Elin Decompiled Documentation EA 23.247 Stable
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AI_PlayMusic Class Reference
Inheritance diagram for AI_PlayMusic:
AIAct Act Element EClass

Public Member Functions

override IEnumerable< StatusRun ()
 
void Evaluate (bool success)
 
void ThrowReward (Chara c, bool punish)
 
override void OnCancel ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual long GetSourceValue (long v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Static Public Member Functions

static void CancelKeepPlaying ()
 
- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Public Attributes

Thing tool
 
PlayingSong playing
 
int score
 
int gold
 
int toolLv
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Static Public Attributes

static bool keepPlaying
 
static Thing playingTool
 
static bool ignoreDamage
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

override bool ShowProgress [get]
 
override bool CancelWhenDamaged [get]
 
override TargetType TargetType [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 

Detailed Description

Definition at line 6 of file AI_PlayMusic.cs.

Member Function Documentation

◆ CancelKeepPlaying()

static void AI_PlayMusic.CancelKeepPlaying ( )
inlinestatic

Definition at line 40 of file AI_PlayMusic.cs.

41 {
42 if (keepPlaying)
43 {
44 SE.CancelAction();
45 keepPlaying = false;
46 playingTool = null;
47 }
48 }
static Thing playingTool
Definition: AI_PlayMusic.cs:10
static bool keepPlaying
Definition: AI_PlayMusic.cs:8

References keepPlaying, and playingTool.

Referenced by AM_Adv._OnUpdateInput(), and Scene.OnUpdate().

◆ Evaluate()

void AI_PlayMusic.Evaluate ( bool  success)
inline

Definition at line 426 of file AI_PlayMusic.cs.

427 {
428 if (owner == null || !owner.IsPC)
429 {
430 return;
431 }
432 if (success)
433 {
434 score = score * 110 / 100;
435 }
436 else
437 {
438 score = score / 2 - 20;
439 }
440 int num = Mathf.Clamp(score / 20 + 1, 0, 9);
441 owner.Say(Lang.GetList("music_result")[num]);
442 if (gold > 0)
443 {
444 owner.Say("music_reward", owner, gold.ToString() ?? "");
445 }
446 if (EClass.rnd(3) != 0)
447 {
448 owner.stamina.Mod(-1);
449 }
450 QuestMusic questMusic = EClass.game.quests.Get<QuestMusic>();
451 if (questMusic != null)
452 {
453 questMusic.score += score;
454 questMusic.sumMoney += gold;
455 int num2 = num / 2 - 1;
456 if (num > 0)
457 {
458 SE.Play("clap" + num2);
459 }
460 }
461 }
new Chara owner
Definition: AIAct.cs:14
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6830
override bool IsPC
Definition: Chara.cs:612
Stats stamina
Definition: Chara.cs:1146
Definition: EClass.cs:6
static Game game
Definition: EClass.cs:9
static int rnd(long a)
Definition: EClass.cs:59
QuestManager quests
Definition: Game.cs:182
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
Quest Get(string id)
virtual void Mod(int a)
Definition: Stats.cs:135

References EClass.game, QuestManager.Get(), Lang.GetList(), Game.quests, and EClass.rnd().

Referenced by Run().

◆ OnCancel()

override void AI_PlayMusic.OnCancel ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 592 of file AI_PlayMusic.cs.

593 {
594 if (playing != null && (bool)playing.bgm)
595 {
596 playing.bgm.song.Fail(playing.source, playing.bgm);
597 if ((bool)UISong.Instance)
598 {
600 }
601 playing.source = null;
602 SoundManager.jingleTimer = 1f;
603 }
604 Evaluate(success: false);
605 }
void Evaluate(bool success)
PlayingSong playing
Definition: AI_PlayMusic.cs:16
SoundSource source
Definition: PlayingSong.cs:13
BGMData bgm
Definition: PlayingSong.cs:11
Definition: UISong.cs:5
void Kill()
Definition: UISong.cs:69
static UISong Instance
Definition: UISong.cs:6

References PlayingSong.bgm, UISong.Instance, UISong.Kill(), and PlayingSong.source.

◆ Run()

override IEnumerable< Status > AI_PlayMusic.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 50 of file AI_PlayMusic.cs.

51 {
52 if (tool == null)
53 {
54 tool = (owner.IsPC ? owner.Tool : owner.things.Find<TraitToolMusic>());
55 }
56 if (tool == null && !owner.IsPCFaction && EClass.rnd(20) == 0)
57 {
59 }
60 if (tool == null)
61 {
62 yield return Cancel();
63 }
64 if (tool.parent is Zone)
65 {
66 yield return DoGoto(tool.pos, tool.pos.IsBlocked ? 1 : 0);
67 }
69 {
70 keepPlaying = true;
72 EInput.Consume(consumeAxis: true, 10);
73 }
74 toolLv = 1;
75 string idSong = null;
76 KnownSong song = null;
77 playing = null;
78 score = 40;
79 gold = 0;
81 {
83 idSong = EClass.player.playingSong.id;
85 }
86 if (playing == null)
87 {
88 switch (tool.id)
89 {
90 case "sax":
91 case "trumpet":
92 idSong = "trumpet_practice";
93 break;
94 case "piano_gould":
95 idSong = "piano_gould";
96 break;
97 case "piano_killkill":
98 case "piano2":
99 idSong = "piano_neko";
100 break;
101 case "piano":
102 idSong = "piano_kanon";
103 break;
104 case "harpsichord":
105 idSong = "harpsichord_goldberg";
106 break;
107 case "guitar_ash":
108 idSong = "guitar_caccini";
109 break;
110 case "guitar_efrond":
111 idSong = "guitar_dusk";
112 break;
113 case "guitar":
114 idSong = "guitar_air";
115 break;
116 case "harp":
117 idSong = "harp_komori";
118 break;
119 case "shield_lute":
120 case "lute":
121 idSong = "guitar_sad";
122 break;
123 case "recorder":
124 idSong = "recorder";
125 break;
126 case "flute":
127 idSong = "flute";
128 break;
129 case "taiko":
130 case "drum":
131 idSong = "taiko";
132 break;
133 case "mokugyo":
134 idSong = "mokugyo";
135 break;
136 case "tambourine":
137 idSong = "tambourine";
138 break;
139 case "mic":
140 idSong = "mic_rachmaninoff";
141 break;
142 case "cello":
143 idSong = "cello_prelude";
144 break;
145 case "koto":
146 idSong = "koto";
147 break;
148 case "instrument_violin":
149 case "panty":
150 idSong = "violin_chaconne";
151 break;
152 case "stradivarius":
153 idSong = "violin_furusato";
154 break;
155 default:
156 idSong = "violin_chaconne";
157 break;
158 }
159 if (owner.IsPC && EClass.player.knownSongs.ContainsKey(idSong))
160 {
161 song = EClass.player.knownSongs[idSong];
162 }
163 if (song == null)
164 {
165 song = new KnownSong();
166 if (owner.IsPC)
167 {
168 EClass.player.knownSongs[idSong] = song;
169 }
170 }
171 playing = new PlayingSong
172 {
173 id = idSong,
174 idTool = tool.id
175 };
176 if (owner.IsPC)
177 {
178 EClass.player.playingSong = playing;
179 }
180 }
181 if (owner.IsPC)
182 {
183 (EClass.Sound.GetData("Instrument/" + idSong) as BGMData).song.index = playing.index;
184 }
185 if (Application.isEditor && owner.IsPC)
186 {
187 song.lv += 10;
188 Debug.Log(song.lv);
189 }
190 List<Chara> reacted = new List<Chara>();
191 Progress_Custom progress = new Progress_Custom
192 {
193 maxProgress = 15,
194 cancelWhenMoved = false,
195 showProgress = false,
196 canProgress = () => tool != null && !tool.isDestroyed,
197 onProgressBegin = delegate
198 {
199 owner.Say("music_start", owner, tool);
200 owner.ShowEmo(Emo.happy, 3f, skipSame: false);
201 if (tool != null && tool.ExistsOnMap)
202 {
204 }
205 owner.PlayAnime(AnimeID.PlayMusic);
206 if (owner.IsPC)
207 {
208 bool flag = false;
209 if (playing.mistakes == 0 && (bool)playing.source && playing.source.isPlaying && playing.source.data.name == idSong)
210 {
211 SoundSource soundSource = playing.source;
212 if (Mathf.Abs(soundSource.source.time - (soundSource.data as BGMData).song.parts[playing.index].start) < 2f && playing.source.source.volume >= 0.1f)
213 {
214 soundSource.KeepPlay();
215 flag = true;
216 Debug.Log("keep:" + soundSource.source.time);
217 }
218 else
219 {
220 EClass.Sound.Stop(soundSource.data, 0.1f);
221 }
222 Debug.Log(playing.source);
223 }
224 if (!flag)
225 {
226 playing.source = owner.PlaySound("Instrument/" + idSong);
227 Debug.Log(playing.source);
228 }
229 playing.bgm = playing.source.data as BGMData;
230 BGMData.Part part = playing.bgm.song.parts[playing.index];
231 if (!UISong.Instance)
232 {
233 Util.Instantiate<UISong>("UI/Util/UISong", EClass.ui.rectDynamicEssential);
234 }
236 if (EClass.Sound.currentBGM != null)
237 {
238 float num3 = 0.5f - 0.1f * (float)playing.index;
239 if (num3 < 0f)
240 {
241 num3 = 0f;
242 }
243 if (EClass.Sound.sourceBGM.volume > EClass.Sound.currentBGM.data.volume * num3)
244 {
245 EClass.Sound.sourceBGM.DOFade(EClass.Sound.currentBGM.data.volume * num3, 3f);
246 }
247 SoundManager.jingleTimer = part.duration / playing.bgm.pitch + playing.bgm.song.fadeIn + 2f;
248 }
249 }
250 },
251 onProgress = delegate(Progress_Custom p)
252 {
254 owner.Say(Lang.GetList("music").RandomItem());
255 Msg.SetColor();
256 if (tool.id == "tambourine")
257 {
258 Msg.Say("tambourine");
259 }
260 if (EClass.debug.enable && EClass.pc.job.id == "pianist")
261 {
262 song.lv = 10000;
263 }
264 if (p.progress > 2 && (EClass.rnd(100 + 50 * owner.Evalue(1405)) == 0 || EClass.rnd(4 + (int)MathF.Max(0f, song.lv - playing.index * 25 - playing.index * playing.index / 2)) == 0))
265 {
267 if (EClass.rnd(2) == 0)
268 {
269 LevelSong(2 + 2 * EClass.rnd(owner.Evalue(1405) + 1));
270 }
271 if (playing.mistakes >= 10)
272 {
273 playing.index = 0;
274 }
275 Cancel();
276 }
277 else
278 {
280 {
281 if (item.conSleep != null && item.ResistLv(957) <= 0)
282 {
283 item.conSleep.Kill();
284 item.ShowEmo(Emo.angry);
285 }
286 }
287 List<Chara> list = owner.pos.ListWitnesses(owner, 4, WitnessType.music);
288 int num = (owner.Evalue(241) + tool?.Evalue(241)).Value * (100 + toolLv) / 100;
289 int num2 = 0;
290 foreach (Chara item2 in list)
291 {
292 if (owner == null)
293 {
294 break;
295 }
296 if (!reacted.Contains(item2) && EClass.rnd(5) == 0)
297 {
298 if (tool != null)
299 {
300 foreach (Element value in tool.elements.dict.Values)
301 {
302 if (value.id == 489 && EClass.rnd(8) == 0)
303 {
304 item2.AddCondition<ConDrunk>();
305 }
306 if (value.source.categorySub == "eleAttack")
307 {
308 item2.ApplyElementEffect(value, value.Value * 10, owner, checkHostileAct: true);
309 }
310 }
311 }
312 if (owner.IsPCParty)
313 {
314 if (item2.interest <= 0 || (EClass._zone is Zone_Music && (item2.IsPCFaction || item2.IsPCFactionMinion)))
315 {
316 continue;
317 }
318 if (!item2.isDrunk)
319 {
320 item2.interest -= EClass.rnd(10);
321 if (item2.interest < 0)
322 {
323 item2.Talk("musicBored");
324 continue;
325 }
326 }
327 }
328 if (EClass.rnd(num2 * num2) <= 30 && item2.pos.FirstChara == item2)
329 {
330 bool isMinion = item2.IsMinion;
331 p.cancelWhenDamaged = false;
332 if (num < item2.LV && EClass.rnd(2) == 0)
333 {
334 reacted.Add(item2);
335 if (!isMinion)
336 {
337 score -= item2.LV / 2 - 10;
338 }
339 if (EClass.rnd(2) == 0)
340 {
341 item2.Talk("musicBad");
342 }
343 else
344 {
345 item2.Say("musicBad", item2, owner);
346 }
347 item2.ShowEmo(Emo.sad);
348 owner.elements.ModExp(241, 10f);
349 if (EClass.rnd(5) == 0)
350 {
351 ThrowReward(item2, punish: true);
352 }
353 num2++;
354 }
355 else if (EClass.rnd(num + 5) > EClass.rnd(item2.LV * 5 + 1))
356 {
357 reacted.Add(item2);
358 if (!isMinion)
359 {
360 score += EClass.rnd(item2.LV / 2 + 5) + 5;
361 }
362 if (EClass.rnd(2) == 0)
363 {
364 item2.Talk("musicGood");
365 }
366 else
367 {
368 item2.Say("musicGood", item2, owner);
369 }
370 item2.ShowEmo(Emo.happy);
371 item2.renderer.PlayAnime((EClass.rnd(2) == 0) ? AnimeID.Jump : AnimeID.Fishing);
372 owner.elements.ModExp(241, EClass._zone.IsUserZone ? 10 : 50);
373 if (!isMinion)
374 {
375 ThrowReward(item2, punish: false);
376 }
377 num2++;
378 }
379 p.cancelWhenDamaged = true;
380 }
381 }
382 }
383 if (owner != null && owner.IsPC && EClass.rnd(80) < num2)
384 {
385 owner.stamina.Mod(-1);
386 }
387 }
388 },
389 onProgressComplete = delegate
390 {
391 if (EClass.rnd(2) == 0)
392 {
393 LevelSong(2);
394 }
395 if ((bool)playing.bgm)
396 {
397 playing.index++;
398 playing.mistakes = 0;
399 if (playing.index >= playing.bgm.song.parts.Count)
400 {
401 playing.index = 0;
402 }
403 playing.bgm.song.index = playing.index;
404 }
405 Evaluate(success: true);
406 }
407 }.SetDuration(26);
408 yield return Do(progress);
409 if (progress.status == Status.Fail)
410 {
411 yield return Cancel();
412 }
413 void LevelSong(int a)
414 {
415 if (a > 0)
416 {
417 song.lv += a + EClass.rnd(2);
418 if (owner == EClass.pc)
419 {
420 Msg.Say("level_song");
421 }
422 }
423 }
424 }
AnimeID
Definition: AnimeID.cs:2
Emo
Definition: Emo.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
WitnessType
Definition: WitnessType.cs:2
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:416
virtual Status Cancel()
Definition: AIAct.cs:291
Status status
Definition: AIAct.cs:16
Status
Definition: AIAct.cs:8
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
int progress
Definition: AIProgress.cs:5
void ThrowReward(Chara c, bool punish)
void PlayAnime(AnimeID id, bool force)
bool isDestroyed
Definition: Card.cs:75
ElementContainerCard elements
Definition: Card.cs:41
string id
Definition: Card.cs:35
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6177
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3104
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6733
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2085
void ApplyElementEffect(Element e, int eleP, Card origin, bool checkHostileAct=false)
Definition: Card.cs:4843
Point pos
Definition: Card.cs:59
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6145
ThingContainer things
Definition: Card.cs:38
int Evalue(int ele)
Definition: Card.cs:2571
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6196
CardRenderer renderer
Definition: Card.cs:61
int LV
Definition: Card.cs:386
Definition: Chara.cs:10
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9244
bool isDrunk
Definition: Chara.cs:124
SourceJob.Row job
Definition: Chara.cs:466
override bool IsPCParty
Definition: Chara.cs:615
int interest
Definition: Chara.cs:317
override bool IsMinion
Definition: Chara.cs:627
override bool IsPCFaction
Definition: Chara.cs:671
override bool IsPCFactionMinion
Definition: Chara.cs:655
override void LookAt(Card c)
Definition: Chara.cs:3528
bool enable
Definition: CoreDebug.cs:286
static Zone _zone
Definition: EClass.cs:21
static Map _map
Definition: EClass.cs:19
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
static UI ui
Definition: EClass.cs:17
Definition: EInput.cs:8
static void Consume(int _skipFrame)
Definition: EInput.cs:656
void ModExp(int ele, float a, bool chain=false)
Dictionary< int, Element > dict
int id
Definition: ELEMENT.cs:250
SourceElement.Row source
Definition: ELEMENT.cs:273
int Value
Definition: ELEMENT.cs:292
ConfigPreference preference
Definition: Game.cs:96
Config config
Definition: Game.cs:218
int lv
Definition: KnownSong.cs:6
List< Chara > ListCharasInCircle(Point center, float radius, bool los=true)
Definition: Map.cs:2291
Color Ono
Definition: MsgColors.cs:13
Definition: Msg.cs:5
static MsgColors colors
Definition: Msg.cs:20
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
static void SetColor()
Definition: Msg.cs:22
Dictionary< string, KnownSong > knownSongs
Definition: Player.cs:1046
PlayingSong playingSong
Definition: Player.cs:1219
string idTool
Definition: PlayingSong.cs:5
string id
Definition: PlayingSong.cs:3
int mistakes
Definition: PlayingSong.cs:9
List< Chara > ListWitnesses(Chara criminal, int radius=4, WitnessType type=WitnessType.crime, Chara target=null)
Definition: Point.cs:830
bool IsBlocked
Definition: Point.cs:363
Thing Find(int uid)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
void SetSong(SoundSource _source, BGMData _bgm, BGMData.Part _part)
Definition: UISong.cs:29
Definition: Util.cs:10
static Transform Instantiate(string path, Component parent=null)
Definition: Util.cs:67
Definition: Zone.cs:12
virtual bool IsUserZone
Definition: Zone.cs:271

References EClass._map, EClass._zone, Chara.AddCondition(), Card.AddThing(), Card.ApplyElementEffect(), PlayingSong.bgm, AIAct.Cancel(), Msg.colors, Game.config, EInput.Consume(), ThingGen.Create(), EClass.debug, Debug, ElementContainer.dict, AIAct.DoGoto(), Card.elements, CoreDebug.enable, Evaluate(), Card.Evalue(), Card.ExistsOnMap, ThingContainer.Find(), EClass.game, Lang.GetList(), gold, Card.id, Element.id, PlayingSong.id, PlayingSong.idTool, if(), PlayingSong.index, UISong.Instance, Chara.interest, Point.IsBlocked, Card.isDestroyed, Chara.isDrunk, Chara.IsMinion, Chara.IsPC, Chara.IsPCFaction, Chara.IsPCFactionMinion, Chara.IsPCParty, Zone.IsUserZone, item, Chara.job, keepPlaying, ConfigPreference.keepPlayingMusic, Player.knownSongs, Map.ListCharasInCircle(), Point.ListWitnesses(), Chara.LookAt(), Card.LV, KnownSong.lv, PlayingSong.mistakes, Stats.Mod(), ElementContainer.ModExp(), MsgColors.Ono, AIAct.owner, Card.parent, EClass.pc, CardRenderer.PlayAnime(), Card.PlayAnime(), EClass.player, playing, Player.playingSong, playingTool, Card.PlaySound(), Card.pos, Game.Config.preference, AIProgress.progress, Card.renderer, EClass.rnd(), Msg.Say(), Card.Say(), score, Msg.SetColor(), UISong.SetSong(), Card.ShowEmo(), EClass.Sound, Element.source, PlayingSong.source, Chara.stamina, Card.Talk(), Card.things, ThrowReward(), tool, toolLv, EClass.ui, Util, and Element.Value.

◆ ThrowReward()

void AI_PlayMusic.ThrowReward ( Chara  c,
bool  punish 
)
inline

Definition at line 463 of file AI_PlayMusic.cs.

464 {
465 Thing thing = null;
466 string text = "";
467 int num = 1;
468 bool flag = true;
469 if (punish)
470 {
471 text = ((EClass.rnd(5) == 0) ? "rock" : "pebble");
472 if (EClass.rnd(8) == 0)
473 {
474 text = ((EClass.rnd(3) == 0) ? "water_dirty" : "water");
475 }
476 if (!c.IsPCFactionOrMinion)
477 {
478 thing = c.TryGetThrowable()?.Split(1);
479 }
480 }
481 else if (EClass.rnd(100) == 0 && !EClass._zone.IsUserZone)
482 {
483 text = "ecopo";
484 if (EClass.rnd(4) == 0)
485 {
486 text = "gacha_coin";
487 }
488 if (EClass.rnd(4) == 0)
489 {
490 text = "plat";
491 }
492 if (EClass.rnd(3) == 0)
493 {
494 text = "tomato";
495 }
496 if (EClass.rnd(3) == 0)
497 {
498 text = "casino_coin";
499 }
501 {
502 if (c.LV >= 20 && EClass.rnd(10 * (int)Mathf.Pow(2f, EClass.player.flags.reward_killkill + 1)) == 0)
503 {
504 text = "piano_killkill";
505 punish = true;
506 flag = false;
508 }
509 else if (c.LV >= 40 && EClass.rnd(10 * (int)Mathf.Pow(2f, EClass.player.flags.reward_gould + 1)) == 0)
510 {
511 text = "piano_gould";
512 punish = true;
513 flag = false;
515 }
516 }
517 }
518 else
519 {
520 num = (EClass.rnd(c.LV * 2 + 1) + 1) * (100 + toolLv * 2 + owner.Evalue(1405) * 10) / 100;
521 if (c.IsUnique)
522 {
523 num *= 2;
524 }
525 if (!(EClass._zone is Zone_Music))
526 {
527 if (num > 25)
528 {
529 num /= 2;
530 }
531 if (num > 50)
532 {
533 num /= 2;
534 }
535 if (num > 100)
536 {
537 num /= 2;
538 }
540 {
541 num /= 5;
542 }
543 }
544 if (num < 1)
545 {
546 num = 1;
547 }
548 gold += num;
549 text = "money";
550 }
551 if (!owner.IsPCParty && !punish && text != "money")
552 {
553 return;
554 }
555 if (thing == null)
556 {
557 thing = ThingGen.Create(text).SetNum(num);
558 }
559 ignoreDamage = true;
560 ActThrow.Throw(c, owner.pos, thing, (!punish) ? ThrowMethod.Reward : ThrowMethod.Punish);
561 ignoreDamage = false;
562 if (owner == null || !thing.ExistsOnMap)
563 {
564 return;
565 }
566 if (!owner.IsPC && owner.things.IsFull())
567 {
568 thing.Destroy();
569 }
570 else
571 {
573 {
574 return;
575 }
576 if (flag)
577 {
578 owner.Pick(thing);
579 }
580 if (thing.id == "money" && !owner.IsPC)
581 {
582 int? obj = ((owner.Evalue(241) + tool?.Evalue(241)) * 10 + 100) / ((owner.IsPCFaction && owner.memberType == FactionMemberType.Default) ? 1 : 10);
583 if (owner.GetCurrency() - obj > 0)
584 {
585 owner.c_allowance += num;
586 owner.ModCurrency(-num);
587 }
588 }
589 }
590 }
FactionMemberType
ThrowMethod
Definition: ThrowMethod.cs:2
static bool ignoreDamage
Definition: AI_PlayMusic.cs:14
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
Definition: ActThrow.cs:97
bool IsPCFactionOrMinion
Definition: Card.cs:2272
Thing Split(int a)
Definition: Card.cs:3484
bool IsUnique
Definition: Card.cs:2091
Thing SetNum(int a)
Definition: Card.cs:3495
int GetCurrency(string id="money")
Definition: Card.cs:3975
void ModCurrency(int a, string id="money")
Definition: Card.cs:3961
void Destroy()
Definition: Card.cs:5070
override bool IsAliveInCurrentZone
Definition: Chara.cs:561
Thing TryGetThrowable()
Definition: Chara.cs:7765
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4303
int reward_killkill
Definition: Player.cs:695
int reward_gould
Definition: Player.cs:683
Flags flags
Definition: Player.cs:1094
bool IsFull(int y=0)
Definition: Thing.cs:8
bool IsInstance
Definition: Zone.cs:489

References EClass._zone, ThingGen.Create(), Card.Destroy(), Card.ExistsOnMap, Player.flags, Card.id, Zone.IsInstance, Card.IsPCFactionOrMinion, Card.IsUnique, Zone.IsUserZone, Card.LV, EClass.player, Card.pos, Player.Flags.reward_gould, Player.Flags.reward_killkill, EClass.rnd(), Card.SetNum(), Card.Split(), ActThrow.Throw(), tool, and Chara.TryGetThrowable().

Referenced by Run().

Member Data Documentation

◆ gold

int AI_PlayMusic.gold

Definition at line 20 of file AI_PlayMusic.cs.

Referenced by Run().

◆ ignoreDamage

bool AI_PlayMusic.ignoreDamage
static

Definition at line 14 of file AI_PlayMusic.cs.

◆ keepPlaying

bool AI_PlayMusic.keepPlaying
static

Definition at line 8 of file AI_PlayMusic.cs.

Referenced by AM_Adv._OnUpdateInput(), CancelKeepPlaying(), Scene.OnUpdate(), and Run().

◆ playing

PlayingSong AI_PlayMusic.playing

Definition at line 16 of file AI_PlayMusic.cs.

Referenced by Run().

◆ playingTool

Thing AI_PlayMusic.playingTool
static

Definition at line 10 of file AI_PlayMusic.cs.

Referenced by AM_Adv._OnUpdateInput(), CancelKeepPlaying(), and Run().

◆ score

int AI_PlayMusic.score

Definition at line 18 of file AI_PlayMusic.cs.

Referenced by Run().

◆ tool

Thing AI_PlayMusic.tool

Definition at line 12 of file AI_PlayMusic.cs.

Referenced by Run().

◆ toolLv

int AI_PlayMusic.toolLv

Definition at line 22 of file AI_PlayMusic.cs.

Referenced by Run().

Property Documentation

◆ CancelWhenDamaged

override bool AI_PlayMusic.CancelWhenDamaged
get

Definition at line 26 of file AI_PlayMusic.cs.

◆ ShowProgress

override bool AI_PlayMusic.ShowProgress
get

Definition at line 24 of file AI_PlayMusic.cs.

◆ TargetType

override TargetType AI_PlayMusic.TargetType
get

Definition at line 28 of file AI_PlayMusic.cs.

29 {
30 get
31 {
32 if (tool != null && tool != EClass.pc.Tool)
33 {
34 return TargetType.Any;
35 }
36 return TargetType.Self;
37 }
38 }
Thing Tool
Definition: Card.cs:2410
static TargetTypeSelf Self
Definition: TargetType.cs:7
static TargetTypeAny Any
Definition: TargetType.cs:5

The documentation for this class was generated from the following file: