Elin Decompiled Documentation EA 23.300 Nightly
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AI_PlayMusic Class Reference
Inheritance diagram for AI_PlayMusic:
AIAct Act Element EClass

Public Member Functions

override IEnumerable< StatusRun ()
 
void Evaluate (bool success)
 
void ThrowReward (Chara c, bool punish)
 
override void OnCancel ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
GetChild< T > ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool ValidatePerform (Chara _cc, Card _tc, Point _tp)
 
virtual bool CanPerform ()
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual long GetSourceValue (long v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text, bool shorten=false)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Static Public Member Functions

static void CancelKeepPlaying ()
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static long GetResistDamage (long dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Thing tool
 
PlayingSong playing
 
int score
 
int gold
 
int toolLv
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Static Public Attributes

static bool keepPlaying
 
static Thing playingTool
 
static bool ignoreDamage
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

override bool ShowProgress [get]
 
override bool CancelWhenDamaged [get]
 
override TargetType TargetType [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool ShouldEndMimicry [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 

Detailed Description

Definition at line 6 of file AI_PlayMusic.cs.

Member Function Documentation

◆ CancelKeepPlaying()

static void AI_PlayMusic.CancelKeepPlaying ( )
inlinestatic

Definition at line 40 of file AI_PlayMusic.cs.

41 {
42 if (keepPlaying)
43 {
44 SE.CancelAction();
45 keepPlaying = false;
46 playingTool = null;
47 }
48 }
static Thing playingTool
Definition: AI_PlayMusic.cs:10
static bool keepPlaying
Definition: AI_PlayMusic.cs:8

References keepPlaying, and playingTool.

Referenced by AM_Adv._OnUpdateInput(), and Scene.OnUpdate().

◆ Evaluate()

void AI_PlayMusic.Evaluate ( bool  success)
inline

Definition at line 432 of file AI_PlayMusic.cs.

433 {
434 if (owner == null || !owner.IsPC)
435 {
436 return;
437 }
438 if (success)
439 {
440 score = score * 110 / 100;
441 }
442 else
443 {
444 score = score / 2 - 20;
445 }
446 int num = Mathf.Clamp(score / 20 + 1, 0, 9);
447 owner.Say(Lang.GetList("music_result")[num]);
448 if (gold > 0)
449 {
450 owner.Say("music_reward", owner, gold.ToString() ?? "");
451 }
452 if (EClass.rnd(3) != 0)
453 {
454 owner.stamina.Mod(-1);
455 }
456 QuestMusic questMusic = EClass.game.quests.Get<QuestMusic>();
457 if (questMusic != null)
458 {
459 questMusic.score += score;
460 questMusic.sumMoney += gold;
461 int num2 = num / 2 - 1;
462 if (num > 0)
463 {
464 SE.Play("clap" + num2);
465 }
466 }
467 }
new Chara owner
Definition: AIAct.cs:14
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7121
override bool IsPC
Definition: Chara.cs:626
Stats stamina
Definition: Chara.cs:1172
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int rnd(long a)
Definition: EClass.cs:59
QuestManager quests
Definition: Game.cs:183
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:116
Quest Get(string id)
virtual void Mod(int a)
Definition: Stats.cs:135

References EClass.game, QuestManager.Get(), Lang.GetList(), Game.quests, and EClass.rnd().

Referenced by Run().

◆ OnCancel()

override void AI_PlayMusic.OnCancel ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 598 of file AI_PlayMusic.cs.

599 {
600 if (playing != null && (bool)playing.bgm)
601 {
602 playing.bgm.song.Fail(playing.source, playing.bgm);
603 if ((bool)UISong.Instance)
604 {
606 }
607 playing.source = null;
608 SoundManager.jingleTimer = 1f;
609 }
610 Evaluate(success: false);
611 }
void Evaluate(bool success)
PlayingSong playing
Definition: AI_PlayMusic.cs:16
SoundSource source
Definition: PlayingSong.cs:13
BGMData bgm
Definition: PlayingSong.cs:11
Definition: UISong.cs:5
void Kill()
Definition: UISong.cs:69
static UISong Instance
Definition: UISong.cs:6

References PlayingSong.bgm, UISong.Instance, UISong.Kill(), and PlayingSong.source.

◆ Run()

override IEnumerable< Status > AI_PlayMusic.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 50 of file AI_PlayMusic.cs.

51 {
52 if (tool == null)
53 {
54 tool = (owner.IsPC ? owner.Tool : owner.things.Find<TraitToolMusic>());
55 }
56 if (tool == null && !owner.IsPCFaction && EClass.rnd(20) == 0)
57 {
59 }
60 if (tool == null)
61 {
62 yield return Cancel();
63 }
64 if (tool.parent is Zone)
65 {
66 yield return DoGoto(tool.pos, tool.pos.IsBlocked ? 1 : 0);
67 }
69 {
70 keepPlaying = true;
72 EInput.Consume(consumeAxis: true, 10);
73 }
74 toolLv = 1;
75 string idSong = null;
76 KnownSong song = null;
77 playing = null;
78 score = 40;
79 gold = 0;
81 {
83 idSong = EClass.player.playingSong.id;
85 }
86 if (playing == null)
87 {
88 switch (tool.id)
89 {
90 case "sax":
91 case "trumpet":
92 idSong = "trumpet_practice";
93 break;
94 case "piano_gould":
95 idSong = "piano_gould";
96 break;
97 case "piano_killkill":
98 case "piano2":
99 idSong = "piano_neko";
100 break;
101 case "piano":
102 idSong = "piano_kanon";
103 break;
104 case "harpsichord":
105 idSong = "harpsichord_goldberg";
106 break;
107 case "guitar_ash":
108 idSong = "guitar_caccini";
109 break;
110 case "ocarina":
111 idSong = "ocarina_lulu";
112 break;
113 case "harmonica":
114 idSong = "harmonica_kumi";
115 break;
116 case "guitar_efrond":
117 idSong = "guitar_dusk";
118 break;
119 case "guitar":
120 idSong = "guitar_air";
121 break;
122 case "harp":
123 idSong = "harp_komori";
124 break;
125 case "shield_lute":
126 case "lute":
127 idSong = "guitar_sad";
128 break;
129 case "recorder":
130 idSong = "recorder";
131 break;
132 case "flute":
133 idSong = "flute";
134 break;
135 case "taiko":
136 case "drum":
137 idSong = "taiko";
138 break;
139 case "mokugyo":
140 idSong = "mokugyo";
141 break;
142 case "tambourine":
143 idSong = "tambourine";
144 break;
145 case "mic":
146 idSong = "mic_rachmaninoff";
147 break;
148 case "cello":
149 idSong = "cello_prelude";
150 break;
151 case "koto":
152 idSong = "koto";
153 break;
154 case "instrument_violin":
155 case "panty":
156 idSong = "violin_chaconne";
157 break;
158 case "stradivarius":
159 idSong = "violin_furusato";
160 break;
161 default:
162 idSong = ((EClass.Sound.GetData("Instrument/" + tool.id) is BGMData) ? tool.id : "violin_chaconne");
163 break;
164 }
165 if (owner.IsPC && EClass.player.knownSongs.ContainsKey(idSong))
166 {
167 song = EClass.player.knownSongs[idSong];
168 }
169 if (song == null)
170 {
171 song = new KnownSong();
172 if (owner.IsPC)
173 {
174 EClass.player.knownSongs[idSong] = song;
175 }
176 }
177 playing = new PlayingSong
178 {
179 id = idSong,
180 idTool = tool.id
181 };
182 if (owner.IsPC)
183 {
184 EClass.player.playingSong = playing;
185 }
186 }
187 if (owner.IsPC && EClass.Sound.GetData("Instrument/" + idSong) is BGMData bGMData)
188 {
189 bGMData.song.index = playing.index;
190 }
191 if (Application.isEditor && owner.IsPC)
192 {
193 song.lv += 10;
194 Debug.Log(song.lv);
195 }
196 List<Chara> reacted = new List<Chara>();
197 Progress_Custom progress = new Progress_Custom
198 {
199 maxProgress = 15,
200 cancelWhenMoved = false,
201 showProgress = false,
202 canProgress = () => tool != null && !tool.isDestroyed,
203 onProgressBegin = delegate
204 {
205 owner.Say("music_start", owner, tool);
206 owner.ShowEmo(Emo.happy, 3f, skipSame: false);
207 if (tool != null && tool.ExistsOnMap)
208 {
210 }
211 owner.PlayAnime(AnimeID.PlayMusic);
212 if (owner.IsPC)
213 {
214 bool flag = false;
215 if (playing.mistakes == 0 && (bool)playing.source && playing.source.isPlaying && playing.source.data.name == idSong)
216 {
217 SoundSource soundSource = playing.source;
218 if (Mathf.Abs(soundSource.source.time - (soundSource.data as BGMData).song.parts[playing.index].start) < 2f && playing.source.source.volume >= 0.1f)
219 {
220 soundSource.KeepPlay();
221 flag = true;
222 Debug.Log("keep:" + soundSource.source.time);
223 }
224 else
225 {
226 EClass.Sound.Stop(soundSource.data, 0.1f);
227 }
228 Debug.Log(playing.source);
229 }
230 if (!flag)
231 {
232 playing.source = owner.PlaySound("Instrument/" + idSong);
233 Debug.Log(playing.source);
234 }
235 playing.bgm = playing.source.data as BGMData;
236 BGMData.Part part = playing.bgm.song.parts[playing.index];
237 if (!UISong.Instance)
238 {
239 Util.Instantiate<UISong>("UI/Util/UISong", EClass.ui.rectDynamicEssential);
240 }
242 if (EClass.Sound.currentBGM != null)
243 {
244 float num3 = 0.5f - 0.1f * (float)playing.index;
245 if (num3 < 0f)
246 {
247 num3 = 0f;
248 }
249 if (EClass.Sound.sourceBGM.volume > EClass.Sound.currentBGM.data.volume * num3)
250 {
251 EClass.Sound.sourceBGM.DOFade(EClass.Sound.currentBGM.data.volume * num3, 3f);
252 }
253 SoundManager.jingleTimer = part.duration / playing.bgm.pitch + playing.bgm.song.fadeIn + 2f;
254 }
255 }
256 },
257 onProgress = delegate(Progress_Custom p)
258 {
260 owner.Say(Lang.GetList("music").RandomItem());
261 Msg.SetColor();
262 if (tool.id == "tambourine")
263 {
264 Msg.Say("tambourine");
265 }
266 if (EClass.debug.enable && EClass.pc.job.id == "pianist")
267 {
268 song.lv = 10000;
269 }
270 if (p.progress > 2 && (EClass.rnd(100 + 50 * owner.Evalue(1405)) == 0 || EClass.rnd(4 + (int)MathF.Max(0f, song.lv - playing.index * 25 - playing.index * playing.index / 2)) == 0))
271 {
273 if (EClass.rnd(2) == 0)
274 {
275 LevelSong(2 + 2 * EClass.rnd(owner.Evalue(1405) + 1));
276 }
277 if (playing.mistakes >= 10)
278 {
279 playing.index = 0;
280 }
281 Cancel();
282 }
283 else
284 {
286 {
287 if (item.conSleep != null && item.ResistLv(957) <= 0)
288 {
289 item.conSleep.Kill();
290 item.ShowEmo(Emo.angry);
291 }
292 }
293 List<Chara> list = owner.pos.ListWitnesses(owner, 4, WitnessType.music);
294 int num = (owner.Evalue(241) + tool?.Evalue(241)).Value * (100 + toolLv) / 100;
295 int num2 = 0;
296 foreach (Chara item2 in list)
297 {
298 if (owner == null)
299 {
300 break;
301 }
302 if (!reacted.Contains(item2) && EClass.rnd(5) == 0)
303 {
304 if (tool != null)
305 {
306 foreach (Element value in tool.elements.dict.Values)
307 {
308 if (value.id == 489 && EClass.rnd(8) == 0)
309 {
310 item2.AddCondition<ConDrunk>();
311 }
312 if (value.source.categorySub == "eleAttack")
313 {
314 item2.ApplyElementEffect(value, value.Value * 10, owner, checkHostileAct: true);
315 }
316 }
317 }
318 if (owner.IsPCParty)
319 {
320 if (item2.interest <= 0 || (EClass._zone is Zone_Music && (item2.IsPCFaction || item2.IsPCFactionMinion)))
321 {
322 continue;
323 }
324 if (!item2.isDrunk)
325 {
326 item2.interest -= EClass.rnd(10);
327 if (item2.interest < 0)
328 {
329 item2.Talk("musicBored");
330 continue;
331 }
332 }
333 }
334 if (EClass.rnd(num2 * num2) <= 30 && item2.pos.FirstChara == item2)
335 {
336 bool isMinion = item2.IsMinion;
337 p.cancelWhenDamaged = false;
338 if (num < item2.LV && EClass.rnd(2) == 0)
339 {
340 reacted.Add(item2);
341 if (!isMinion)
342 {
343 score -= item2.LV / 2 - 10;
344 }
345 if (EClass.rnd(2) == 0)
346 {
347 item2.Talk("musicBad");
348 }
349 else
350 {
351 item2.Say("musicBad", item2, owner);
352 }
353 item2.ShowEmo(Emo.sad);
354 owner.elements.ModExp(241, 10f);
355 if (EClass.rnd(5) == 0)
356 {
357 ThrowReward(item2, punish: true);
358 }
359 num2++;
360 }
361 else if (EClass.rnd(num + 5) > EClass.rnd(item2.LV * 5 + 1))
362 {
363 reacted.Add(item2);
364 if (!isMinion)
365 {
366 score += EClass.rnd(item2.LV / 2 + 5) + 5;
367 }
368 if (EClass.rnd(2) == 0)
369 {
370 item2.Talk("musicGood");
371 }
372 else
373 {
374 item2.Say("musicGood", item2, owner);
375 }
376 item2.ShowEmo(Emo.happy);
377 item2.renderer.PlayAnime((EClass.rnd(2) == 0) ? AnimeID.Jump : AnimeID.Fishing);
378 owner.elements.ModExp(241, EClass._zone.IsUserZone ? 10 : 50);
379 if (!isMinion)
380 {
381 ThrowReward(item2, punish: false);
382 }
383 num2++;
384 }
385 p.cancelWhenDamaged = true;
386 }
387 }
388 }
389 if (owner != null && owner.IsPC && EClass.rnd(80) < num2)
390 {
391 owner.stamina.Mod(-1);
392 }
393 }
394 },
395 onProgressComplete = delegate
396 {
397 if (EClass.rnd(2) == 0)
398 {
399 LevelSong(2);
400 }
401 if ((bool)playing.bgm)
402 {
403 playing.index++;
404 playing.mistakes = 0;
405 if (playing.index >= playing.bgm.song.parts.Count)
406 {
407 playing.index = 0;
408 }
409 playing.bgm.song.index = playing.index;
410 }
411 Evaluate(success: true);
412 }
413 }.SetDuration(26);
414 yield return Do(progress);
415 if (progress.status == Status.Fail)
416 {
417 yield return Cancel();
418 }
419 void LevelSong(int a)
420 {
421 if (a > 0)
422 {
423 song.lv += a + EClass.rnd(2);
424 if (owner == EClass.pc)
425 {
426 Msg.Say("level_song");
427 }
428 }
429 }
430 }
AnimeID
Definition: AnimeID.cs:2
Emo
Definition: Emo.cs:2
WitnessType
Definition: WitnessType.cs:2
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:430
virtual Status Cancel()
Definition: AIAct.cs:305
Status status
Definition: AIAct.cs:16
Status
Definition: AIAct.cs:8
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:446
int progress
Definition: AIProgress.cs:5
void ThrowReward(Chara c, bool punish)
void PlayAnime(AnimeID id, bool force)
bool isDestroyed
Definition: Card.cs:78
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6443
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3182
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7003
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2125
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4957
Point pos
Definition: Card.cs:60
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6411
ThingContainer things
Definition: Card.cs:39
int Evalue(int ele)
Definition: Card.cs:2613
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6462
CardRenderer renderer
Definition: Card.cs:64
int LV
Definition: Card.cs:389
Definition: Chara.cs:10
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9472
bool isDrunk
Definition: Chara.cs:126
SourceJob.Row job
Definition: Chara.cs:468
override bool IsPCParty
Definition: Chara.cs:629
int interest
Definition: Chara.cs:319
override bool IsMinion
Definition: Chara.cs:641
override bool IsPCFaction
Definition: Chara.cs:685
override bool IsPCFactionMinion
Definition: Chara.cs:669
override void LookAt(Card c)
Definition: Chara.cs:3602
bool enable
Definition: CoreDebug.cs:286
static Zone _zone
Definition: EClass.cs:21
static Map _map
Definition: EClass.cs:19
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:667
void ModExp(int ele, float a, bool chain=false)
Dictionary< int, Element > dict
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
int Value
Definition: ELEMENT.cs:297
ConfigPreference preference
Definition: Game.cs:97
Config config
Definition: Game.cs:219
int lv
Definition: KnownSong.cs:6
List< Chara > ListCharasInCircle(Point center, float radius, bool los=true)
Definition: Map.cs:2292
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
Dictionary< string, KnownSong > knownSongs
Definition: Player.cs:1113
PlayingSong playingSong
Definition: Player.cs:1291
string idTool
Definition: PlayingSong.cs:5
string id
Definition: PlayingSong.cs:3
int mistakes
Definition: PlayingSong.cs:9
List< Chara > ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null)
Definition: Point.cs:830
bool IsBlocked
Definition: Point.cs:363
Thing Find(int uid)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
void SetSong(SoundSource _source, BGMData _bgm, BGMData.Part _part)
Definition: UISong.cs:29
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67
Definition: Zone.cs:12
virtual bool IsUserZone
Definition: Zone.cs:273

References EClass._map, EClass._zone, Chara.AddCondition(), Card.AddThing(), Card.ApplyElementEffect(), PlayingSong.bgm, AIAct.Cancel(), Msg.colors, Game.config, EInput.Consume(), ThingGen.Create(), EClass.debug, Debug, ElementContainer.dict, AIAct.DoGoto(), Card.elements, CoreDebug.enable, Evaluate(), Card.Evalue(), Card.ExistsOnMap, ThingContainer.Find(), EClass.game, Lang.GetList(), gold, Card.id, Element.id, PlayingSong.id, PlayingSong.idTool, PlayingSong.index, UISong.Instance, Chara.interest, Point.IsBlocked, Card.isDestroyed, Chara.isDrunk, Chara.IsMinion, Chara.IsPC, Chara.IsPCFaction, Chara.IsPCFactionMinion, Chara.IsPCParty, Zone.IsUserZone, item, Chara.job, keepPlaying, ConfigPreference.keepPlayingMusic, Player.knownSongs, Map.ListCharasInCircle(), Point.ListWitnesses(), Chara.LookAt(), Card.LV, KnownSong.lv, PlayingSong.mistakes, Stats.Mod(), ElementContainer.ModExp(), MsgColors.Ono, AIAct.owner, Card.parent, EClass.pc, CardRenderer.PlayAnime(), Card.PlayAnime(), EClass.player, playing, Player.playingSong, playingTool, Card.PlaySound(), Card.pos, Game.Config.preference, AIProgress.progress, Card.renderer, EClass.rnd(), Msg.Say(), Card.Say(), score, Msg.SetColor(), UISong.SetSong(), Card.ShowEmo(), EClass.Sound, Element.source, PlayingSong.source, Chara.stamina, Card.Talk(), Card.things, ThrowReward(), tool, toolLv, EClass.ui, Util, and Element.Value.

◆ ThrowReward()

void AI_PlayMusic.ThrowReward ( Chara  c,
bool  punish 
)
inline

Definition at line 469 of file AI_PlayMusic.cs.

470 {
471 Thing thing = null;
472 string text = "";
473 int num = 1;
474 bool flag = true;
475 if (punish)
476 {
477 text = ((EClass.rnd(5) == 0) ? "rock" : "pebble");
478 if (EClass.rnd(8) == 0)
479 {
480 text = ((EClass.rnd(3) == 0) ? "water_dirty" : "water");
481 }
482 if (!c.IsPCFactionOrMinion)
483 {
484 thing = c.TryGetThrowable()?.Split(1);
485 }
486 }
487 else if (EClass.rnd(100) == 0 && !EClass._zone.IsUserZone)
488 {
489 text = "ecopo";
490 if (EClass.rnd(4) == 0)
491 {
492 text = "gacha_coin";
493 }
494 if (EClass.rnd(4) == 0)
495 {
496 text = "plat";
497 }
498 if (EClass.rnd(3) == 0)
499 {
500 text = "tomato";
501 }
502 if (EClass.rnd(3) == 0)
503 {
504 text = "casino_coin";
505 }
507 {
508 if (c.LV >= 20 && EClass.rnd(10 * (int)Mathf.Pow(2f, EClass.player.flags.reward_killkill + 1)) == 0)
509 {
510 text = "piano_killkill";
511 punish = true;
512 flag = false;
514 }
515 else if (c.LV >= 40 && EClass.rnd(10 * (int)Mathf.Pow(2f, EClass.player.flags.reward_gould + 1)) == 0)
516 {
517 text = "piano_gould";
518 punish = true;
519 flag = false;
521 }
522 }
523 }
524 else
525 {
526 num = (EClass.rnd(c.LV * 2 + 1) + 1) * (100 + toolLv * 2 + owner.Evalue(1405) * 10) / 100;
527 if (c.IsUnique)
528 {
529 num *= 2;
530 }
531 if (!(EClass._zone is Zone_Music))
532 {
533 if (num > 25)
534 {
535 num /= 2;
536 }
537 if (num > 50)
538 {
539 num /= 2;
540 }
541 if (num > 100)
542 {
543 num /= 2;
544 }
546 {
547 num /= 5;
548 }
549 }
550 if (num < 1)
551 {
552 num = 1;
553 }
554 gold += num;
555 text = "money";
556 }
557 if (!owner.IsPCParty && !punish && text != "money")
558 {
559 return;
560 }
561 if (thing == null)
562 {
563 thing = ThingGen.Create(text, -1, owner.LV).SetNum(num);
564 }
565 ignoreDamage = true;
566 ActThrow.Throw(c, owner.pos, thing, (!punish) ? ThrowMethod.Reward : ThrowMethod.Punish);
567 ignoreDamage = false;
568 if (owner == null || !thing.ExistsOnMap)
569 {
570 return;
571 }
572 if (!owner.IsPC && owner.things.IsFull())
573 {
574 thing.Destroy();
575 }
576 else
577 {
579 {
580 return;
581 }
582 if (flag)
583 {
584 owner.Pick(thing);
585 }
586 if (thing.id == "money" && !owner.IsPC)
587 {
588 int? obj = ((owner.Evalue(241) + tool?.Evalue(241)) * 10 + 100) / ((owner.IsPCFaction && owner.memberType == FactionMemberType.Default) ? 1 : 10);
589 if (owner.GetCurrency() - obj > 0)
590 {
591 owner.c_allowance += num;
592 owner.ModCurrency(-num);
593 }
594 }
595 }
596 }
FactionMemberType
ThrowMethod
Definition: ThrowMethod.cs:2
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
Definition: ActThrow.cs:97
bool IsPCFactionOrMinion
Definition: Card.cs:2314
Thing Split(int a)
Definition: Card.cs:3568
bool IsUnique
Definition: Card.cs:2131
Thing SetNum(int a)
Definition: Card.cs:3579
int GetCurrency(string id="money")
Definition: Card.cs:4059
void ModCurrency(int a, string id="money")
Definition: Card.cs:4045
void Destroy()
Definition: Card.cs:5184
override bool IsAliveInCurrentZone
Definition: Chara.cs:563
Thing TryGetThrowable()
Definition: Chara.cs:7969
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4384
int reward_killkill
Definition: Player.cs:724
int reward_gould
Definition: Player.cs:712
Flags flags
Definition: Player.cs:1161
bool IsFull(int y=0)
Definition: Thing.cs:8
bool IsInstance
Definition: Zone.cs:491

References EClass._zone, ThingGen.Create(), Card.Destroy(), Card.ExistsOnMap, Player.flags, Card.id, Zone.IsInstance, Card.IsPCFactionOrMinion, Card.IsUnique, Zone.IsUserZone, Card.LV, EClass.player, Card.pos, Player.Flags.reward_gould, Player.Flags.reward_killkill, EClass.rnd(), Card.SetNum(), Card.Split(), ActThrow.Throw(), tool, and Chara.TryGetThrowable().

Referenced by Run().

Member Data Documentation

◆ gold

int AI_PlayMusic.gold

Definition at line 20 of file AI_PlayMusic.cs.

Referenced by Run().

◆ ignoreDamage

bool AI_PlayMusic.ignoreDamage
static

Definition at line 14 of file AI_PlayMusic.cs.

◆ keepPlaying

bool AI_PlayMusic.keepPlaying
static

Definition at line 8 of file AI_PlayMusic.cs.

Referenced by AM_Adv._OnUpdateInput(), CancelKeepPlaying(), Scene.OnUpdate(), and Run().

◆ playing

PlayingSong AI_PlayMusic.playing

Definition at line 16 of file AI_PlayMusic.cs.

Referenced by Run().

◆ playingTool

Thing AI_PlayMusic.playingTool
static

Definition at line 10 of file AI_PlayMusic.cs.

Referenced by AM_Adv._OnUpdateInput(), CancelKeepPlaying(), and Run().

◆ score

int AI_PlayMusic.score

Definition at line 18 of file AI_PlayMusic.cs.

Referenced by Run().

◆ tool

Thing AI_PlayMusic.tool

Definition at line 12 of file AI_PlayMusic.cs.

Referenced by Run().

◆ toolLv

int AI_PlayMusic.toolLv

Definition at line 22 of file AI_PlayMusic.cs.

Referenced by Run().

Property Documentation

◆ CancelWhenDamaged

override bool AI_PlayMusic.CancelWhenDamaged
get

Definition at line 26 of file AI_PlayMusic.cs.

◆ ShowProgress

override bool AI_PlayMusic.ShowProgress
get

Definition at line 24 of file AI_PlayMusic.cs.

◆ TargetType

override TargetType AI_PlayMusic.TargetType
get

Definition at line 28 of file AI_PlayMusic.cs.

29 {
30 get
31 {
32 if (tool != null && tool != EClass.pc.Tool)
33 {
34 return TargetType.Any;
35 }
36 return TargetType.Self;
37 }
38 }
Thing Tool
Definition: Card.cs:2452
static TargetTypeSelf Self
Definition: TargetType.cs:7
static TargetTypeAny Any
Definition: TargetType.cs:5

The documentation for this class was generated from the following file: