

References PlayingSong.bgm, UISong.Instance, UISong.Kill(), and PlayingSong.source.

◆ Run()

override IEnumerable< Status > AI_PlayMusic.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 50 of file AI_PlayMusic.cs.

51 {
52 if (tool == null)
53 {
54 tool = (owner.IsPC ? owner.Tool : owner.things.Find<TraitToolMusic>());
55 }
56 if (tool == null && !owner.IsPCFaction && EClass.rnd(20) == 0)
57 {
59 }
60 if (tool == null)
61 {
62 yield return Cancel();
63 }
64 if (tool.parent is Zone)
65 {
66 yield return DoGoto(tool.pos, tool.pos.IsBlocked ? 1 : 0);
67 }
69 {
70 keepPlaying = true;
72 EInput.Consume(consumeAxis: true, 10);
73 }
74 toolLv = 1;
75 string idSong = null;
76 KnownSong song = null;
77 playing = null;
78 score = 40;
79 gold = 0;
81 {
83 idSong = EClass.player.playingSong.id;
85 }
86 if (playing == null)
87 {
88 switch (tool.id)
89 {
90 case "trumpet":
91 idSong = "trumpet_practice";
92 break;
93 case "piano_gould":
94 idSong = "piano_gould";
95 break;
96 case "piano2":
97 idSong = "piano_neko";
98 break;
99 case "piano":
100 idSong = "piano_kanon";
101 break;
102 case "harpsichord":
103 idSong = "harpsichord_goldberg";
104 break;
105 case "guitar_ash":
106 idSong = "guitar_caccini";
107 break;
108 case "guitar_efrond":
109 idSong = "guitar_dusk";
110 break;
111 case "guitar":
112 idSong = "guitar_air";
113 break;
114 case "harp":
115 idSong = "harp_komori";
116 break;
117 case "lute":
118 idSong = "guitar_sad";
119 break;
120 case "recorder":
121 idSong = "recorder";
122 break;
123 case "flute":
124 idSong = "flute";
125 break;
126 case "taiko":
127 idSong = "taiko";
128 break;
129 case "mokugyo":
130 idSong = "mokugyo";
131 break;
132 case "tambourine":
133 idSong = "tambourine";
134 break;
135 case "mic":
136 idSong = "mic_rachmaninoff";
137 break;
138 case "cello":
139 idSong = "cello_prelude";
140 break;
141 case "instrument_violin":
142 case "panty":
143 idSong = "violin_chaconne";
144 break;
145 case "stradivarius":
146 idSong = "violin_furusato";
147 break;
148 default:
149 idSong = "violin_chaconne";
150 break;
151 }
152 if (owner.IsPC && EClass.player.knownSongs.ContainsKey(idSong))
153 {
154 song = EClass.player.knownSongs[idSong];
155 }
156 if (song == null)
157 {
158 song = new KnownSong();
159 if (owner.IsPC)
160 {
161 EClass.player.knownSongs[idSong] = song;
162 }
163 }
164 playing = new PlayingSong
165 {
166 id = idSong,
167 idTool = tool.id
168 };
169 if (owner.IsPC)
170 {
171 EClass.player.playingSong = playing;
172 }
173 }
174 if (owner.IsPC)
175 {
176 (EClass.Sound.GetData("Instrument/" + idSong) as BGMData).song.index = playing.index;
177 }
178 if (Application.isEditor && owner.IsPC)
179 {
180 song.lv += 10;
181 Debug.Log(song.lv);
182 }
183 List<Chara> reacted = new List<Chara>();
185 {
186 maxProgress = 15,
187 cancelWhenMoved = false,
188 showProgress = false,
189 canProgress = () => tool != null && !tool.isDestroyed,
190 onProgressBegin = delegate
191 {
192 owner.Say("music_start", owner, tool);
193 owner.ShowEmo(Emo.happy, 3f, skipSame: false);
194 if (tool != null && tool.ExistsOnMap)
195 {
197 }
198 owner.PlayAnime(AnimeID.PlayMusic);
199 if (owner.IsPC)
200 {
201 bool flag = false;
202 if (playing.mistakes == 0 && (bool)playing.source && playing.source.isPlaying && playing.source.data.name == idSong)
203 {
204 SoundSource soundSource = playing.source;
205 if (Mathf.Abs(soundSource.source.time - (soundSource.data as BGMData).song.parts[playing.index].start) < 2f && playing.source.source.volume >= 0.1f)
206 {
207 soundSource.KeepPlay();
208 flag = true;
209 Debug.Log("keep:" + soundSource.source.time);
210 }
211 else
212 {
213 EClass.Sound.Stop(soundSource.data, 0.1f);
214 }
215 Debug.Log(playing.source);
216 }
217 if (!flag)
218 {
219 playing.source = owner.PlaySound("Instrument/" + idSong);
220 Debug.Log(playing.source);
221 }
222 playing.bgm = playing.source.data as BGMData;
223 BGMData.Part part = playing.bgm.song.parts[playing.index];
224 if (!UISong.Instance)
225 {
226 Util.Instantiate<UISong>("UI/Util/UISong", EClass.ui.rectDynamicEssential);
227 }
229 if (EClass.Sound.currentBGM != null)
230 {
231 float num3 = 0.5f - 0.1f * (float)playing.index;
232 if (num3 < 0f)
233 {
234 num3 = 0f;
235 }
236 if (EClass.Sound.sourceBGM.volume > EClass.Sound.currentBGM.data.volume * num3)
237 {
238 EClass.Sound.sourceBGM.DOFade(EClass.Sound.currentBGM.data.volume * num3, 3f);
239 }
240 SoundManager.jingleTimer = part.duration / playing.bgm.pitch + playing.bgm.song.fadeIn + 2f;
241 }
242 }
243 },
244 onProgress = delegate(Progress_Custom p)
245 {
247 owner.Say(Lang.GetList("music").RandomItem());
248 Msg.SetColor();
249 if (tool.id == "tambourine")
250 {
251 Msg.Say("tambourine");
252 }
253 if (EClass.debug.enable && EClass.pc.job.id == "pianist")
254 {
255 song.lv = 10000;
256 }
257 if (p.progress > 2 && (EClass.rnd(100 + 50 * owner.Evalue(1405)) == 0 || EClass.rnd(4 + (int)MathF.Max(0f, song.lv - playing.index * 25 - playing.index * playing.index / 2)) == 0))
258 {
260 if (EClass.rnd(2) == 0)
261 {
262 LevelSong(2 + 2 * EClass.rnd(owner.Evalue(1405) + 1));
263 }
264 if (playing.mistakes >= 10)
265 {
266 playing.index = 0;
267 }
268 Cancel();
269 }
270 else
271 {
273 {
274 if (item.conSleep != null && item.ResistLv(957) <= 0)
275 {
276 item.conSleep.Kill();
277 item.ShowEmo(Emo.angry);
278 }
279 }
280 List<Chara> list = owner.pos.ListWitnesses(owner, 4, WitnessType.music);
281 int num = owner.Evalue(241) * (100 + toolLv) / 100;
282 int num2 = 0;
283 foreach (Chara item2 in list)
284 {
285 if (owner == null)
286 {
287 break;
288 }
289 if (!reacted.Contains(item2) && EClass.rnd(5) == 0)
290 {
291 if (owner.IsPCParty)
292 {
293 if (item2.interest <= 0 || (EClass._zone is Zone_Music && (item2.IsPCFaction || item2.IsPCFactionMinion)))
294 {
295 continue;
296 }
297 item2.interest -= EClass.rnd(10);
298 if (item2.interest < 0)
299 {
300 item2.Talk("musicBored");
301 continue;
302 }
303 }
304 if (EClass.rnd(num2 * num2) <= 30 && item2.pos.FirstChara == item2)
305 {
306 bool isMinion = item2.IsMinion;
307 if (num < item2.LV && EClass.rnd(2) == 0)
308 {
309 reacted.Add(item2);
310 if (!isMinion)
311 {
312 score -= item2.LV / 2 - 10;
313 }
314 if (EClass.rnd(2) == 0)
315 {
316 item2.Talk("musicBad");
317 }
318 else
319 {
320 item2.Say("musicBad", item2, owner);
321 }
322 item2.ShowEmo(Emo.sad);
323 owner.elements.ModExp(241, 10);
324 if (EClass.rnd(5) == 0)
325 {
326 ThrowReward(item2, punish: true);
327 }
328 num2++;
329 }
330 else if (EClass.rnd(num + 5) > EClass.rnd(item2.LV * 5 + 1))
331 {
332 reacted.Add(item2);
333 if (!isMinion)
334 {
335 score += EClass.rnd(item2.LV / 2 + 5) + 5;
336 }
337 if (EClass.rnd(2) == 0)
338 {
339 item2.Talk("musicGood");
340 }
341 else
342 {
343 item2.Say("musicGood", item2, owner);
344 }
345 item2.ShowEmo(Emo.happy);
346 item2.renderer.PlayAnime((EClass.rnd(2) == 0) ? AnimeID.Jump : AnimeID.Fishing);
347 owner.elements.ModExp(241, EClass._zone.IsUserZone ? 10 : 50);
348 if (!isMinion)
349 {
350 ThrowReward(item2, punish: false);
351 }
352 num2++;
353 }
354 }
355 }
356 }
357 if (owner != null && owner.IsPC && EClass.rnd(80) < num2)
358 {
359 owner.stamina.Mod(-1);
360 }
361 }
362 },
363 onProgressComplete = delegate
364 {
365 if (EClass.rnd(2) == 0)
366 {
367 LevelSong(2);
368 }
369 if ((bool)playing.bgm)
370 {
371 playing.index++;
372 playing.mistakes = 0;
373 if (playing.index >= playing.bgm.song.parts.Count)
374 {
375 playing.index = 0;
376 }
377 playing.bgm.song.index = playing.index;
378 }
379 Evaluate(success: true);
380 }
381 }.SetDuration(26);
382 yield return Do(seq);
383 void LevelSong(int a)
384 {
385 if (a > 0)
386 {
387 song.lv += a + EClass.rnd(2);
388 if (owner == EClass.pc)
389 {
390 Msg.Say("level_song");
391 }
392 }
393 }
394 }
AnimeID
Definition: AnimeID.cs:2
Emo
Definition: Emo.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
WitnessType
Definition: WitnessType.cs:2
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:416
virtual Status Cancel()
Definition: AIAct.cs:291
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
int progress
Definition: AIProgress.cs:5
void ThrowReward(Chara c, bool punish)
void PlayAnime(AnimeID id, bool force)
bool isDestroyed
Definition: Card.cs:71
ElementContainerCard elements
Definition: Card.cs:37
string id
Definition: Card.cs:31
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5585
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:2950
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6135
ICardParent parent
Definition: Card.cs:51
bool ExistsOnMap
Definition: Card.cs:1985
Point pos
Definition: Card.cs:55
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:5553
ThingContainer things
Definition: Card.cs:34
int Evalue(int ele)
Definition: Card.cs:2471
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:5604
CardRenderer renderer
Definition: Card.cs:57
int LV
Definition: Card.cs:370
Definition: Chara.cs:10
SourceJob.Row job
Definition: Chara.cs:456
override bool IsPCParty
Definition: Chara.cs:605
int interest
Definition: Chara.cs:307
override bool IsMinion
Definition: Chara.cs:617
override bool IsPCFaction
Definition: Chara.cs:661
override bool IsPCFactionMinion
Definition: Chara.cs:645
override void LookAt(Card c)
Definition: Chara.cs:3238
bool enable
Definition: CoreDebug.cs:285
static Zone _zone
Definition: EClass.cs:20
static Map _map
Definition: EClass.cs:18
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
static UI ui
Definition: EClass.cs:16
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:656
void ModExp(int ele, int a, bool chain=false)
ConfigPreference preference
Definition: Game.cs:96
Config config
Definition: Game.cs:215
int lv
Definition: KnownSong.cs:6
List< Chara > ListCharasInCircle(Point center, float radius, bool los=true)
Definition: Map.cs:2269
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
Dictionary< string, KnownSong > knownSongs
Definition: Player.cs:862
PlayingSong playingSong
Definition: Player.cs:1035
string idTool
Definition: PlayingSong.cs:5
string id
Definition: PlayingSong.cs:3
int mistakes
Definition: PlayingSong.cs:9
List< Chara > ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null)
Definition: Point.cs:814
bool IsBlocked
Definition: Point.cs:351
Thing Find(int uid)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
void SetSong(SoundSource _source, BGMData _bgm, BGMData.Part _part)
Definition: UISong.cs:29
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67
Definition: Zone.cs:12
virtual bool IsUserZone
Definition: Zone.cs:264

References EClass._map, EClass._zone, Card.AddThing(), PlayingSong.bgm, AIAct.Cancel(), Msg.colors, Game.config, EInput.Consume(), ThingGen.Create(), EClass.debug, Debug, AIAct.DoGoto(), Card.elements, CoreDebug.enable, Evaluate(), Card.Evalue(), Card.ExistsOnMap, ThingContainer.Find(), EClass.game, Lang.GetList(), gold, Card.id, PlayingSong.id, PlayingSong.idTool, if(), PlayingSong.index, UISong.Instance, Chara.interest, Point.IsBlocked, Card.isDestroyed, Chara.IsMinion, Chara.IsPC, Chara.IsPCFaction, Chara.IsPCFactionMinion, Chara.IsPCParty, Zone.IsUserZone, item, Chara.job, keepPlaying, ConfigPreference.keepPlayingMusic, Player.knownSongs, Map.ListCharasInCircle(), Point.ListWitnesses(), Chara.LookAt(), Card.LV, KnownSong.lv, PlayingSong.mistakes, Stats.Mod(), ElementContainer.ModExp(), MsgColors.Ono, AIAct.owner, Card.parent, EClass.pc, CardRenderer.PlayAnime(), Card.PlayAnime(), EClass.player, playing, Player.playingSong, playingTool, Card.PlaySound(), Card.pos, Game.Config.preference, AIProgress.progress, Card.renderer, EClass.rnd(), Msg.Say(), Card.Say(), score, Msg.SetColor(), UISong.SetSong(), Card.ShowEmo(), EClass.Sound, PlayingSong.source, Chara.stamina, Card.Talk(), Card.things, ThrowReward(), tool, toolLv, EClass.ui, and Util.

◆ ThrowReward()

void AI_PlayMusic.ThrowReward ( Chara  c,
bool  punish 
)
inline

Definition at line 433 of file AI_PlayMusic.cs.

434 {
435 Thing thing = null;
436 string text = "";
437 int num = 1;
438 if (punish)
439 {
440 text = ((EClass.rnd(5) == 0) ? "rock" : "pebble");
441 if (EClass.rnd(8) == 0)
442 {
443 text = ((EClass.rnd(3) == 0) ? "water_dirty" : "water");
444 }
445 if (!c.IsPCFactionOrMinion)
446 {
447 thing = c.TryGetThrowable()?.Split(1);
448 }
449 }
450 else if (EClass.rnd(100) == 0 && !EClass._zone.IsUserZone)
451 {
452 text = "ecopo";
453 if (EClass.rnd(4) == 0)
454 {
455 text = "gacha_coin";
456 }
457 if (EClass.rnd(4) == 0)
458 {
459 text = "plat";
460 }
461 if (EClass.rnd(3) == 0)
462 {
463 text = "tomato";
464 }
465 if (EClass.rnd(3) == 0)
466 {
467 text = "casino_coin";
468 }
469 }
470 else
471 {
472 num = (EClass.rnd(c.LV * 2 + 1) + 1) * (100 + toolLv * 2 + owner.Evalue(1405) * 10) / 100;
473 if (c.IsUnique)
474 {
475 num *= 2;
476 }
477 if (!(EClass._zone is Zone_Music))
478 {
479 if (num > 25)
480 {
481 num /= 2;
482 }
483 if (num > 50)
484 {
485 num /= 2;
486 }
487 if (num > 100)
488 {
489 num /= 2;
490 }
492 {
493 num /= 5;
494 }
495 }
496 if (num < 1)
497 {
498 num = 1;
499 }
500 gold += num;
501 text = "money";
502 }
503 if (!owner.IsPCParty && !punish && text != "money")
504 {
505 return;
506 }
507 if (thing == null)
508 {
509 thing = ThingGen.Create(text).SetNum(num);
510 }
511 ignoreDamage = true;
512 ActThrow.Throw(c, owner.pos, thing, (!punish) ? ThrowMethod.Reward : ThrowMethod.Punish);
513 ignoreDamage = false;
514 if (owner == null || !thing.ExistsOnMap)
515 {
516 return;
517 }
518 if (!owner.IsPC && owner.things.IsFull())
519 {
520 thing.Destroy();
521 return;
522 }
523 owner.Pick(thing);
524 if (thing.id == "money" && !owner.IsPC)
525 {
526 int num2 = (owner.Evalue(241) * 10 + 100) / ((owner.IsPCFaction && owner.memberType == FactionMemberType.Default) ? 1 : 10);
527 if (owner.GetCurrency() - num2 > 0)
528 {
529 owner.c_allowance += num;
530 owner.ModCurrency(-num);
531 }
532 }
533 }
FactionMemberType
ThrowMethod
Definition: ThrowMethod.cs:2
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
Definition: ActThrow.cs:93
bool IsPCFactionOrMinion
Definition: Card.cs:2172
Thing Split(int a)
Definition: Card.cs:3275
bool IsUnique
Definition: Card.cs:1991
Thing SetNum(int a)
Definition: Card.cs:3286
int GetCurrency(string id="money")
Definition: Card.cs:3722
void ModCurrency(int a, string id="money")
Definition: Card.cs:3708
void Destroy()
Definition: Card.cs:4680
Thing TryGetThrowable()
Definition: Chara.cs:7102
FactionMemberType memberType
Definition: Chara.cs:46
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3940
bool IsFull(int y=0)
Definition: Thing.cs:8

References EClass._zone, ThingGen.Create(), Card.Destroy(), Card.ExistsOnMap, Card.id, Card.IsPCFactionOrMinion, Card.IsUnique, Zone.IsUserZone, Card.LV, Card.pos, EClass.rnd(), Card.SetNum(), Card.Split(), ActThrow.Throw(), and Chara.TryGetThrowable().

Referenced by Run().

Member Data Documentation

◆ gold

int AI_PlayMusic.gold

Definition at line 20 of file AI_PlayMusic.cs.

Referenced by Run().

◆ ignoreDamage

bool AI_PlayMusic.ignoreDamage
static

Definition at line 14 of file AI_PlayMusic.cs.

◆ keepPlaying

bool AI_PlayMusic.keepPlaying
static

Definition at line 8 of file AI_PlayMusic.cs.

Referenced by AM_Adv._OnUpdateInput(), CancelKeepPlaying(), Scene.OnUpdate(), and Run().

◆ playing

PlayingSong AI_PlayMusic.playing

Definition at line 16 of file AI_PlayMusic.cs.

Referenced by Run().

◆ playingTool

Thing AI_PlayMusic.playingTool
static

Definition at line 10 of file AI_PlayMusic.cs.

Referenced by AM_Adv._OnUpdateInput(), CancelKeepPlaying(), and Run().

◆ score

int AI_PlayMusic.score

Definition at line 18 of file AI_PlayMusic.cs.

Referenced by Run().

◆ tool

Thing AI_PlayMusic.tool

Definition at line 12 of file AI_PlayMusic.cs.

Referenced by Run().

◆ toolLv

int AI_PlayMusic.toolLv

Definition at line 22 of file AI_PlayMusic.cs.

Referenced by Run().

Property Documentation

◆ CancelWhenDamaged

override bool AI_PlayMusic.CancelWhenDamaged
get

Definition at line 26 of file AI_PlayMusic.cs.

◆ ShowProgress

override bool AI_PlayMusic.ShowProgress
get

Definition at line 24 of file AI_PlayMusic.cs.

◆ TargetType

override TargetType AI_PlayMusic.TargetType
get

Definition at line 28 of file AI_PlayMusic.cs.

29 {
30 get
31 {
32 if (tool != null && tool != EClass.pc.Tool)
33 {
34 return TargetType.Any;
35 }
36 return TargetType.Self;
37 }
38 }
Thing Tool
Definition: Card.cs:2310
static TargetTypeSelf Self
Definition: TargetType.cs:7
static TargetTypeAny Any
Definition: TargetType.cs:5

The documentation for this class was generated from the following file: