Elin Decompiled Documentation EA 23.102 Nightly
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Static Public Member Functions | |
static bool | IsHumanFlesh (Thing food) |
static bool | IsUndeadFlesh (Thing food) |
static bool | IsHumanFlesh (CardRow r) |
static bool | IsUndeadFlesh (CardRow r) |
static void | Proc (Chara c, Thing food) |
static void | ProcTrait (Chara c, Card t) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Additional Inherited Members | |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file FoodEffect.cs.
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inlinestatic |
Definition at line 48 of file FoodEffect.cs.
References SourceManager.charas, CardRow.id, CardRow.isChara, EClass.pc, Chara.race, SourceManager.races, and EClass.sources.
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inlinestatic |
Definition at line 6 of file FoodEffect.cs.
References food, and IsHumanFlesh().
Referenced by IsHumanFlesh(), Proc(), and Thing.WriteNote().
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inlinestatic |
Definition at line 65 of file FoodEffect.cs.
References SourceManager.charas, CardRow.id, CardRow.isChara, EClass.pc, Chara.race, SourceManager.races, and EClass.sources.
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inlinestatic |
Definition at line 35 of file FoodEffect.cs.
References food, and IsUndeadFlesh().
Referenced by IsUndeadFlesh(), Proc(), and Thing.WriteNote().
Definition at line 82 of file FoodEffect.cs.
References Chara.AddCondition(), TraitSeed.ApplySeed(), ElementContainer.Base(), ThingGen.Create(), World.date, EClass.debug, Debug, ElementContainer.dict, Card.elements, SourceManager.elements, CoreDebug.enable, Card.Evalue(), food, ElementContainer.GetElement(), BaseCard.GetInt(), Stats.GetPhase(), Date.GetRaw(), LangGame.Has(), Chara.HasCondition(), Card.HasElement(), Chara.hunger, Element.id, if(), Chara.isDead, Chara.IsHuman, IsHumanFlesh(), Element.IsMainAttribute, Chara.IsPC, Chara.IsPCParty, IsUndeadFlesh(), ActEffect.LoveMiracle(), Stats.Mod(), ElementContainer.ModExp(), Card.ModExp(), Player.ModKarma(), ElementContainer.ModPotential(), ElementContainer.ModTempPotential(), Chara.ModWeight(), EClass.pc, Chara.PickOrDrop(), EClass.player, Card.PlaySound(), ActEffect.Poison(), Card.pos, ProcTrait(), Chara.race, EClass.rnd(), EClass.rndHalf(), Chara.SAN, Card.Say(), Msg.SetColor(), Chara.SetFeat(), BaseCard.SetInt(), Card.SetNum(), Element.source, EClass.sources, Card.Talk(), Element.Value, Stats.value, Chara.Vomit(), Element.vTempPotential, and EClass.world.
Referenced by Chara.InstantEat(), and AI_Eat.Run().
Definition at line 420 of file FoodEffect.cs.
References Element.id, Element.IsTrait, and Element.Value.
Referenced by TraitItemProc.OnUse(), and Proc().